Author Topic: zs_corruption *download link available*  (Read 477 times)

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Offline TehHank

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zs_corruption *download link available*
« on: November 22, 2011, 02:22:01 PM »
+4


Pretty much a large revision of zs_holdout. This is just a preview and I'm still working on it

Story
In the city of Stortford, Poverty was very common. Homeless roamed the streets, their stomachs always empty. Till a company opened in the centre of the city. They were a research company and out of kindness let any homeless to live in shelter in their facilities. In return the homeless would agree to be Guinea pigs for the companies experiments. Many homeless flocked to this new home. They were content and gave blood samples to the company and were given free vaccinations. But soon word got out that the company had developed special vaccines that could eradicate cancers and tumours in the body without harming the patient. The company was given extra funding and received national fame. But something went wrong. The homeless became sick and many were admitted to hospitals where they where found to contain a powerful nervous virus.
Soon the virus spread through the city and what remaining survivors came to the company to ask for help but all they found was the endless number corpses littered about. The survivors took it upon themselves to survive and maybe find the awnser deep within the buildings walls.

Location
The abandoned company building with the homeless shelter below it.

Content
There is a medical bay full of health vials and health kits but is flooded with the airbourne zombie virus. There is also a armoury full of ammo but no weaponry but there is also a fragile floor that will break if walked upon. Both these rooms open at wave 3. In each room there is a vent where zombies can teleport to if needed. Otherwise there many cading places and secrets for you to find out.

Release time
WHEN ITS DONE Compiling fucked up everything so Yellow killer is fixing.
Notes
I have removed many OP content for the humans and given much more detail to the whole map.

MAP PROGRESS:
Map layout 100%
Textures 100%
Traps and secrets 100%
Human and zombie spawns 100%


« Last Edit: December 24, 2011, 06:33:28 AM by TehHank »

Offline Hotgreensoldier

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Re: zs_corruption *COMING SOON*
« Reply #1 on: November 23, 2011, 08:13:39 AM »
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Hory shit this looks good.

NID WURK NAOW
<08:17:05> "RND Faggot": <17:16:21> "Nautilus": where
<17:16:24> "Nautilus": where u goin
<17:16:26> "[Valor]iPouncる": niggatown

Moo: general tishipants

Offline TehHank

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Re: zs_corruption *COMING SOON*
« Reply #2 on: November 23, 2011, 09:25:20 AM »
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Edited

Offline Alkaline

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Re: zs_corruption *COMING SOON*
« Reply #3 on: November 23, 2011, 04:29:14 PM »
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story reminds me of killing floor but it this very well written

i have the feeling of a dark, gloomy atmosphere in an apocalyptic, run-down city

can't wait for this
A Man named William Reed's last living testament says that he is going to read his own will.

Will Reed's will will read "Will Reed will read Will Reed's will"

Offline TehHank

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Re: zs_corruption *COMING SOON*
« Reply #4 on: November 24, 2011, 03:18:45 AM »
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Lmao i just wrote the story in 10 minutes in school break.

Offline TehHank

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Re: zs_corruption *COMING SOON*
« Reply #5 on: November 24, 2011, 05:56:40 AM »
+2
Update:


Offline Hotgreensoldier

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Re: zs_corruption *COMING SOON*
« Reply #6 on: November 24, 2011, 06:59:02 AM »
0
tried*

Righttttttttt there. First line. Just, you know, saying it... <Asshole

Reary hope the map is good for the excellent story.
<08:17:05> "RND Faggot": <17:16:21> "Nautilus": where
<17:16:24> "Nautilus": where u goin
<17:16:26> "[Valor]iPouncる": niggatown

Moo: general tishipants

Offline TehHank

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Re: zs_corruption *COMING SOON*
« Reply #7 on: November 24, 2011, 08:16:32 AM »
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It's not me. It's the story line. I didn't make that mistake

Offline Hotgreensoldier

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Re: zs_corruption *COMING SOON*
« Reply #8 on: November 24, 2011, 08:20:09 AM »
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It's not me. It's the story line. I didn't make that mistake

NOPE, FIX IT
<08:17:05> "RND Faggot": <17:16:21> "Nautilus": where
<17:16:24> "Nautilus": where u goin
<17:16:26> "[Valor]iPouncる": niggatown

Moo: general tishipants

Offline TehHank

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Re: zs_corruption *COMING SOON*
« Reply #9 on: December 09, 2011, 01:27:34 AM »
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Update!

Map download link coming up on the 15/12/11. this is the second lastday of school for me and since a majority of the RND admin team live in pacific time they have time to review my map for uploading. I then hopefully see the map on the map list and play when i get back from my last day of school!  :party:


Offline TehHank

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Re: zs_corruption *COMING SOON*
« Reply #10 on: December 09, 2011, 02:34:09 PM »
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Double post update

Just a image of the map rendered plus some gmod posing.


Offline FrostBound

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Re: zs_corruption *15/12/11*
« Reply #11 on: December 10, 2011, 02:30:02 PM »
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Holy sheeet man this looks epic, great job ^^


Offline TehHank

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Re: zs_corruption *15/12/11*
« Reply #12 on: December 10, 2011, 02:32:09 PM »
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Screenshot update

Here are some screenshots as requested by yellow killer.  C:-)

Fake armoury


Tower entrance


Downtown alley


Overview of the Building

Offline Apie2

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Re: zs_corruption *15/12/11*
« Reply #13 on: December 10, 2011, 03:56:52 PM »
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It looks cowl. =D

Offline TehHank

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Re: zs_corruption *15/12/11*
« Reply #14 on: December 15, 2011, 05:56:02 AM »
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Credit texture (good old MS paint  ;D)