Author Topic: SH  (Read 372 times)

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Offline Dale Feles

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SH
« on: October 17, 2011, 04:58:42 PM »
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I was thinking maybe making a map for the new SH gamemode, and I was wondering what would your opinions on it be?

Also, I'm not the best at making maps, but I'm willing to put a considerable amount of effort in it.




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Offline aerobro

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Re: SH
« Reply #1 on: October 17, 2011, 06:05:49 PM »
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Make it rooftop based.

Offline Shawn

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Re: SH
« Reply #2 on: October 17, 2011, 06:28:48 PM »
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if you can make maps go for it, but please for the love of god don't make it anything like lockdown i'm geting sick and tired of snipers....

a map that forces people to move is a +

Offline Hotgreensoldier

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Re: SH
« Reply #3 on: October 17, 2011, 07:15:42 PM »
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How about a urban neighborhood?
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Offline A4F| Ghost

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Re: SH
« Reply #4 on: October 17, 2011, 07:32:24 PM »
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how about something like favela from modern warfare 2  :idk:.

Offline Dale Feles

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Re: SH
« Reply #5 on: October 18, 2011, 03:23:30 AM »
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I was thinking of making around 4 different forts all connected between each other by a bridge. These fortresses will maintain a lot of possible entries to it will put emphasize on team work.




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Offline Apie2

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Re: SH
« Reply #6 on: October 18, 2011, 10:23:45 AM »
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Make 1 big island whit like 5 islands around it.
Maybe whit some buildings.

Offline Rocket50

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Re: SH
« Reply #7 on: October 18, 2011, 04:50:03 PM »
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if you can make maps go for it, but please for the love of god don't make it anything like lockdown i'm geting sick and tired of snipers....

a map that forces people to move is a +

Uhhh...

I dont think you'll like my map very much D:


Offline Dale Feles

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Re: SH
« Reply #8 on: October 18, 2011, 05:14:08 PM »
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Uhhh...

I dont think you'll like my map very much D:



That actually looks nice.

Maybe scatter trees around so it's harder to get a clear shot of a player?




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Offline Rocket50

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Re: SH
« Reply #9 on: October 18, 2011, 05:55:13 PM »
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That actually looks nice.

Maybe scatter trees around so it's harder to get a clear shot of a player?

Adding a large river with a couple of bridges, with a few small houses with many many trees and bushes for cover.

It's made so there's few bases so you can:

1. Make your own out of the cliffs
2. Raid others using the cover of the trees
3. Nomad

Offline Eion Kilant 739

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Re: SH
« Reply #10 on: January 09, 2012, 07:39:08 PM »
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O.o

That map is going to be incredibly laggy with enough trees to give people who don't have sniper rifles a chance. You've made another fucking sniper map, well done.

To be perfectly honest, it looks like the same shit you see on nearly every single Stronghold map. We already have enough maps that are wide open, I beg you not to make another one.
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Offline Deathie

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Re: SH
« Reply #11 on: January 09, 2012, 07:50:52 PM »
+1


This was made a while ago for an unrelated project. Deacon suggested it might be pretty good for stronghold.

Keep in mind that buildings and vantage points can always be added,
the map size itself though, cannot be expanded.

Also note, these are some older screens. I just haven't had the time to get some more recent ones.

Spoiler (click to show/hide)



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Offline Eion Kilant 739

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Re: SH
« Reply #12 on: January 09, 2012, 07:59:05 PM »
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This was made a while ago for an unrelated project. Deacon suggested it might be pretty good for stronghold.

Keep in mind that buildings and vantage points can always be added,
the map size itself though, cannot be expanded.

Also note, these are some older screens. I just haven't had the time to get some more recent ones.

Spoiler (click to show/hide)

Looks good, doesn't appear to have attributes giving snipers a huge advantage. SMGs and pistols appear to not suffer much as well, if I got the porportions right.

If you can enter the houses I might even say it could work for TTT.
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Offline Deathie

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Re: SH
« Reply #13 on: January 09, 2012, 08:30:24 PM »
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Looks good, doesn't appear to have attributes giving snipers a huge advantage. SMGs and pistols appear to not suffer much as well, if I got the porportions right.

If you can enter the houses I might even say it could work for TTT.

Only 2 of the buildings are un-enterable.

One can be modified to be enterable, the other one would have to be re-constructed to.

And like I said, I can always add more buildings.


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Offline ursus

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Re: SH
« Reply #14 on: January 09, 2012, 09:23:53 PM »
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Only 2 of the buildings are un-enterable.

One can be modified to be enterable, the other one would have to be re-constructed to.

And like I said, I can always add more buildings.

Re-constructed to what?