.:`=-~rANdOm~`-=:. Game Servers

.:`=-~rANdOm~`-=:. Game Servers (Read Only) => Projects => Topic started by: Dale Feles on October 17, 2011, 04:58:42 PM

Title: SH
Post by: Dale Feles on October 17, 2011, 04:58:42 PM
I was thinking maybe making a map for the new SH gamemode, and I was wondering what would your opinions on it be?

Also, I'm not the best at making maps, but I'm willing to put a considerable amount of effort in it.
Title: Re: SH
Post by: aerobro on October 17, 2011, 06:05:49 PM
Make it rooftop based.
Title: Re: SH
Post by: Shawn on October 17, 2011, 06:28:48 PM
if you can make maps go for it, but please for the love of god don't make it anything like lockdown i'm geting sick and tired of snipers....

a map that forces people to move is a +
Title: Re: SH
Post by: Hotgreensoldier on October 17, 2011, 07:15:42 PM
How about a urban neighborhood?
Title: Re: SH
Post by: A4F| Ghost on October 17, 2011, 07:32:24 PM
how about something like favela from modern warfare 2  :idk:.
Title: Re: SH
Post by: Dale Feles on October 18, 2011, 03:23:30 AM
I was thinking of making around 4 different forts all connected between each other by a bridge. These fortresses will maintain a lot of possible entries to it will put emphasize on team work.
Title: Re: SH
Post by: Apie2 on October 18, 2011, 10:23:45 AM
Make 1 big island whit like 5 islands around it.
Maybe whit some buildings.
Title: Re: SH
Post by: Rocket50 on October 18, 2011, 04:50:03 PM
if you can make maps go for it, but please for the love of god don't make it anything like lockdown i'm geting sick and tired of snipers....

a map that forces people to move is a +

Uhhh...

I dont think you'll like my map very much D:

(http://i998.photobucket.com/albums/af108/rocket-50/nu.png)
Title: Re: SH
Post by: Dale Feles on October 18, 2011, 05:14:08 PM
Uhhh...

I dont think you'll like my map very much D:

(http://i998.photobucket.com/albums/af108/rocket-50/nu.png)

That actually looks nice.

Maybe scatter trees around so it's harder to get a clear shot of a player?
Title: Re: SH
Post by: Rocket50 on October 18, 2011, 05:55:13 PM
That actually looks nice.

Maybe scatter trees around so it's harder to get a clear shot of a player?

Adding a large river with a couple of bridges, with a few small houses with many many trees and bushes for cover.

It's made so there's few bases so you can:

1. Make your own out of the cliffs
2. Raid others using the cover of the trees
3. Nomad
Title: Re: SH
Post by: Eion Kilant 739 on January 09, 2012, 07:39:08 PM
O.o

That map is going to be incredibly laggy with enough trees to give people who don't have sniper rifles a chance. You've made another fucking sniper map, well done.

To be perfectly honest, it looks like the same shit you see on nearly every single Stronghold map. We already have enough maps that are wide open, I beg you not to make another one.
Title: Re: SH
Post by: Deathie on January 09, 2012, 07:50:52 PM
(http://cloud.steampowered.com/ugc/594705241882697780/D0E01E8B905272A16D4481CA2CA0A1B7D703502C/)

This was made a while ago for an unrelated project. Deacon suggested it might be pretty good for stronghold.

Keep in mind that buildings and vantage points can always be added,
the map size itself though, cannot be expanded.

Also note, these are some older screens. I just haven't had the time to get some more recent ones.

Spoiler (click to show/hide)

Title: Re: SH
Post by: Eion Kilant 739 on January 09, 2012, 07:59:05 PM
(http://cloud.steampowered.com/ugc/594705241882697780/D0E01E8B905272A16D4481CA2CA0A1B7D703502C/)

This was made a while ago for an unrelated project. Deacon suggested it might be pretty good for stronghold.

Keep in mind that buildings and vantage points can always be added,
the map size itself though, cannot be expanded.

Also note, these are some older screens. I just haven't had the time to get some more recent ones.

Spoiler (click to show/hide)

Looks good, doesn't appear to have attributes giving snipers a huge advantage. SMGs and pistols appear to not suffer much as well, if I got the porportions right.

If you can enter the houses I might even say it could work for TTT.
Title: Re: SH
Post by: Deathie on January 09, 2012, 08:30:24 PM
Looks good, doesn't appear to have attributes giving snipers a huge advantage. SMGs and pistols appear to not suffer much as well, if I got the porportions right.

If you can enter the houses I might even say it could work for TTT.

Only 2 of the buildings are un-enterable.

One can be modified to be enterable, the other one would have to be re-constructed to.

And like I said, I can always add more buildings.
Title: Re: SH
Post by: ursus on January 09, 2012, 09:23:53 PM
Only 2 of the buildings are un-enterable.

One can be modified to be enterable, the other one would have to be re-constructed to.

And like I said, I can always add more buildings.

Re-constructed to what?
Title: Re: SH
Post by: Deathie on January 10, 2012, 12:15:14 AM
Re-constructed to what?

be enterable.
Title: Re: SH
Post by: ursus on January 10, 2012, 03:45:16 PM
be enterable.

would have to be re-constructed to.
Title: Re: SH
Post by: Tomcat on January 10, 2012, 05:29:47 PM
I for one have played on the map it was for a gamemode I was developing

Its actually pretty good for stronghold
Title: Re: SH
Post by: ursus on January 11, 2012, 09:35:28 PM
Scumbag snivy.

>Talk about making a new map for gamemode, get great feedback

>He already has one made

loljklooksgood
Title: Re: SH
Post by: Deathie on January 11, 2012, 09:48:17 PM
Scumbag snivy.

>Talk about making a new map for gamemode, get great feedback

>He already has one made

loljklooksgood

This was made a while ago for an unrelated project. Deacon suggested it might be pretty good for stronghold.
Title: Re: SH
Post by: ursus on January 11, 2012, 09:53:19 PM
Still counts. A buzz has been killed.
Title: Re: SH
Post by: Kamikaze on January 16, 2012, 11:23:50 AM
make it smaller
most maps i see are all fucking long range sniper maps