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Support (Read Only) => Suggestions => Topic started by: [Valor]iPounce on November 19, 2011, 07:29:35 AM

Title: TTT Maximum Time Limit
Post by: [Valor]iPounce on November 19, 2011, 07:29:35 AM
Instead of waiting for 8mins when 1 traitor and 1 innocent is looking for each other in a large map like vessel and peaches castle


I'm suggesting that the Maximum Time limit on a round is 5mins, Doesn't exceed 5.

Title: Re: TTT Maximum Time Limit
Post by: Sabb on November 19, 2011, 07:45:20 AM
I think it's fine as it is.
Title: Re: TTT Maximum Time Limit
Post by: Travelsonic on November 19, 2011, 08:50:55 AM
I see where he is coming from though, rounds have been known to drag on excessively at times -> and not exactly infrequent times either.
Title: Re: TTT Maximum Time Limit
Post by: Frank on November 19, 2011, 08:58:30 AM
maybe give a 2-3 minutes until they find each other?
 but don't show the living ones. So they won't know everyone else is dead
Title: Re: TTT Maximum Time Limit
Post by: Doctor Who on November 19, 2011, 01:17:53 PM
maybe give a 2-3 minutes until they find each other?
 but don't show the living ones. So they won't know everyone else is dead
I think it's fine as it is.
Title: Re: TTT Maximum Time Limit
Post by: Dark Pacifist on November 20, 2011, 01:46:34 PM
It maybe annoying when this happens but it doesn't pose a major problem.
I just don't like when a inno/det and a T are wasting time intentionally.
Title: Re: TTT Maximum Time Limit
Post by: Hotgreensoldier on November 24, 2011, 07:24:48 AM
It's fine as is.
Title: Re: TTT Maximum Time Limit
Post by: Dale Feles on November 24, 2011, 01:49:24 PM
Maybe VIP's should be able to call a vote that sets the time to X minutes so rounds don't drag on?
Title: Re: TTT Maximum Time Limit
Post by: Hotgreensoldier on November 24, 2011, 02:59:41 PM
Maybe VIP's should be able to call a vote that sets the time to X minutes so rounds don't drag on?

ooo, like a vote in which regulars could partake in too? Me likey, but I don't honestly know.
Title: Re: TTT Maximum Time Limit
Post by: Mufasa on November 25, 2011, 01:16:31 AM
the time limit is required for T's to be tactical and sneaky, reducing their time would just add panic to the T's and ruin the game
Title: Re: TTT Maximum Time Limit
Post by: memo3300 on November 25, 2011, 12:44:13 PM
the time limit is required for T's to be tactical and sneaky, reducing their time would just add panic to the T's and ruin the game

make haste time to have a 3 or 4 minutes limit? since if a traitor grabs a huge and kills like 9 guys that gives 5 or more minutes to the game.
Title: Re: TTT Maximum Time Limit
Post by: Eion Kilant 739 on November 27, 2011, 07:18:52 AM
Well, could we have a system where if a single T has not damaged someone wthin the set time, bought a T weapon withthin the set time, and has no kills, a message will display:

 "Hey, Mr. TraitorWaster, get the hell on with it. OK?" (or whatever gets the Ts off their ass)

I'd set it to 6 minutes, becasue sometimes you just can't find or get the chance to kill other players.