Author Topic: TTT Maximum Time Limit  (Read 233 times)

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Offline [Valor]iPounce

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TTT Maximum Time Limit
« on: November 19, 2011, 07:29:35 AM »
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Instead of waiting for 8mins when 1 traitor and 1 innocent is looking for each other in a large map like vessel and peaches castle


I'm suggesting that the Maximum Time limit on a round is 5mins, Doesn't exceed 5.


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Offline Sabb

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Re: TTT Maximum Time Limit
« Reply #1 on: November 19, 2011, 07:45:20 AM »
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I think it's fine as it is.


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Offline Travelsonic

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Re: TTT Maximum Time Limit
« Reply #2 on: November 19, 2011, 08:50:55 AM »
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I see where he is coming from though, rounds have been known to drag on excessively at times -> and not exactly infrequent times either.
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Offline Frank

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Re: TTT Maximum Time Limit
« Reply #3 on: November 19, 2011, 08:58:30 AM »
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maybe give a 2-3 minutes until they find each other?
 but don't show the living ones. So they won't know everyone else is dead

Offline Doctor Who

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Re: TTT Maximum Time Limit
« Reply #4 on: November 19, 2011, 01:17:53 PM »
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maybe give a 2-3 minutes until they find each other?
 but don't show the living ones. So they won't know everyone else is dead
I think it's fine as it is.

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Offline Dark Pacifist

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Re: TTT Maximum Time Limit
« Reply #5 on: November 20, 2011, 01:46:34 PM »
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It maybe annoying when this happens but it doesn't pose a major problem.
I just don't like when a inno/det and a T are wasting time intentionally.
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Offline Hotgreensoldier

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Re: TTT Maximum Time Limit
« Reply #6 on: November 24, 2011, 07:24:48 AM »
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It's fine as is.
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Offline Dale Feles

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Re: TTT Maximum Time Limit
« Reply #7 on: November 24, 2011, 01:49:24 PM »
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Maybe VIP's should be able to call a vote that sets the time to X minutes so rounds don't drag on?




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Offline Hotgreensoldier

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Re: TTT Maximum Time Limit
« Reply #8 on: November 24, 2011, 02:59:41 PM »
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Maybe VIP's should be able to call a vote that sets the time to X minutes so rounds don't drag on?

ooo, like a vote in which regulars could partake in too? Me likey, but I don't honestly know.
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Offline Mufasa

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Re: TTT Maximum Time Limit
« Reply #9 on: November 25, 2011, 01:16:31 AM »
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the time limit is required for T's to be tactical and sneaky, reducing their time would just add panic to the T's and ruin the game

Offline memo3300

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Re: TTT Maximum Time Limit
« Reply #10 on: November 25, 2011, 12:44:13 PM »
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the time limit is required for T's to be tactical and sneaky, reducing their time would just add panic to the T's and ruin the game

make haste time to have a 3 or 4 minutes limit? since if a traitor grabs a huge and kills like 9 guys that gives 5 or more minutes to the game.
« Last Edit: November 27, 2011, 09:02:26 AM by memo3300 »







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Offline Eion Kilant 739

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Re: TTT Maximum Time Limit
« Reply #11 on: November 27, 2011, 07:18:52 AM »
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Well, could we have a system where if a single T has not damaged someone wthin the set time, bought a T weapon withthin the set time, and has no kills, a message will display:

 "Hey, Mr. TraitorWaster, get the hell on with it. OK?" (or whatever gets the Ts off their ass)

I'd set it to 6 minutes, becasue sometimes you just can't find or get the chance to kill other players.
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