Author Topic: Health Station  (Read 370 times)

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Offline oreltal1

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Re: Health Station
« Reply #15 on: September 08, 2011, 05:56:18 AM »
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so maybe only D will can destroy it and innocent that D give them the option (its can be add as tab to "c") to destroy it
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Offline Dale Feles

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Re: Health Station
« Reply #16 on: September 08, 2011, 02:36:53 PM »
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so maybe only D will can destroy it and innocent that D give them the option (its can be add as tab to "c") to destroy it


It would be fun if D would have a manual way to destroy their own health stations, or at least pick them back up in their inventory.




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Offline aerobro

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Re: Health Station
« Reply #17 on: September 08, 2011, 03:54:56 PM »
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It would be fun if D would have a manual way to destroy their own health stations, or at least pick them back up in their inventory.
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Offline blαh2355

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Re: Health Station
« Reply #18 on: September 08, 2011, 03:58:10 PM »
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What if a traitor could rig a health station with a c4? For example, go up to a health station, press alt-e to plant the c4 (must have c4) and it will rig the health station. Whenever someone tries to get health from it, it will blow up (minor damage)!



Offline Ἆxule

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Re: Health Station
« Reply #19 on: September 08, 2011, 08:13:57 PM »
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What if a traitor could rig a health station with a c4? For example, go up to a health station, press alt-e to plant the c4 (must have c4) and it will rig the health station. Whenever someone tries to get health from it, it will blow up (minor damage)!

There was actually something that where T's could rig the HS and make it so that they lose health.

But only letting the Detective destroy it... No thanks.
That would mean he could use it just for himself. hide it in one place, and once done, destroy it.

Offline Osme

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Re: Health Station
« Reply #20 on: September 09, 2011, 01:09:26 AM »
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There was actually something that where T's could rig the HS and make it so that they lose health.

But only letting the Detective destroy it... No thanks.
That would mean he could use it just for himself. hide it in one place, and once done, destroy it.
A detective can (And does) do that anyways.... Go into corner, heal up, destroy. Atleast with only detective destroying (AND T's of course) there would be less stupid.


And maybe a T weapon that attaches to a health station, and when station is used, the inno takes X amount of damage and the station is destroyed.
Owait, you just said that in what i quoted.... durp
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Offline Ἆxule

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Re: Health Station
« Reply #21 on: September 09, 2011, 01:48:20 AM »
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A detective can (And does) do that anyways.... Go into corner, heal up, destroy. Atleast with only detective destroying (AND T's of course) there would be less stupid.

Detectives as of right now can't destroy their own Health Stations, or other Health Stastions for that matter

Offline Osme

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Re: Health Station
« Reply #22 on: September 09, 2011, 01:51:06 AM »
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Detectives as of right now can't destroy their own Health Stations, or other Health Stastions for that matter
But they can hide them.
And only allowing a detective to use, isnt actually that mingey. It prevents a T from healing. A mostly dead T isnt much of a fighter against two (even unsuspecting) players
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Offline Deathie

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Re: Health Station
« Reply #23 on: September 09, 2011, 02:02:04 AM »
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That would mean he could use it just for himself. hide it in one place, and once done, destroy it.

That would also be implying that a detective using a health station only for himself is a bad thing, or something that shouldn't happen.


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Offline Roach :3

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Re: Health Station
« Reply #24 on: September 10, 2011, 01:37:34 AM »
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Since we are talking about HS I'm thinking about fake HS for traitors here is an example.

D:Puts his HS on the ground, "D" leaves the place.
T:comes to the HS and destroy's it, puts a fake HS at the place that the real was on.
I:near-death starts to use the fake HS and loses health and getting killed.

Or dart shooter so it will posion the other player and only antidote that the detective has will be able to use it against the poison.

Offline Hotgreensoldier

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Re: Health Station
« Reply #25 on: September 11, 2011, 05:18:08 PM »
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Since we are talking about HS I'm thinking about fake HS for traitors here is an example.

D:Puts his HS on the ground, "D" leaves the place.
T:comes to the HS and destroy's it, puts a fake HS at the place that the real was on.
I:near-death starts to use the fake HS and loses health and getting killed.

Or dart shooter so it will posion the other player and only antidote that the detective has will be able to use it against the poison.

Detectives are notified if someone breaks it.

How about traitors can buy a explosive hp station the they drop? Won't be OP since detectives can say they didn't put it down.
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