.:`=-~rANdOm~`-=:. Game Servers
Support (Read Only) => Suggestions => Topic started by: Juan_Ambriz on November 27, 2011, 09:26:31 PM
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All Zombies- Have god mode on when in Spawn, this will stop spawn camping, A LOT.
Zombie- Have a Sprint meter, allowing zombies to sprint a bit for about 3-5 Seconds, and can not regen unless going back to spawn (Use Shift to Sprint)
Fast Zombie- Nothing
Headcrabs- nothing
Wraith- Since the wraith IS. A. GHOST. It should be able to float as in fly, maybe have a Fly meter, be able to fly for about 10-15 Seconds
Poison Zombie- None
Chem Zombie- some sort of strike like Poison zombie but not as powerfull, like 5DMG a hit
----———New Zombie Idea-------
HL Poison Zombie (Sugg By Axule)-What was that one zombie that would throw poison head crabs at you in Half-Life? I think it'd be cool if we could make it to where players had to cooperate like that. One be the poison head crab while the other is the one tossing them.
Chemical Headcrab- you should know what this does :trollface:
HP=30
Damage= Can throw grenades that deal damage from a range of 5-10 and burns props, Cade kits etc.
Loses 10 HP every time a grenade is ejaculated from its body
If shot= Acts like Chem it blows up and burns thigs
If this is on Noxious then never mind, I have never played on Noxious Servers soooo yeah
And this is just a suggestion so please don't rape my face.
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All Zombies- Have god mode on when in Spawn, this will stop spawn camping, A LOT.
Zombie- Have a Sprint meter, allowing zombies to sprint a bit for about 3-5 Seconds, and can not regen unless going back to spawn (Use Shift to Sprint)
Fast Zombie- Nothing
Headcrabs- nothing
Wraith- Since the wraith IS. A. GHOST. It should be able to float as in fly, maybe have a Fly meter, be able to fly for about 10-15 Seconds
Poison Zombie- None
Chem Zombie- some sort of strike like Poison zombie but not as powerfull, like 5DMG a hit
----———New Zombie Idea-------
Chemical Headcrab- you should know what this does :trollface:
If this is on Noxious then never mind, I have never played on Noxious Servers soooo yeah
And this is just a suggestion so please don't rape my face.
your face is about to get raped, just not by me. :trollface:
well these are find suggestions i like the chem head crab idea that will make things a bit funner when on wave 8 or 9
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your face is about to get raped, just not by me. :trollface:
well these are find suggestions i like the chem head crab idea that will make things a bit funner when on wave 8 or 9
XD yeah it should be unlocked at wave 9
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What was that one zombie that would throw poison head crabs at you in Half-Life?
I think it'd be cool if we could make it to where players had to cooperate like that. One be the poison head crab while the other is the one tossing them.
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What was that one zombie that would throw poison head crabs at you in Half-Life?
I think it'd be cool if we could make it to where players had to cooperate like that. One be the poison head crab while the other is the one tossing them.
Added
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XD yeah it should be unlocked at wave 9
what about a headcrab that throws explosives or a grenade like substance.
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what about a headcrab that throws explosives or a grenade like substance.
That's what I was thinking for the chemical Headcrab- Able to throw nades but it loses health every time and only does about 5-10 Damage, and burns Cades (Burnable things like props, cade kits etc.)
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That's what I was thinking for the chemical Headcrab- Able to throw nades but it loses health every time and only does about 5-10 Damage, and burns Cades (Burnable things like props, cade kits etc.)
or it could just throw 2 grenades then it dies.
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or it could just throw 2 grenades then it dies.
Updated
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And this is just a suggestion so please don't rape my face.
Ah you're no fun!
Zombie- Have a Sprint meter, allowing zombies to sprint a bit for about 3-5 Seconds, and can not regen unless going back to spawn (Use Shift to Sprint)
Hmm sounds like a good deal, kinda like Zombie Panic Source, or have a regen but an extremely slow regen.
Wraith- Since the wraith IS. A. GHOST. It should be able to float as in fly, maybe have a Fly meter, be able to fly for about 10-15 Seconds
Hmm how about flying we have the Wraith have low gravity; I'm pretty sure that'll bridge the distance between OP and fast zombie... and last time I checked Ghost don't goomba stomp.
Chem Zombie- some sort of strike like Poison zombie but not as powerfull, like 5DMG a hit
Maybe have a 1 dps effect around humans, that way IF explosives get close they don't have to bunny hop into the shots of the humans to get a kill, but instead wait a bit.
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Ah you're no fun!
Hmm sounds like a good deal, kinda like Zombie Panic Source, or have a regen but an extremely slow regen.Hmm how about flying we have the Wraith have low gravity; I'm pretty sure that'll bridge the distance between OP and fast zombie... and last time I checked Ghost don't goomba stomp.
Maybe have a 1 dps effect around humans, that way IF explosives get close they don't have to bunny hop into the shots of the humans to get a kill, but instead wait a bit.
Yeah I didnt mean leap high fastie I mean like float up a little to reach those vents like in inversion, about that high
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All Zombies- Have god mode on when in Spawn, this will stop spawn camping, A LOT.
Zombie- Have a Sprint meter, allowing zombies to sprint a bit for about 3-5 Seconds, and can not regen unless going back to spawn (Use Shift to Sprint)
Fast Zombie- Nothing
Headcrabs- nothing
Wraith- Since the wraith IS. A. GHOST. It should be able to float as in fly, maybe have a Fly meter, be able to fly for about 10-15 Seconds
zombie having a sprint meter would be kind of op but sounds fun at the same time
Poison Zombie- None
Chem Zombie- some sort of strike like Poison zombie but not as powerfull, like 5DMG a hit
----———New Zombie Idea-------
HL Poison Zombie (Sugg By Axule)-What was that one zombie that would throw poison head crabs at you in Half-Life? I think it'd be cool if we could make it to where players had to cooperate like that. One be the poison head crab while the other is the one tossing them.
Chemical Headcrab- you should know what this does :trollface:
HP=30
Damage= Can throw grenades that deal damage from a range of 5-10 and burns props, Cade kits etc.
Loses 10 HP every time a grenade is ejaculated from its body
If shot= Acts like Chem it blows up and burns thigs
If this is on Noxious then never mind, I have never played on Noxious Servers soooo yeah
And this is just a suggestion so please don't rape my face.
whoops thought i wrote but any how a regular zombie having a speed meter sounds like a good idea
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Wat
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Wat
my thoughts exactly.
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Zs is perfectly balanced in my opinion.
The only thing that disrupts the balance depends on the map.
Nothing should be changed.
-edit
A few weapon modifications would be nice though.
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Zs is perfectly balanced in my opinion.
The only thing that disrupts the balance depends on the map.
Nothing should be changed.
-edit
A few weapon modifications would be nice though.
though couple of new zombie type, and weapons for humans wouldn't hurt, right ?
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Zs is perfectly balanced in my opinion.
The only thing that disrupts the balance depends on the map.
Nothing should be changed.
-edit
A few weapon modifications would be nice though.
The only real thing I Reeeeaaaalllly want changed is the god mode when at ZS Spawn then we would probably stop playing overplayed maps like Infected hospital just to spawn camp
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The only real thing I Reeeeaaaalllly want changed is the god mode when at ZS Spawn then we would probably stop playing overplayed maps like Infected hospital just to spawn camp
a few quick changes would make Infected hospital not a spawn camping haven, all you need to do is just take out the ammo box and health station in the bathroom.
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There would have to be a thing with the god mode idea to prevent zombies attacking.
For example, goes Poison zombie, continues to shoot poison balls while in zombie spawn.
I'm sure people would be smart enough to not hang around there, but you never know.
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a few quick changes would make Infected hospital not a spawn camping haven, all you need to do is just take out the ammo box and health station in the bathroom.
Castle Age. No ammo crates, zspawn campable like in infected hospital, still camped impossibly at times.
Fix the SPAWN area too if anything... or else you only get 1/3rds of the issues.
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I think that god mode for zombies in green smoke would be pretty cool along with the sprint.
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And, IMO, you know how when being shot zombies stop in place, or recoil - especially when facing a lot of rapid shooting?
Strike that. Iff humans don't recoil like that from props, zombie hits [even poison crab poison, etc], why should zombies recoil/stop in place from human bullet hits,, etc? The eliminatio nof this would also, IMO, help with the camping issue slightly [ever-so-slightly] in that no recoiling/stopping == still able to move, better able to move/evade the camper's gunfire.
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How about giving the regular zombies sprint ad the wraith's fly ability on the last round? The ability to chuck head crabs seems like a good idea.
Any how, I say we test these changes out a bit before they become permanent (if they ever happen at all).
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How about giving the regular zombies sprint ad the wraith's fly ability on the last round? The ability to chuck head crabs seems like a good idea.
Any how, I say we test these changes out a bit before they become permanent (if they ever happen at all).
Sadly suggestions and request like these almost NEVER EVER get approved ;_; they are just left to die on the forums
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Sadly suggestions and request like these almost NEVER EVER get approved ;_; they are just left to die on the forums
then we must hold the vips as hostages.
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:keroppi:
then we must hold the vips as hostages.
I am a vip ;_;.... dont hurt me.....
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:keroppi:
I am a vip ;_;.... dont hurt me.....
i might think about it, but as of now your cool with me.
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God mod at zombie spawn and the sprinting for the regular zombie's are really good idea's.
If we got those 2 approved it would be heaven :)
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If this does get approved. i know how to make a zombie class. but not make a wraith fly LOL. i know how to make a zombine and a few others. im still working on my zs for you juan btw.
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Zs is perfectly balanced in my opinion.
The only thing that disrupts the balance depends on the map.
Nothing should be changed.
-edit
A few weapon modifications would be nice though.
my ass its balanced! LOL
5 dmg per bite from headcrabs/fagstie leap?
thats 20 hits and dead. to fuckin overpowered.
not meaning to be disrespectfull... its just to much. sure they die easy but still
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my ass its balanced! LOL
5 dmg per bite from headcrabs/fagstie leap?
thats 20 hits and dead. to fuckin overpowered.
not meaning to be disrespectfull... its just to much. sure they die easy but still
>5 damage per leap
>overpowered
(http://t1.gstatic.com/images?q=tbn:ANd9GcRpdlFwfnyQ3dBTDrzQYxRoerxF2Wx48q442RK9XmunxLTvGNar)
So what are you suggesting then? And how exactly is this overpowered?
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>5 damage per leap
>overpowered
(http://t1.gstatic.com/images?q=tbn:ANd9GcRpdlFwfnyQ3dBTDrzQYxRoerxF2Wx48q442RK9XmunxLTvGNar)
So what are you suggesting then? And how exactly is this overpowered?
lol he is just mad fasties rape the fuckout of everyone
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what about at wave 10 theres like a boss zombie, that only 1 person can use it untill he dies and then the next person gets it.
maybe like 800 hp and maybe a little faster than a regular zombie.
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what about at wave 10 theres like a boss zombie, that only 1 person can use it untill he dies and then the next person gets it.
maybe like 800 hp and maybe a little faster than a regular zombie.
At that point the players with higher tier weapons can take out a poison zombie [400HP] out in only a couple of seconds - er, rather, a single player is capable of doing that even if he or she has the right weapon. IMO, if it is a one-player-at-a-time boss zombie, make it something harder, 1600 HP? :trollface:
I also strongly urge the removal of any recoil effect from being shot - if we no longer stop in place from being shot, then we can move farther before death, which may alleviate some of the camping issues at least a little... plus, if humans don't recoil like that from being attached by a human, why should zombies when hit by a human?
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add a changing zombie in wave 10?
what?
a zombie that can change of form whenever he wants.
like.... jump as a fastie, change to chem and blow the fking map.
Or... stay hidden as a headcrab and when someone pass HOLYFK CHEM
or... idk you can give it multiple uses like to get heavy zombies to high places.
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i think the wraiths should be able to fly.. But cannot turn in flight ..
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add a changing zombie in wave 10?
what?
a zombie that can change of form whenever he wants.
like.... jump as a fastie, change to chem and blow the fking map.
Or... stay hidden as a headcrab and when someone pass HOLYFK CHEM
or... idk you can give it multiple uses like to get heavy zombies to high places.
oh god YES. but add on that the zombie can fade through cades