Author Topic: Health Station  (Read 371 times)

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Offline oreltal1

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Health Station
« on: September 05, 2011, 08:44:00 AM »
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Sometimes innocents destroying health satation i did it too lol and other kills them and they are innocents so i think innocents should lose karma for destroying it so if someone will destroy it next time its really should be T
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Offline Hotgreensoldier

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Re: Health Station
« Reply #1 on: September 05, 2011, 08:45:53 AM »
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I can't really understand what you just wrote ._.

Do you mean innocents should lose karma for destroying hp station....?
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Offline Sabb

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Re: Health Station
« Reply #2 on: September 05, 2011, 08:59:37 AM »
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Tbh, I don't think this is a bad idea.
People bait with it all the time and it's basically just minging... a detective puts down a health station for people to gain HP back and someone just breaks it...
Having people lose karma for breaking it would mostly stop this.


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Offline oreltal1

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Re: Health Station
« Reply #3 on: September 05, 2011, 11:24:43 AM »
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Finaly one of my ideas sounds good
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Offline A4F| Ghost

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Re: Health Station
« Reply #4 on: September 05, 2011, 12:29:56 PM »
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Yeah nice idea should be implemented but you should only loose 50 karma for destroying it
and about 10-20 for damaging it

Offline Rocket50

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Re: Health Station
« Reply #5 on: September 05, 2011, 04:22:00 PM »
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Yeah nice idea should be implemented but you should only loose 50 karma for destroying it
and about 10-20 for damaging it

-A guy with 1000 karma goes up and destroys it
-A trigger-happy derp with 1000 karma shoots him and blathers "HES A TRAITOR BECAUSE HE BROKE THE STATION!"
-The baiter's karma drops to 950
-Tripper-happy derp's karma is now 450
-Baiter:  :trollface:

If you are going to implement that, make the penalty really strict

Offline oreltal1

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Re: Health Station
« Reply #6 on: September 06, 2011, 03:08:44 AM »
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i think if someone damage it he should lose 50-100 and for destroying he should lose 100-200 and if someone killed the one that destroyed it he should not lose karma for killing him even if someone gives 1 hit and others kills him they should not lose karma
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Offline A4F| Ghost

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Re: Health Station
« Reply #7 on: September 06, 2011, 03:50:32 AM »
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well i suppose 100 karma would be enough anything more than that would just be stupid
since no one wants to loose 100 karma people wouldn't destroy it

Offline Ἆxule

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Re: Health Station
« Reply #8 on: September 06, 2011, 04:24:20 AM »
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i think if someone damage it he should lose 50-100 and for destroying he should lose 100-200 and if someone killed the one that destroyed it he should not lose karma for killing him even if someone gives 1 hit and others kills him they should not lose karma

If you make it work that way, you might as well implement that into everything.
i.e. I shoot you first, but you end up killing me, and we're both inno's. Instead of originally you losing more karma, I would be the one to lose the more karma.
I don't see your idea working like you think it will.


With the Health Station, as the Detective, you should hide the Health Station, and only let those who are proven use it. If you hide it, it should last long enough, but not always.
Karma loss, I believe it should be a small amount of loss.
Me personally (even though I don't anymore) wouldn't hit the Health Station if I knew I was going to lose karma.
And for the topic of people shooting back at you for hitting the HS, that's more their fault. Even though it is Traitorous, if you're smart, you'll realise they're just trolling or very sneaky T's.

Offline Don

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Re: Health Station
« Reply #9 on: September 06, 2011, 09:06:00 AM »
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This idea would be very, very counter productive.

No one cares about losing 100 karma, and people would be able to bait others even easier.

Even without it leading to even more baiting I don't like this idea, I don't really see the problem in destroying health stations without being T. Instantly shooting people that destroy HP stations is beyond stupid.

Offline Osme

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Re: Health Station
« Reply #10 on: September 06, 2011, 10:57:24 AM »
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This idea would be very, very counter productive.

No one cares about losing 100 karma, and people would be able to bait others even easier.

Even without it leading to even more baiting I don't like this idea, I don't really see the problem in destroying health stations without being T. Instantly shooting people that destroy HP stations is beyond stupid.
ive got to disagree. You think politely asking a 10 year old to stop minging will help? Needs some punishment...
though i must say if this is done, it should have the same penalties for killing a person, if not worse. I say that because well... the health station isnt being all that dastardly nor traitorous, like a sabb may be... Youve got no reason to hit it except to bait/minge. Seems a bit harsh, but think about it. Killing a person can easily be a mistake or they were doing something "very suspicious" or a T starts an rdm-fest. But a blue box sitting innocently in the corner... Its clearly not the T
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Offline Azi

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Re: Health Station
« Reply #11 on: September 06, 2011, 11:09:36 AM »
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Youve got no reason to hit it except to bait/minge.

Actually after the proven Innocent uses it I always make him destroy it so it doesn't fall in the wrong hands. So there are a few reasons.

And I am against the idea of karma penalty. Though it still is a bit annoying to get it destroyed right before you come when you need it.
« Last Edit: September 06, 2011, 11:12:44 AM by Azi »

Offline Ἆxule

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Re: Health Station
« Reply #12 on: September 06, 2011, 11:57:07 AM »
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Actually after the proven Innocent uses it I always make him destroy it so it doesn't fall in the wrong hands. So there are a few reasons.

And I am against the idea of karma penalty. Though it still is a bit annoying to get it destroyed right before you come when you need it.

This too

Offline Osme

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Re: Health Station
« Reply #13 on: September 06, 2011, 09:24:30 PM »
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If you want that, allow the detectives to place without penalty. That way idiots cant kill it, but if it needs to be gone for some reason, it can be removed.
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Offline Azi

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Re: Health Station
« Reply #14 on: September 07, 2011, 05:13:49 AM »
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If you want that, allow the detectives to place without penalty. That way idiots cant kill it, but if it needs to be gone for some reason, it can be removed.


Yes, I could take that compromise. Letting only Detective destroy it without a penalty (and Traitors too?) . But I don't know if that would be possible, so please enlighten me.