Author Topic: Re-add zs_fearstation?  (Read 163 times)

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Offline HatsuneMiku

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Re-add zs_fearstation?
« on: October 29, 2011, 05:49:17 PM »
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I was just thinking of the first maps that I played.
And zs_fearstation was the first one.
So if we were to readd Fearstation can we Get rid of the HL1 Smgs?

Offline Doctor Who

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Re: Re-add zs_fearstation?
« Reply #1 on: November 06, 2011, 09:24:54 PM »
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Yano, the room is just a total camp base, gravitygun can be used as a prop-killer and trolls be trolling babies into the fire pit.

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Offline jimonions

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Re: Re-add zs_fearstation?
« Reply #2 on: November 06, 2011, 10:57:07 PM »
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Never again.

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Offline Hotgreensoldier

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Re: Re-add zs_fearstation?
« Reply #3 on: November 07, 2011, 03:13:25 PM »
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<08:17:05> "RND Faggot": <17:16:21> "Nautilus": where
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<17:16:26> "[Valor]iPouncă‚‹": niggatown

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Offline Cable

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Offline Dark Pacifist

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Re: Re-add zs_fearstation?
« Reply #5 on: November 08, 2011, 03:08:25 AM »
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Looks like we have an answer.
-Hibernating till summer-

Offline Loke

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Re: Re-add zs_fearstation?
« Reply #6 on: November 10, 2011, 07:26:02 AM »
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And if we were EVER to add it ( its probably not), we could just remove the ammo, SMGS, and the grav gun to make it all balanced and shiz (leaning more towards the zombs, add a tele in the uninescapable room that zombies can tele to.
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Offline Castle

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Re: Re-add zs_fearstation?
« Reply #7 on: November 10, 2011, 09:15:01 AM »
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Map is freaking horrible there.

Offline TehHank

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Re: Re-add zs_fearstation?
« Reply #8 on: November 10, 2011, 09:22:40 AM »
+1