.:`=-~rANdOm~`-=:. Game Servers
Support (Read Only) => Suggestions => Topic started by: unknowntbeast on November 03, 2011, 06:47:33 PM
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OK, I don't think there will be a fix for TTT for a while, so in the mean time I would suggest removing the non-playable maps from the voting list. There are only a handful of non-TTT maps that work, but people still vote for the broken ones.
As for karma, I'm sorry, but it sucks on these servers. I spent nearly all day trying to get my karma back up from
90% reduced damage to 30%, and then I kill one innocent cause they shot me...and I am back down to 90%. I'm sorry, but there is no point in playing in your servers if my karma is going to go down so dramatically and take all day to recover, and not be able to do anything excepted to be killed. I know the purpose of karma is to sorta punish for being wrong, but this is ridiculous. And I'm not the only one that is complaining about this, I'm just the one that did sign up for the forums (though I thought I was already, unless you moved the forum).
I just wish it wasn't as harsh, or reset at the end of each round.
So these are my two suggestions, take them as you see fit.
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Well idk about the maps but give an example?
The karma system has been argued many times in the past and it always goes back to no change. If karma was to reset every round/map, we would have a bunch more rdmers than now. Permakarma is supposed to keep rdmers away and if you lose karma accidentally, you learn from your mistakes and possibly have more logical thinking.
You can refer to past karma threads in earlier topics in this suggestion section.
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OK, I don't think there will be a fix for TTT for a while, so in the mean time I would suggest removing the non-playable maps from the voting list. There are only a handful of non-TTT maps that work, but people still vote for the broken ones.
As for karma, I'm sorry, but it sucks on these servers. I spent nearly all day trying to get my karma back up from
90% reduced damage to 30%, and then I kill one innocent cause they shot me...and I am back down to 90%. I'm sorry, but there is no point in playing in your servers if my karma is going to go down so dramatically and take all day to recover, and not be able to do anything excepted to be killed. I know the purpose of karma is to sorta punish for being wrong, but this is ridiculous. And I'm not the only one that is complaining about this, I'm just the one that did sign up for the forums (though I thought I was already, unless you moved the forum).
I just wish it wasn't as harsh, or reset at the end of each round.
So these are my two suggestions, take them as you see fit.
Fucking this. I wouldn't mind playing TTT more often if only my entire experience wasn't this:
70% dying
30% actually playing
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If you think someone is RDMing you > Let them. As for karma the system keeps out mass rdmers most of the time.
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If you think someone is RDMing you > Let them. As for karma the system keeps out mass rdmers most of the time.
Not to mention the legit players who don't want to spend their enjoyment time recovering their karma
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this is seriously annoying
>kill one person with high karma
>go from 900 karma to 400
>someone baits you because you have low karma
>you now have 10 karma
At 30 karma per round, it would take 33 rounds of not losing ANY karma whatsoever to get from 10 to 1000. It takes about 10 seconds to get from 1000 to 10.
If every round lasts 10 minutes, that's 5 hours of playing time.
That's not how long it always takes, but it's pretty easy to come across bad luck.
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this is seriously annoying
>kill one person with high karma
>go from 900 karma to 400
>someone baits you because you have low karma
>you now have 10 karma
At 30 karma per round, it would take 33 rounds of not losing ANY karma whatsoever to get from 10 to 1000. It takes about 10 seconds to get from 1000 to 10.
If every round lasts 10 minutes, that's 5 hours of playing time.
That's not how long it always takes, but it's pretty easy to come across bad luck.
Actually, for me, I can go from 10 karma to 600 karma within 1 game or two.
I honestly forget what I do but I'm just really cautious. It's not that hard to get karma back.
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Actually, for me, I can go from 10 karma to 600 karma within 1 game or two.
I honestly forget what I do but I'm just really cautious. It's not that hard to get karma back.
I seriously doubt that.
you start at 10 karma. No matter if you shoot a traitor in the head, you'll still go up 30 karma per round.
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I seriously doubt that.
you start at 10 karma. No matter if you shoot a traitor in the head, you'll still go up 30 karma per round.
I don't honestly know really.
It's been a LONG time since my karma has gone under 700.
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I don't honestly know really.
It's been a LONG time since my karma has gone under 700.
If you don't know something, don't assert that doing it is easy
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All I am saying is it is real easy to lose karma and hard to get it back.
I also have to disagree with the RDM issue. ECG servers reset karma at the next map, there is no more mass RMD there then there is in Random's servers.
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All I am saying is it is real easy to lose karma and hard to get it back.
I also have to disagree with the RDM issue. ECG servers reset karma at the next map, there is no more mass RMD there then there is in Random's servers.
That's because for one, there is usually always an admin on there.
With that, you also can't see who the admin's are if you are a newcomer (assuming all rdm'rs are newbies.)
With our servers, we show you who the Admin's are (with a bright yellow text with their name).
There also isn't always an admin on, though we do have VIP's to handle it when there isn't.
However, VIP's can only do so much.
Besides, permkarma I personally prefer for several reasons:
1. prevent's rdm's
2. Gives the Traitor's more of a chance to live. By this I mean people are less likely to kill suspects b/c they know they could lose karma.
3. Going with #2, it's also more fun to try to figure out who the T is when you have a consequence for making a wrong move.
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If you don't know something, don't assert that doing it is easy
You gain points for successful traitor kills.
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I seriously doubt that.
you start at 10 karma. No matter if you shoot a traitor in the head, you'll still go up 30 karma per round.
One map has 6 rounds.
That's a guaranteed 180 karma, and assuming you're somewhat decent at the game, you should be able to at least shoot a traitor, which will give you around ~100 karma as well.
So within 4-5 maps, you can easily go up to 1000 karma again.
I still stand by my point that people complaining about permakarma are just RDMing too much. It's really easy to get a good score while still having good karma.
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I never had problems getting my karma back and it's easy for me to keep it up at over 800 and I'm not that cautious as you may think but seeing as there are constantly appearing threads about this, I think that we could switch it back temporary and see how that works, but then people should be prepared to report rdm rounds that may occur.
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I still stand by my point that people complaining about permakarma are just RDMing too much.
And your argument, in my opinion of course, is faulty by fallacy of generalization.
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You gain points for successful traitor kills.
And it isn't exactly favorable for a person with 90% reduced damage to go against a traitor with a full effect shotgun and body armour.
The time that it takes for you to recover your karma is... reallyyyyy painful
Assuming 460 Karma is the point where you become useful
460 - 10 = 450
450 - 50 odd karma for traitor damage
400/30 karma per round
= 14 rounds
14 rounds x 10 minutes = 140 minutes
I'd rather not spend 2 hours trying to recover my karma after a mistake that took 10 seconds.
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Id really like to knnow what it is you're doing, rocket. Two hours and I could go from 400 and back again.
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When I kill someone, I always make sure I'm 100% sure they are a T. If I have low karma, I just snoop around to find any traitors and call them out.
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We really have just as much RDM as any other server.
We would have less if admins would get on the reports once in awhile.
Having steep karma loss just makes the game less fun.
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We really have just as much RDM as any other server.
We would have less if admins would get on the reports once in awhile.
Having steep karma loss just makes the game less fun.
This.
The karma system actually makes the effects of RDM more severe. When regular RDM would just kill one or two people and make some other people's karmas slightly lower, RDM in this server just makes the punishment for falling for a troll harder. And we have just as much, if not more, RDM in this server than other servers.
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It's actually why we have so much baiting.
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It's actually why we have so much baiting.
which is reportable, which we need to get the word out on, and the punishment should be several days. 4-7 IMO. For intentional.
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which is reportable, which we need to get the word out on, and the punishment should be several days. 4-7 IMO. For intentional.
What?
Since when was baiting banable?
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What?
Since when was baiting banable?
Let me clarify: I mean as >shoot detective, >run
not
>shoot ground, get shot
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What?
Since when was baiting banable?
Its one of the things that depends on the VIP on at the time.
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which is reportable, which we need to get the word out on, and the punishment should be several days. 4-7 IMO. For intentional.
Because obviously, admins actually read and sort out reports
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Because obviously, admins actually read and sort out reports
I'm gonna pull a seb here.
-raises finger in protest-
-pauses-
-shutsthefuckup-
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I only recently started playing TTT again, after a year hiatus.
I play on another server, if only becuase of the ridiculous karma system.
Sorry guys, I'm not a godly player. I can't always know whose a T. I can't go from 10 to 600 in one or two rounds like how some of you magically claim to be able to, and if someone tried shooting me, I'm going to shoot back. The goal of TTT is to figure out whose a traitor, not "WHOSE THE ONE NOT BEING A BAITING ASSHOLE."
RND's system is set up so that T-baiting is the biggest fucking issue and leads to people quitting.
You guys are too paranoid about shit. Making the karma system more lenient doesn't lead to more RDMs.
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I only recently started playing TTT again, after a year hiatus.
I play on another server, if only becuase of the ridiculous karma system.
You guys are too paranoid about shit. Making the karma system more lenient doesn't lead to more RDMs.
NeXuS, right? I've seen you there once [or twice] - jihad bomb'd you and 2-3 others in the Minecraft map once :D
I agree though that the system is a wee bit TOO strict - I've had some experiences that just make ME inanely paranoid in who to shoot, or who not to.
[as a sidenote: I still favor making it so the dead can global chat in case the need for a VIP or admin is dire enough - I know there is the ghosting issue, but think about it: Would you ghost if you knew that it would be seen by EVERYONE on ALL of rNd's SERVERS, all of guests, regs, VIPs, and Admins logged on to the various games?]
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Things I would like to see:
1. Ability to global/all-chat as VIP. (not mic, though, for obvious reasons)
2. Karma penalty reduced by 25%
3. Karma regen rate increased by 50%
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With cogs, either we can cut out perma karma entirely or we can increase the rate that karma regens
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we can cut out perma karma entirely
(http://profile.ak.fbcdn.net/hprofile-ak-snc4/188149_166388390081641_2961950_n.jpg)
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Things I would like to see:
1. Ability to global/all-chat as VIP. (not mic, though, for obvious reasons)
Yeah VIPS need to have the power too talk in global when they are dead.
And they need to be able to talk to guys that are alive in TTT while you are dead.
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Yeah VIPS need to have the power too talk in global when they are dead.
And they need to be able to talk to guys that are alive in TTT while you are dead.
Lol, no. There's not really a need for it. Just a waste of time to add that.
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Lol, no. There's not really a need for it. Just a waste of time to add that.
It is usefull U know, if somebody is breaking a rule in TTT like prop push you can tell him to stop.
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Lol, no. There's not really a need for it. Just a waste of time to add that.
None you can see/think of != none whatsoever
I can think of 2 off the top of my head.
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If you think someone is RDMing you > Let them. As for karma the system keeps out mass rdmers most of the time.
The problem is that you never know if they're T or not.
If it was a T, everyone would call you a loser just because you didn't kill someone that was shooting you.
So honestly it still doesn't help if what i just said didn't happen.