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Support (Read Only) => Requests => Topic started by: HatsuneMiku on October 29, 2011, 05:49:17 PM

Title: Re-add zs_fearstation?
Post by: HatsuneMiku on October 29, 2011, 05:49:17 PM
I was just thinking of the first maps that I played.
And zs_fearstation was the first one.
So if we were to readd Fearstation can we Get rid of the HL1 Smgs?
Title: Re: Re-add zs_fearstation?
Post by: Doctor Who on November 06, 2011, 09:24:54 PM
Yano, the room is just a total camp base, gravitygun can be used as a prop-killer and trolls be trolling babies into the fire pit.
Title: Re: Re-add zs_fearstation?
Post by: jimonions on November 06, 2011, 10:57:07 PM
Never again.
Title: Re: Re-add zs_fearstation?
Post by: Hotgreensoldier on November 07, 2011, 03:13:25 PM
Never again.
Title: Re: Re-add zs_fearstation?
Post by: Cable on November 07, 2011, 03:16:28 PM
Never again.

Title: Re: Re-add zs_fearstation?
Post by: Dark Pacifist on November 08, 2011, 03:08:25 AM
Looks like we have an answer.
Title: Re: Re-add zs_fearstation?
Post by: Loke on November 10, 2011, 07:26:02 AM
And if we were EVER to add it ( its probably not), we could just remove the ammo, SMGS, and the grav gun to make it all balanced and shiz (leaning more towards the zombs, add a tele in the uninescapable room that zombies can tele to.
Title: Re: Re-add zs_fearstation?
Post by: Castle on November 10, 2011, 09:15:01 AM
Map is freaking horrible there.
Title: Re: Re-add zs_fearstation?
Post by: TehHank on November 10, 2011, 09:22:40 AM
Hitler NEIN! (http://www.youtube.com/watch?v=xoMgnJDXd3k&feature=related#)