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Support (Read Only) => Suggestions => Topic started by: oreltal1 on September 05, 2011, 08:44:00 AM
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Sometimes innocents destroying health satation i did it too lol and other kills them and they are innocents so i think innocents should lose karma for destroying it so if someone will destroy it next time its really should be T
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I can't really understand what you just wrote ._.
Do you mean innocents should lose karma for destroying hp station....?
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Tbh, I don't think this is a bad idea.
People bait with it all the time and it's basically just minging... a detective puts down a health station for people to gain HP back and someone just breaks it...
Having people lose karma for breaking it would mostly stop this.
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Finaly one of my ideas sounds good
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Yeah nice idea should be implemented but you should only loose 50 karma for destroying it
and about 10-20 for damaging it
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Yeah nice idea should be implemented but you should only loose 50 karma for destroying it
and about 10-20 for damaging it
-A guy with 1000 karma goes up and destroys it
-A trigger-happy derp with 1000 karma shoots him and blathers "HES A TRAITOR BECAUSE HE BROKE THE STATION!"
-The baiter's karma drops to 950
-Tripper-happy derp's karma is now 450
-Baiter: :trollface:
If you are going to implement that, make the penalty really strict
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i think if someone damage it he should lose 50-100 and for destroying he should lose 100-200 and if someone killed the one that destroyed it he should not lose karma for killing him even if someone gives 1 hit and others kills him they should not lose karma
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well i suppose 100 karma would be enough anything more than that would just be stupid
since no one wants to loose 100 karma people wouldn't destroy it
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i think if someone damage it he should lose 50-100 and for destroying he should lose 100-200 and if someone killed the one that destroyed it he should not lose karma for killing him even if someone gives 1 hit and others kills him they should not lose karma
If you make it work that way, you might as well implement that into everything.
i.e. I shoot you first, but you end up killing me, and we're both inno's. Instead of originally you losing more karma, I would be the one to lose the more karma.
I don't see your idea working like you think it will.
With the Health Station, as the Detective, you should hide the Health Station, and only let those who are proven use it. If you hide it, it should last long enough, but not always.
Karma loss, I believe it should be a small amount of loss.
Me personally (even though I don't anymore) wouldn't hit the Health Station if I knew I was going to lose karma.
And for the topic of people shooting back at you for hitting the HS, that's more their fault. Even though it is Traitorous, if you're smart, you'll realise they're just trolling or very sneaky T's.
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This idea would be very, very counter productive.
No one cares about losing 100 karma, and people would be able to bait others even easier.
Even without it leading to even more baiting I don't like this idea, I don't really see the problem in destroying health stations without being T. Instantly shooting people that destroy HP stations is beyond stupid.
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This idea would be very, very counter productive.
No one cares about losing 100 karma, and people would be able to bait others even easier.
Even without it leading to even more baiting I don't like this idea, I don't really see the problem in destroying health stations without being T. Instantly shooting people that destroy HP stations is beyond stupid.
ive got to disagree. You think politely asking a 10 year old to stop minging will help? Needs some punishment...
though i must say if this is done, it should have the same penalties for killing a person, if not worse. I say that because well... the health station isnt being all that dastardly nor traitorous, like a sabb may be... Youve got no reason to hit it except to bait/minge. Seems a bit harsh, but think about it. Killing a person can easily be a mistake or they were doing something "very suspicious" or a T starts an rdm-fest. But a blue box sitting innocently in the corner... Its clearly not the T
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Youve got no reason to hit it except to bait/minge.
Actually after the proven Innocent uses it I always make him destroy it so it doesn't fall in the wrong hands. So there are a few reasons.
And I am against the idea of karma penalty. Though it still is a bit annoying to get it destroyed right before you come when you need it.
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Actually after the proven Innocent uses it I always make him destroy it so it doesn't fall in the wrong hands. So there are a few reasons.
And I am against the idea of karma penalty. Though it still is a bit annoying to get it destroyed right before you come when you need it.
This too
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If you want that, allow the detectives to place without penalty. That way idiots cant kill it, but if it needs to be gone for some reason, it can be removed.
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If you want that, allow the detectives to place without penalty. That way idiots cant kill it, but if it needs to be gone for some reason, it can be removed.
Yes, I could take that compromise. Letting only Detective destroy it without a penalty (and Traitors too?) . But I don't know if that would be possible, so please enlighten me.
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so maybe only D will can destroy it and innocent that D give them the option (its can be add as tab to "c") to destroy it
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so maybe only D will can destroy it and innocent that D give them the option (its can be add as tab to "c") to destroy it
It would be fun if D would have a manual way to destroy their own health stations, or at least pick them back up in their inventory.
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It would be fun if D would have a manual way to destroy their own health stations, or at least pick them back up in their inventory.
YES YES!! WRITE IT DOWN! YES!
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What if a traitor could rig a health station with a c4? For example, go up to a health station, press alt-e to plant the c4 (must have c4) and it will rig the health station. Whenever someone tries to get health from it, it will blow up (minor damage)!
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What if a traitor could rig a health station with a c4? For example, go up to a health station, press alt-e to plant the c4 (must have c4) and it will rig the health station. Whenever someone tries to get health from it, it will blow up (minor damage)!
There was actually something that where T's could rig the HS and make it so that they lose health.
But only letting the Detective destroy it... No thanks.
That would mean he could use it just for himself. hide it in one place, and once done, destroy it.
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There was actually something that where T's could rig the HS and make it so that they lose health.
But only letting the Detective destroy it... No thanks.
That would mean he could use it just for himself. hide it in one place, and once done, destroy it.
A detective can (And does) do that anyways.... Go into corner, heal up, destroy. Atleast with only detective destroying (AND T's of course) there would be less stupid.
And maybe a T weapon that attaches to a health station, and when station is used, the inno takes X amount of damage and the station is destroyed.
Owait, you just said that in what i quoted.... durp
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A detective can (And does) do that anyways.... Go into corner, heal up, destroy. Atleast with only detective destroying (AND T's of course) there would be less stupid.
Detectives as of right now can't destroy their own Health Stations, or other Health Stastions for that matter
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Detectives as of right now can't destroy their own Health Stations, or other Health Stastions for that matter
But they can hide them.
And only allowing a detective to use, isnt actually that mingey. It prevents a T from healing. A mostly dead T isnt much of a fighter against two (even unsuspecting) players
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That would mean he could use it just for himself. hide it in one place, and once done, destroy it.
That would also be implying that a detective using a health station only for himself is a bad thing, or something that shouldn't happen.
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Since we are talking about HS I'm thinking about fake HS for traitors here is an example.
D:Puts his HS on the ground, "D" leaves the place.
T:comes to the HS and destroy's it, puts a fake HS at the place that the real was on.
I:near-death starts to use the fake HS and loses health and getting killed.
Or dart shooter so it will posion the other player and only antidote that the detective has will be able to use it against the poison.
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Since we are talking about HS I'm thinking about fake HS for traitors here is an example.
D:Puts his HS on the ground, "D" leaves the place.
T:comes to the HS and destroy's it, puts a fake HS at the place that the real was on.
I:near-death starts to use the fake HS and loses health and getting killed.
Or dart shooter so it will posion the other player and only antidote that the detective has will be able to use it against the poison.
Detectives are notified if someone breaks it.
How about traitors can buy a explosive hp station the they drop? Won't be OP since detectives can say they didn't put it down.