.:`=-~rANdOm~`-=:. Game Servers
Support (Read Only) => Suggestions => Topic started by: [Valor]iPounce on November 19, 2011, 07:29:35 AM
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Instead of waiting for 8mins when 1 traitor and 1 innocent is looking for each other in a large map like vessel and peaches castle
I'm suggesting that the Maximum Time limit on a round is 5mins, Doesn't exceed 5.
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I think it's fine as it is.
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I see where he is coming from though, rounds have been known to drag on excessively at times -> and not exactly infrequent times either.
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maybe give a 2-3 minutes until they find each other?
but don't show the living ones. So they won't know everyone else is dead
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maybe give a 2-3 minutes until they find each other?
but don't show the living ones. So they won't know everyone else is dead
I think it's fine as it is.
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It maybe annoying when this happens but it doesn't pose a major problem.
I just don't like when a inno/det and a T are wasting time intentionally.
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It's fine as is.
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Maybe VIP's should be able to call a vote that sets the time to X minutes so rounds don't drag on?
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Maybe VIP's should be able to call a vote that sets the time to X minutes so rounds don't drag on?
ooo, like a vote in which regulars could partake in too? Me likey, but I don't honestly know.
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the time limit is required for T's to be tactical and sneaky, reducing their time would just add panic to the T's and ruin the game
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the time limit is required for T's to be tactical and sneaky, reducing their time would just add panic to the T's and ruin the game
make haste time to have a 3 or 4 minutes limit? since if a traitor grabs a huge and kills like 9 guys that gives 5 or more minutes to the game.
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Well, could we have a system where if a single T has not damaged someone wthin the set time, bought a T weapon withthin the set time, and has no kills, a message will display:
"Hey, Mr. TraitorWaster, get the hell on with it. OK?" (or whatever gets the Ts off their ass)
I'd set it to 6 minutes, becasue sometimes you just can't find or get the chance to kill other players.