Author Topic: The Legend of Zelda - Link's Return  (Read 299 times)

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Offline ledjohnny

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Re: The Legend of Zelda - Link's Return. A game by ledjohnny
« Reply #15 on: September 06, 2011, 08:16:03 PM »
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Experimental test!!! I changed diagonal movement, so now you can move diagonal with just the W and A keys, etc. Here is the link, notice it is different than before (I still have the original in case something goes wrong.)
http://dl.dropbox.com/u/11553857/Zelda%20Test/Zelda_Test.exe

And Snivy, sorry if I seem preoccupied. I promise I am working on a solution for massive sound files and the like.
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Offline ledjohnny

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Re: The Legend of Zelda - Link's Return. A game by ledjohnny
« Reply #16 on: September 08, 2011, 09:39:32 PM »
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Quick update guys! Rupees have been added and now enemies track your position!
Here's the linkage
http://dl.dropbox.com/u/11553857/Zelda%20Game/Zelda.exe
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Offline Deathie

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Re: The Legend of Zelda - Link's Return. A game by ledjohnny
« Reply #17 on: September 08, 2011, 09:49:43 PM »
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Quick update guys! Rupees have been added and now enemies track your position!
Here's the linkage
http://dl.dropbox.com/u/11553857/Zelda%20Game/Zelda.exe

I think I'd be able to use milkytracker and give you .xm's if you want.

It wouldn't be as accurate to the NES's hardware, but it'd sound a fuckload better then converted .wav's, and it would be much smaller in filesize.


Check out my Soundcloud for some neat stuff!

Offline Ἆxule

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Re: The Legend of Zelda - Link's Return. A game by ledjohnny
« Reply #18 on: September 08, 2011, 10:16:52 PM »
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If I ever get the chance, I'll see what I can do in making like dungeons and such.
Right now I'm occupied with school, but I should be free over the weekend (other than work).
Let me know what you want and I'll try my best.

Offline ledjohnny

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Re: The Legend of Zelda - Link's Return. A game by ledjohnny
« Reply #19 on: September 09, 2011, 04:50:15 AM »
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I think I'd be able to use milkytracker and give you .xm's if you want.

It wouldn't be as accurate to the NES's hardware, but it'd sound a fuckload better then converted .wav's, and it would be much smaller in filesize.
Sounds great! After school today I'll take a look. Thanks!

And Axule, I'm in the same boat (except work) this weekend I can get a lot done.
BTW, it's only been a week in the making! :)
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Offline ledjohnny

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Re: The Legend of Zelda - Link's Return. A game by ledjohnny
« Reply #20 on: September 09, 2011, 09:06:49 PM »
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Double post for great advancements! Snivy composed an awesome dungeon theme! And it's only 5 KB! Well come and test it: http://dl.dropbox.com/u/11553857/Zelda%20Game/Zelda.exe
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Offline Deathie

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Re: The Legend of Zelda - Link's Return
« Reply #21 on: September 10, 2011, 02:54:27 PM »
+1
Guess you can say it's part of the OST.

(And ya, this is what I was working on in TS3. c; )


Link's Return - Palace/Hyrule Castle

// Skip to 0:52 for the good stuphs


« Last Edit: September 10, 2011, 07:41:18 PM by Snivy M.D. »


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Offline Cable

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Re: The Legend of Zelda - Link's Return
« Reply #22 on: September 10, 2011, 06:39:25 PM »
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I'm starting to work on the start menu.

Hopefully this turns out well.

Offline ledjohnny

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Re: The Legend of Zelda - Link's Return
« Reply #23 on: September 10, 2011, 09:36:43 PM »
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New update! There's now a menu system that needs items and a cursor, but the germ of it is there.
http://dl.dropbox.com/u/11553857/Zelda%20Game/Zelda.exe

Also Snivy did a damn good job on the palace theme!
I'm happy that Cable can help, I've heard he is good with design.
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Offline Ἆxule

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Re: The Legend of Zelda - Link's Return
« Reply #24 on: September 10, 2011, 09:38:51 PM »
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Guess you can say it's part of the OST.

(And ya, this is what I was working on in TS3. c; )


Link's Return - Palace/Hyrule Castle

// Skip to 0:52 for the good stuphs


fucking
beast

Offline ledjohnny

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Re: The Legend of Zelda - Link's Return
« Reply #25 on: September 11, 2011, 12:45:20 PM »
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What do you guys think of the intro?
http://dl.dropbox.com/u/11553857/Zelda%20Game/Resources/Intro.mp4

I think it needs a better sound effect with the sword clashing against the shield.
Snivy do you think you could make a small song for the intro?
I plan on extending the after key frames to about 20 seconds.
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Re: The Legend of Zelda - Link's Return
« Reply #26 on: September 11, 2011, 03:48:05 PM »
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I think it needs a better sound effect with the sword clashing against the shield.
Snivy do you think you could make a small song for the intro?
I plan on extending the after key frames to about 20 seconds.

I kind of want to the oracle of seasons/ages overworld theme for that.

Zelda: Oracle Of Ages/Seasons - Overworld Theme - EXTENDED


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Offline ledjohnny

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Re: The Legend of Zelda - Link's Return
« Reply #27 on: September 11, 2011, 05:11:32 PM »
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I kind of want to the oracle of seasons/ages overworld theme for that.

Zelda: Oracle Of Ages/Seasons - Overworld Theme - EXTENDED

Great idea! The intro video is 8 seconds long, where should I begin/cut the song? Or should I just make it longer?

Also a totally re-vamped menu, check it out!
http://dl.dropbox.com/u/11553857/Zelda%20Game/Zelda.exe

P.S. The Settings and Credits have yet to be made.
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Offline Cable

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Re: The Legend of Zelda - Link's Return
« Reply #28 on: September 12, 2011, 09:12:16 AM »
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I'm starting to work on the start menu.

Hopefully this turns out well.

Reallyyy sorry about this but,
I have so start school tomorrow,
and I'm going to get a lot of home work,
so this wont be done for a while.

Maybe consider finding someone else to make it?

Offline ledjohnny

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Re: The Legend of Zelda - Link's Return
« Reply #29 on: September 13, 2011, 08:15:18 PM »
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Currently working on dialogue and save game slots. Some big bugs with the saving, I expect to fix them soon.

Also a friend of mine IRL is beginning work on the dungeons.
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