I think your effort in this is great Deacon, and I love you
but I don't think there should be TOO many new weapons.
Maybe 2 or 3.
I love you too.
here's the story about them; Each map only has a few spots where it spawns random weapons (chooses from a list, what can spawn.). The 6 new weapons would have to beat all the other weapons (pistols, deagles, shotguns, rifles, mac 10, m16, huge) in order to spawn. These weapons can be added to the map via ttt's spawning script thing (which we may or may not use, depends on coolz'z plan), or left to spawn in these "random" spawn points. This means that the weapons, while diverse, will be rare to spawn. its entirely likely that 2-3 rounds can go without finding a "new" weapon. And most maps only have one or 2 of these spawn points, so there will only be at most 2-3 of the new weapons at a time
And since I've worked hard to balance all these new weapons vs. what is currently in ttt, they will not change the gameplay other than providing new tactical situations to work with.
Trust me guys; I didn't put all the work into these for them to be overpowered and bullshit. You will enjoy this.
You'll just have to wait and see :>