Author Topic: Maps/Karma  (Read 308 times)

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Offline Travelsonic

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Re: Maps/Karma
« Reply #15 on: November 04, 2011, 05:25:59 AM »
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I still stand by my point that people complaining about permakarma are just RDMing too much.

And your argument, in my opinion of course, is faulty by fallacy of generalization.
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Offline Rocket50

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Re: Maps/Karma
« Reply #16 on: November 04, 2011, 07:42:01 AM »
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You gain points for successful traitor kills.

And it isn't exactly favorable for a person with 90% reduced damage to go against a traitor with a full effect shotgun and body armour.

Quote from: don

The time that it takes for you to recover your karma is... reallyyyyy painful

Assuming 460 Karma is the point where you become useful
460 - 10 = 450
450 - 50 odd karma for traitor damage
400/30 karma per round
= 14 rounds

14 rounds x 10 minutes = 140 minutes

I'd rather not spend 2 hours trying to recover my karma after a mistake that took 10 seconds.
« Last Edit: November 04, 2011, 07:52:18 AM by Rocket50 »

Offline Deacon

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Re: Maps/Karma
« Reply #17 on: November 04, 2011, 08:14:58 AM »
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Id really like to knnow what it is you're doing, rocket. Two hours and I could go from 400 and back again.

Offline Dale Feles

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Re: Maps/Karma
« Reply #18 on: November 05, 2011, 05:24:22 AM »
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When I kill someone, I always make sure I'm 100% sure they are a T. If I have low karma, I just snoop around to find any traitors and call them out.




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Offline ursus

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Re: Maps/Karma
« Reply #19 on: November 05, 2011, 01:17:55 PM »
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We really have just as much RDM as any other server.

We would have less if admins would get on the reports once in awhile.

Having steep karma loss just makes the game less fun.

Offline Seb

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Re: Maps/Karma
« Reply #20 on: November 05, 2011, 02:11:11 PM »
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We really have just as much RDM as any other server.

We would have less if admins would get on the reports once in awhile.

Having steep karma loss just makes the game less fun.

This.

The karma system actually makes the effects of RDM more severe. When regular RDM would just kill one or two people and make some other people's karmas slightly lower, RDM in this server just makes the punishment for falling for a troll harder. And we have just as much, if not more, RDM in this server than other servers.
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Offline ursus

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Re: Maps/Karma
« Reply #21 on: November 05, 2011, 02:12:11 PM »
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It's actually why we have so much baiting.

Offline Deacon

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Re: Maps/Karma
« Reply #22 on: November 05, 2011, 08:10:13 PM »
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It's actually why we have so much baiting.

which is reportable, which we need to get the word out on, and the punishment should be several days. 4-7 IMO. For intentional.

Offline Sabb

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Re: Maps/Karma
« Reply #23 on: November 05, 2011, 08:14:45 PM »
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which is reportable, which we need to get the word out on, and the punishment should be several days. 4-7 IMO. For intentional.
What?
Since when was baiting banable?


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Offline Deacon

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Re: Maps/Karma
« Reply #24 on: November 05, 2011, 08:16:12 PM »
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What?
Since when was baiting banable?

Let me clarify: I mean as >shoot detective, >run

not

>shoot ground, get shot

Offline Shawn

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Re: Maps/Karma
« Reply #25 on: November 05, 2011, 09:49:44 PM »
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What?
Since when was baiting banable?

Its one of the things that depends on the VIP on at the time.

Offline Rocket50

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Re: Maps/Karma
« Reply #26 on: November 07, 2011, 07:44:22 PM »
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which is reportable, which we need to get the word out on, and the punishment should be several days. 4-7 IMO. For intentional.

Because obviously, admins actually read and sort out reports

Offline Deacon

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Re: Maps/Karma
« Reply #27 on: November 07, 2011, 09:55:12 PM »
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Because obviously, admins actually read and sort out reports

I'm gonna pull a seb here.

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Offline Deathie

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Re: Maps/Karma
« Reply #28 on: November 07, 2011, 11:14:17 PM »
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I only recently started playing TTT again, after a year hiatus.

I play on another server, if only becuase of the ridiculous karma system.

Sorry guys, I'm not a godly player. I can't always know whose a T. I can't go from 10 to 600 in one or two rounds like how some of you magically claim to be able to, and if someone tried shooting me, I'm going to shoot back. The goal of TTT is to figure out whose a traitor, not "WHOSE THE ONE NOT BEING A BAITING ASSHOLE."

RND's system is set up so that T-baiting is the biggest fucking issue and leads to people quitting.

You guys are too paranoid about shit. Making the karma system more lenient doesn't lead to more RDMs.


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Offline Travelsonic

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Re: Maps/Karma
« Reply #29 on: November 08, 2011, 06:04:08 AM »
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I only recently started playing TTT again, after a year hiatus.

I play on another server, if only becuase of the ridiculous karma system.
You guys are too paranoid about shit. Making the karma system more lenient doesn't lead to more RDMs.

NeXuS, right?  I've seen you there once [or twice] - jihad bomb'd you and 2-3 others in the Minecraft map once :D


I agree though that the system is a wee bit TOO strict - I've had some experiences that just make ME inanely paranoid in who to shoot, or who not to.

[as a sidenote: I still favor making it so the dead can global chat in case the need for a VIP or admin is dire enough - I know there is the ghosting issue, but think about it:  Would you ghost if you knew that it would be seen by EVERYONE on ALL of rNd's SERVERS, all of guests, regs, VIPs, and Admins logged on to the various games?]
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