Author Topic: The Legend of Zelda - Link's Return  (Read 303 times)

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Offline ledjohnny

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The Legend of Zelda - Link's Return
« on: September 04, 2011, 09:23:53 PM »
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Hey Zelda fans! I'm making a Zelda game modeled after A Link to the Past.
If you want to help or leave a suggestion, feel free to do so.

Here is the link: http://dl.dropbox.com/u/11553857/Zelda%20Game/Zelda.exe

And if people who have tested it could please post and confirm its validity, well that would be great. (Cake, Juan, etc)
« Last Edit: September 09, 2011, 09:12:45 PM by ledjohnny »
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Offline Cake Faice

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Re: The Legend of Zelda - Link's Return. A game by ledjohnny
« Reply #1 on: September 04, 2011, 09:24:47 PM »
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Avast checked. No need to worry about popup of black man with cucumber or anything.

Offline ledjohnny

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Re: The Legend of Zelda - Link's Return. A game by ledjohnny
« Reply #2 on: September 04, 2011, 10:58:56 PM »
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Lol Cake :D. On a serious note it is virus-free, will not perform any malicious action on your computer. I also fixed a small sound bug and re-uploaded.
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Offline Deathie

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Re: The Legend of Zelda - Link's Return. A game by ledjohnny
« Reply #3 on: September 04, 2011, 11:04:56 PM »
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Well, I tried going to the door to the north. Couldn't pass. Went to the door to the east. Couldn't pass. Went to the door on the west. Went to a completely white screen. :C

Also, you should make the sound system a .nsf player. Have a smaller file size, and make it sound authentic to a GBA/NES. I'd be able to compose for you if you went down that path anyways. c:


Check out my Soundcloud for some neat stuff!

Offline ledjohnny

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Re: The Legend of Zelda - Link's Return. A game by ledjohnny
« Reply #4 on: September 04, 2011, 11:26:31 PM »
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Well, I tried going to the door to the north. Couldn't pass. Went to the door to the east. Couldn't pass. Went to the door on the west. Went to a completely white screen. :C

Also, you should make the sound system a .nsf player. Have a smaller file size, and make it sound authentic to a GBA/NES. I'd be able to compose for you if you went down that path anyways. c:
The room to the left or west is a blank grey room, the enemies will be next. If anyone has dungeon room suggestions, feel free!
And Snivy your compositions + Zelda = eargasim.
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Offline Ἆxule

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Re: The Legend of Zelda - Link's Return. A game by ledjohnny
« Reply #5 on: September 04, 2011, 11:58:44 PM »
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Same thing that Snivy was talking about happened to me.
Except it closed on me after the white screen was up for a moment.

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Re: The Legend of Zelda - Link's Return. A game by ledjohnny
« Reply #6 on: September 05, 2011, 12:13:54 AM »
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Same thing that Snivy was talking about happened to me.
Except it closed on me after the white screen was up for a moment.

It's really more of a demonstration/proof of concept. Led explained that there isn't much aside from that room.


Check out my Soundcloud for some neat stuff!

Offline Ἆxule

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Re: The Legend of Zelda - Link's Return. A game by ledjohnny
« Reply #7 on: September 05, 2011, 12:34:51 AM »
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It's really more of a demonstration/proof of concept. Led explained that there isn't much aside from that room.
/facepalm

Anyways, so far it looks great!
the only thing that bothers me is not being able to move diagnol (up+left)
but idk if thats fixable or not.


Offline ledjohnny

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Re: The Legend of Zelda - Link's Return. A game by ledjohnny
« Reply #8 on: September 05, 2011, 08:58:39 AM »
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/facepalm

Anyways, so far it looks great!
the only thing that bothers me is not being able to move diagnol (up+left)
but idk if thats fixable or not.
Yea, other were talking about the whole diagonal walking. Magic suggested using the Q key for Up+Left, E for Up+Right, then Z and C.
This is possible, I'll take a look at it later when I'm finished with my homework.
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Offline ledjohnny

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Re: The Legend of Zelda - Link's Return. A game by ledjohnny
« Reply #9 on: September 05, 2011, 11:40:06 AM »
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Sorry for double post, I assure you it's relevant!

Diagonal-moving has been added, thanks Axule for your input. To move diagonal use Q,E,Z, and X. Now on to enemies, then dungeon rooms.
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Offline » Magic «

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Re: The Legend of Zelda - Link's Return. A game by ledjohnny
« Reply #10 on: September 05, 2011, 11:45:17 AM »
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Gunna rip sprites or create new ones?

Offline ledjohnny

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Re: The Legend of Zelda - Link's Return. A game by ledjohnny
« Reply #11 on: September 05, 2011, 12:04:08 PM »
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Gunna rip sprites or create new ones?
Mostly rip them, I found some good sprite sheets (if anyone wants the link just ask). But creation is also possible, and would be encouraged.
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Offline Cable

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Re: The Legend of Zelda - Link's Return. A game by ledjohnny
« Reply #12 on: September 05, 2011, 12:30:47 PM »
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Wow, This is really neat.
It has great potential for sure.

Offline ledjohnny

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Re: The Legend of Zelda - Link's Return. A game by ledjohnny
« Reply #13 on: September 05, 2011, 06:18:09 PM »
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Considerably big update, added the shield (F key) bounces enemies and protects yourself. Also added the first moving-enemies! Then enemy I added is a floor fucker I mean sucker.
So now the main focus is more enemies and dungeon rooms, so throw all your designs/ideas into this thread!

And thanks Cable!

P.S. Updates are downloaded using the original link.
http://dl.dropbox.com/u/11553857/Zelda%20Game/Zelda.exe
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Offline Cake Faice

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Re: The Legend of Zelda - Link's Return. A game by ledjohnny
« Reply #14 on: September 05, 2011, 07:14:09 PM »
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Hmm, right now me and Led are going over this one bug.

Does it happen to anyone else that when you die, it keeps asking you if you want to restart? And when you click yes, the message and death noise pops up again leaving no option but no, which exits out of the game.


Nvm, fixed it.
« Last Edit: September 05, 2011, 07:20:12 PM by Face Cake »