Author Topic: Zombie Suggestions  (Read 239 times)

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Offline Juan_Ambriz

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Zombie Suggestions
« on: November 27, 2011, 09:26:31 PM »
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All Zombies- Have god mode on when in Spawn, this will stop spawn camping, A LOT.

Zombie- Have a Sprint meter, allowing zombies to sprint a bit for about 3-5 Seconds, and can not regen unless going back to spawn (Use Shift to Sprint)

Fast Zombie- Nothing

Headcrabs- nothing

Wraith- Since the wraith IS. A. GHOST. It should be able to float as in fly, maybe have a Fly meter, be able to fly for about 10-15 Seconds

Poison Zombie- None

Chem Zombie- some sort of strike like Poison zombie but not as powerfull, like 5DMG a hit

----———New Zombie Idea-------
HL Poison Zombie (Sugg By Axule)-What was that one zombie that would throw poison head crabs at you in Half-Life? I think it'd be cool if we could make it to where players had to cooperate like that. One be the poison head crab while the other is the one tossing them.

Chemical Headcrab- you should know what this does  :trollface:
HP=30
Damage= Can throw grenades that deal damage from a range of 5-10 and burns props, Cade kits etc.
Loses 10 HP every time a grenade is ejaculated from its body
If shot= Acts like Chem it blows up and burns thigs

 If this is on Noxious then never mind, I have never played on Noxious Servers soooo yeah

And this is just a suggestion so please don't rape my face.
« Last Edit: November 27, 2011, 09:50:41 PM by Juan_Ambriz »

THANKS CRYPTO BB



Offline Nemisous

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Re: Zombie Suggestions
« Reply #1 on: November 27, 2011, 09:29:37 PM »
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All Zombies- Have god mode on when in Spawn, this will stop spawn camping, A LOT.

Zombie- Have a Sprint meter, allowing zombies to sprint a bit for about 3-5 Seconds, and can not regen unless going back to spawn (Use Shift to Sprint)

Fast Zombie- Nothing

Headcrabs- nothing

Wraith- Since the wraith IS. A. GHOST. It should be able to float as in fly, maybe have a Fly meter, be able to fly for about 10-15 Seconds

Poison Zombie- None

Chem Zombie- some sort of strike like Poison zombie but not as powerfull, like 5DMG a hit

----———New Zombie Idea-------

Chemical Headcrab- you should know what this does  :trollface:

 If this is on Noxious then never mind, I have never played on Noxious Servers soooo yeah

And this is just a suggestion so please don't rape my face.

your face is about to get raped, just not by me. :trollface:


well these are find suggestions i like the chem head crab idea that will make things a bit funner when on wave 8 or 9

Offline Juan_Ambriz

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Re: Zombie Suggestions
« Reply #2 on: November 27, 2011, 09:32:54 PM »
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your face is about to get raped, just not by me. :trollface:


well these are find suggestions i like the chem head crab idea that will make things a bit funner when on wave 8 or 9

XD yeah it should be unlocked at wave 9

THANKS CRYPTO BB



Offline Ἆxule

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Re: Zombie Suggestions
« Reply #3 on: November 27, 2011, 09:35:24 PM »
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What was that one zombie that would throw poison head crabs at you in Half-Life?
I think it'd be cool if we could make it to where players had to cooperate like that. One be the poison head crab while the other is the one tossing them.

Offline Juan_Ambriz

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Re: Zombie Suggestions
« Reply #4 on: November 27, 2011, 09:39:18 PM »
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What was that one zombie that would throw poison head crabs at you in Half-Life?
I think it'd be cool if we could make it to where players had to cooperate like that. One be the poison head crab while the other is the one tossing them.
Added

THANKS CRYPTO BB



Offline Nemisous

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Re: Zombie Suggestions
« Reply #5 on: November 27, 2011, 09:40:39 PM »
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XD yeah it should be unlocked at wave 9
what about a headcrab that throws explosives or a grenade like substance.

Offline Juan_Ambriz

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Re: Zombie Suggestions
« Reply #6 on: November 27, 2011, 09:43:43 PM »
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what about a headcrab that throws explosives or a grenade like substance.

That's what I was thinking for the chemical Headcrab- Able to throw nades but it loses health every time and only does about 5-10 Damage, and burns Cades (Burnable things like props, cade kits etc.)

THANKS CRYPTO BB



Offline Nemisous

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Re: Zombie Suggestions
« Reply #7 on: November 27, 2011, 09:45:35 PM »
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That's what I was thinking for the chemical Headcrab- Able to throw nades but it loses health every time and only does about 5-10 Damage, and burns Cades (Burnable things like props, cade kits etc.)

or it could just throw 2 grenades then it dies.

Offline Juan_Ambriz

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Re: Zombie Suggestions
« Reply #8 on: November 27, 2011, 09:49:35 PM »
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or it could just throw 2 grenades then it dies.
Updated

THANKS CRYPTO BB



Offline sledog

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Re: Zombie Suggestions
« Reply #9 on: November 27, 2011, 09:50:53 PM »
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And this is just a suggestion so please don't rape my face.
Ah you're no fun!
Quote
Zombie- Have a Sprint meter, allowing zombies to sprint a bit for about 3-5 Seconds, and can not regen unless going back to spawn (Use Shift to Sprint)

Hmm sounds like a good deal, kinda like Zombie Panic Source, or have a regen but an extremely slow regen.
Quote
Wraith- Since the wraith IS. A. GHOST. It should be able to float as in fly, maybe have a Fly meter, be able to fly for about 10-15 Seconds
Hmm how about flying we have the Wraith have low gravity; I'm pretty sure that'll bridge the distance between OP and fast zombie... and last time I checked Ghost don't goomba stomp.

Quote
Chem Zombie- some sort of strike like Poison zombie but not as powerfull, like 5DMG a hit


Maybe have a 1 dps effect around humans, that way IF explosives get close they don't have to bunny hop into the shots of the humans to get a kill, but instead wait a bit.

Offline Juan_Ambriz

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Re: Zombie Suggestions
« Reply #10 on: November 27, 2011, 09:54:10 PM »
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Ah you're no fun!
Hmm sounds like a good deal, kinda like Zombie Panic Source, or have a regen but an extremely slow regen.Hmm how about flying we have the Wraith have low gravity; I'm pretty sure that'll bridge the distance between OP and fast zombie... and last time I checked Ghost don't goomba stomp.

Maybe have a 1 dps effect around humans, that way IF explosives get close they don't have to bunny hop into the shots of the humans to get a kill, but instead wait a bit.

Yeah I didnt mean leap high fastie I mean like float up a little to reach those vents like in inversion,  about that high

THANKS CRYPTO BB



Offline Lazer Blade

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Re: Zombie Suggestions
« Reply #11 on: November 27, 2011, 10:01:48 PM »
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All Zombies- Have god mode on when in Spawn, this will stop spawn camping, A LOT.

Zombie- Have a Sprint meter, allowing zombies to sprint a bit for about 3-5 Seconds, and can not regen unless going back to spawn (Use Shift to Sprint)

Fast Zombie- Nothing

Headcrabs- nothing

Wraith- Since the wraith IS. A. GHOST. It should be able to float as in fly, maybe have a Fly meter, be able to fly for about 10-15 Seconds


zombie having a sprint meter would be kind of op but sounds fun at the same time
Poison Zombie- None

Chem Zombie- some sort of strike like Poison zombie but not as powerfull, like 5DMG a hit

----———New Zombie Idea-------
HL Poison Zombie (Sugg By Axule)-What was that one zombie that would throw poison head crabs at you in Half-Life? I think it'd be cool if we could make it to where players had to cooperate like that. One be the poison head crab while the other is the one tossing them.

Chemical Headcrab- you should know what this does  :trollface:
HP=30
Damage= Can throw grenades that deal damage from a range of 5-10 and burns props, Cade kits etc.
Loses 10 HP every time a grenade is ejaculated from its body
If shot= Acts like Chem it blows up and burns thigs

 If this is on Noxious then never mind, I have never played on Noxious Servers soooo yeah

And this is just a suggestion so please don't rape my face.

whoops thought i wrote but any how a regular zombie having a speed meter sounds like a good idea
« Last Edit: November 27, 2011, 10:12:55 PM by LAZER BLADE RND »

Offline Juan_Ambriz

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Re: Zombie Suggestions
« Reply #12 on: November 27, 2011, 10:04:43 PM »
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THANKS CRYPTO BB



Offline Nemisous

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Re: Zombie Suggestions
« Reply #13 on: November 27, 2011, 10:05:08 PM »
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Offline Cable

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Re: Zombie Suggestions
« Reply #14 on: November 27, 2011, 10:06:29 PM »
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Zs is perfectly balanced in my opinion.
The only thing that disrupts the balance depends on the map.

Nothing should be changed.

-edit

A few weapon modifications would be nice though.