Well, I tried going to the door to the north. Couldn't pass. Went to the door to the east. Couldn't pass. Went to the door on the west. Went to a completely white screen. :CThe room to the left or west is a blank grey room, the enemies will be next. If anyone has dungeon room suggestions, feel free!
Also, you should make the sound system a .nsf player. Have a smaller file size, and make it sound authentic to a GBA/NES. I'd be able to compose for you if you went down that path anyways. c:
Same thing that Snivy was talking about happened to me.
Except it closed on me after the white screen was up for a moment.
It's really more of a demonstration/proof of concept. Led explained that there isn't much aside from that room./facepalm
/facepalmYea, other were talking about the whole diagonal walking. Magic suggested using the Q key for Up+Left, E for Up+Right, then Z and C.
Anyways, so far it looks great!
the only thing that bothers me is not being able to move diagnol (up+left)
but idk if thats fixable or not.
Gunna rip sprites or create new ones?Mostly rip them, I found some good sprite sheets (if anyone wants the link just ask). But creation is also possible, and would be encouraged.
Quick update guys! Rupees have been added and now enemies track your position!
Here's the linkage
http://dl.dropbox.com/u/11553857/Zelda%20Game/Zelda.exe (http://dl.dropbox.com/u/11553857/Zelda%20Game/Zelda.exe)
I think I'd be able to use milkytracker and give you .xm's if you want.Sounds great! After school today I'll take a look. Thanks!
It wouldn't be as accurate to the NES's hardware, but it'd sound a fuckload better then converted .wav's, and it would be much smaller in filesize.
Guess you can say it's part of the OST.fucking
(And ya, this is what I was working on in TS3. c; )
Link's Return - Palace/Hyrule Castle (http://www.youtube.com/watch?v=8E_-yhG6gW8#ws)
// Skip to 0:52 for the good stuphsSpoiler: original (click to show/hide)
I think it needs a better sound effect with the sword clashing against the shield.
Snivy do you think you could make a small song for the intro?
I plan on extending the after key frames to about 20 seconds.
I kind of want to the oracle of seasons/ages overworld theme for that.
Zelda: Oracle Of Ages/Seasons - Overworld Theme - EXTENDED (http://www.youtube.com/watch?v=djhBNon5-d8#)
I'm starting to work on the start menu.
Hopefully this turns out well.