.:`=-~rANdOm~`-=:. Game Servers

Support (Read Only) => Suggestions => Topic started by: Сєşάя on August 23, 2011, 05:19:59 PM

Title: New weapons for TTT
Post by: Сєşάя on August 23, 2011, 05:19:59 PM
Hello guys.

I don't remember if I already posted a topic like that. But I'll ask again:

There are 16 players all time in TTT, this gamemode is very popular and to make our TTT server be more fun and more attractive I was thinking to put new guns. I was looking to download some weapons, good weapons like: AK-47, AK-74u, M14, MP5...

Thx for read. Please, vote!
Title: Re: New weapons for TTT
Post by: Foofoojack on August 23, 2011, 05:30:33 PM
Oh god yes...
I've played on many other servers with more guns and it was amazing to have a change.

 :thumbsup: :thumbsup: :thumbsup: :thumbsup:
Title: Re: New weapons for TTT
Post by: Dale Feles on August 23, 2011, 05:31:04 PM
Many topics like this were made, but Coolz never added the new weapons, due to TTT being closely balance. I would like to see new weapons though, it might get me playing TTT again.
Title: Re: New weapons for TTT
Post by: cogsandspigots on August 23, 2011, 05:34:12 PM
New T or D weapons: causes unbalance
New weapons for all: still balanced
Title: Re: New weapons for TTT
Post by: Sabb on August 23, 2011, 05:34:42 PM
I don't think adding new weapons in general would unbalance anything. Just have a little change. So long as everyone can access I think it'd be fine.
Title: Re: New weapons for TTT
Post by: ursus on August 23, 2011, 05:35:56 PM
Just use CSS models. If people have to download a million textures and models before joining, the servers will go in the shitter.
Title: Re: New weapons for TTT
Post by: Сєşάя on August 23, 2011, 06:33:00 PM
Just use CSS models. If people have to download a million textures and models before joining, the servers will go in the shitter.

Just tell me one thing: you've played in a server that need to download new textures? There is no reason why not for new weapons? I'd be more cool, new sounds, etc. So let us model new weapons, rANdOm weapons  :D
Title: Re: New weapons for TTT
Post by: ursus on August 23, 2011, 06:46:25 PM
Just tell me one thing: you've played in a server that need to download new textures? There is no reason why not for new weapons? I'd be more cool, new sounds, etc. So let us model new weapons, rANdOm weapons  :D

Well, you said you wanted to promote rNd. If people don't have to download anything besides the lua cache, they'll visit more. 
Title: Re: New weapons for TTT
Post by: Сєşάя on August 23, 2011, 07:06:57 PM
Quote from: Deputy Democracy
Well, you said you wanted to promote rNd. If people don't have to download anything besides the lua cache, they'll visit more.
But its more worthwhile have new things than to be always the same things (some servers).
Title: Re: New weapons for TTT
Post by: ursus on August 23, 2011, 07:15:39 PM
But its more worthwhile have new things than to be always the same things (some servers).

CSS weapons with special functions.

Say, an AK47 that fires strider rounds that penetrate multiple people. Or maybe the super cool strider cannon.
Title: Re: New weapons for TTT
Post by: Deacon on August 23, 2011, 08:22:48 PM
M14
Fix the Five-seveN so it shoots the actual round it is supposed to (current 9mm, should be 5.7 [the round was designed for the p90, the handgun was designed after])
Lever-action rifle


and a bunch of others that will never happen but i would love
Title: Re: New weapons for TTT
Post by: Sabb on August 23, 2011, 08:34:43 PM
M14
Fix the Five-seveN so it shoots the actual round it is supposed to (current 9mm, should be 5.7 [the round was designed for the p90, the handgun was designed after])
Lever-action rifle


and a bunch of others that will never happen but i would love
>lever-action rifle
DO WANT
Title: Re: New weapons for TTT
Post by: Deacon on August 24, 2011, 12:15:07 AM
>lever-action rifle
DO WANT

yes.

make it

The Austalian Stereotypename
+25% damage
Auto-crits on successful bodyshot
Each successive bodyshot gains 10% damage
Each headshot causes this bonus to be lost
-5% magazine size.
Title: Re: New weapons for TTT
Post by: Sabb on August 24, 2011, 12:18:19 AM
yes.

make it

The Austalian Stereotypename
+25% damage
Auto-crits on successful bodyshot
Each successive bodyshot gains 10% damage
Each headshot causes this bonus to be lost
-5% magazine size.
Oh lawd.
Title: Re: New weapons for TTT
Post by: This Toast on August 24, 2011, 01:49:51 AM
AK is a Terrorist weapon i assume. SO AK AK AK AK :D :thumbsup:
Title: Re: New weapons for TTT
Post by: cogsandspigots on August 24, 2011, 03:53:27 AM
The AWP would be nice:
Penetrates target.
Extra damage of some amount.
Fires tracer rounds (this is much more of a penalty on TTT than on TF2)
Loud as firing a cannon.
Smaller clip.
Title: Re: New weapons for TTT
Post by: Сєşάя on August 24, 2011, 07:29:10 AM
Some sweps:

Just take 5 or 7 guns of those sweps:

http://www.garrysmod.org/downloads/?a=view&id=124313 (http://www.garrysmod.org/downloads/?a=view&id=124313)
                                         part 2
http://www.garrysmod.org/downloads/?a=view&id=124342 (http://www.garrysmod.org/downloads/?a=view&id=124342)

Fallout guns
http://www.garrysmod.org/downloads/?a=view&id=124084 (http://www.garrysmod.org/downloads/?a=view&id=124084)
Title: Re: New weapons for TTT
Post by: Сєşάя on August 24, 2011, 07:34:53 AM
Some sweps:

Just take 5 or 7 guns of those sweps:

http://www.garrysmod.org/downloads/?a=view&id=124313 (http://www.garrysmod.org/downloads/?a=view&id=124313)
                                         part 2
http://www.garrysmod.org/downloads/?a=view&id=124342 (http://www.garrysmod.org/downloads/?a=view&id=124342)

Fallout guns
http://www.garrysmod.org/downloads/?a=view&id=124084 (http://www.garrysmod.org/downloads/?a=view&id=124084)

oh ya...

RC's MoH 2010 SWeps V2 Part 1
http://www.garrysmod.org/downloads/?a=view&id=120698 (http://www.garrysmod.org/downloads/?a=view&id=120698)

Its just siggestions about that guns...just take 8 new guns :)
Title: Re: New weapons for TTT
Post by: Deacon on August 24, 2011, 11:32:47 AM
Using cesar's suggestions, I nominate:

From the Firearms Source Pack:
     - AK-47
     - MP5-A5

From the Medal of Honor pack:
     - F2000 Ironsight (even if it has an out-of-place forward grip.)
     - M14 EBR
     - M24

From the Fallout Pack:
     - Lever action rifle (cowboy repeater)
     -
     -
Upon reading, the fallout pack is just props.
Title: Re: New weapons for TTT
Post by: aerobro on August 24, 2011, 01:45:12 PM
ADD THE AK47 AND PUMP SHOTGUN IT'S MUCH BETTER.
IF YOU DON'T WANT NEW WEAPONS THEN YOU DON'T PLAY TTT ENOUGH.
Spoiler (click to show/hide)
Title: Re: New weapons for TTT
Post by: Сєşάя on August 24, 2011, 02:22:31 PM
Using cesar's suggestions, I nominate:

From the Firearms Source Pack:
     - AK-47
     - MP5-A5

From the Medal of Honor pack:
     - F2000 Ironsight (even if it has an out-of-place forward grip.)
     - M14 EBR
     - M24

From the Fallout Pack:
     - Lever action rifle (cowboy repeater)
     -
     -
Upon reading, the fallout pack is just props.

Nice choice  :)
Title: Re: New weapons for TTT
Post by: StartedBullet on August 24, 2011, 02:31:03 PM
We need two guns.
 
H&K( German )G11:
High Accuracy ( Recoil comes after the burst like in real life )
High Capacity ( 48? )
Long Range
Burst Fire ( no Rambo )
Rare
Medium Damage
 
South Korea's USAS-12:
F'in Meatchopper at close range
High clip capacity
Bulky
Huge Recoil
Limited Accuracy
 
 
 
 
Title: Re: New weapons for TTT
Post by: Deacon on August 24, 2011, 02:47:48 PM
We need two guns.
 
H&K( German )G11:
High Accuracy ( Recoil comes after the burst like in real life )
High Capacity ( 48? )
Long Range
Burst Fire ( no Rambo )
Rare
Medium Damage

G11 is a strange weapon using unconventional ammunition. However, burst fire doesn't make sense. I really would like to see selective fire enabled for some weapons.

 
South Korea's USAS-12:
F'in Meatchopper at close range
High clip capacity
Bulky
Huge Recoil
Limited Accuracy

we also have a high capacity semi-auto shotgun already.
I would love to see a pump shotgun, not gonna lie.
Title: Re: New weapons for TTT
Post by: Сєşάя on August 24, 2011, 03:08:09 PM
Vote for yes guys..3 players voted to "no"!
Title: Re: New weapons for TTT
Post by: Sabb on August 24, 2011, 03:15:10 PM
Vote for yes guys..3 players voted to "no"!
What's the point of a poll if you're going to tell them what to vote lol?
Title: Re: New weapons for TTT
Post by: Captain Communism on August 24, 2011, 03:16:10 PM
Damn... I'm REALLY tempted to get into a rant about the difference between clips and magazines. =/

Anyways.

FN P90
Armour penetration
High MAGAZINE capicity
Fast firing
Low damage
Low accuracy

Possible thing:
The plastic bullets leave DNA (The gun uses high density plastics, not lead and brass)
Title: Re: New weapons for TTT
Post by: StartedBullet on August 24, 2011, 03:20:55 PM
we also have a high capacity semi-auto shotgun already.
I would love to see a pump shotgun, not gonna lie.

 It's an automatic shotty, right?
Title: Re: New weapons for TTT
Post by: Сєşάя on August 24, 2011, 04:23:13 PM
Quote from: Sabb
What's the point of a poll if you're going to tell them what to vote lol?

just to prove that there are people who want to "change  :trollface:
Title: Re: New weapons for TTT
Post by: cogsandspigots on August 24, 2011, 05:12:45 PM
Pump shotgun.
High damage.
Tighter spread
Slower RoF
4 or 6 round MAGAZINE
Spoiler (click to show/hide)

Title: Re: New weapons for TTT
Post by: Captain Communism on August 24, 2011, 05:23:42 PM
4 or 6 round MAGAZINE
Spoiler (click to show/hide)
I'm never happy, I'm just not as mad as I can get.
Spoiler (click to show/hide)
Title: Re: New weapons for TTT
Post by: StartedBullet on August 24, 2011, 06:33:25 PM
East German rage incoming! jk
Title: Re: New weapons for TTT
Post by: Deacon on August 24, 2011, 11:28:46 PM
Damn... I'm REALLY tempted to get into a rant about the difference between clips and magazines. =/

Anyways.

FN P90
Armour penetration
High MAGAZINE capicity
Fast firing
Low damage
Low accuracy

Possible thing:
The plastic bullets leave DNA (The gun uses high density plastics, not lead and brass)


NO
NO
NO
AND NO

The P90 uses the 5.7x28 mm round. Since my dad has a Five-seveN (aka, the pistol in TTT which IS NOT A FUCKING 9mm), here's a picture of the round.

(http://i11.photobucket.com/albums/a158/im_crazy_ryan/Mobile%20Uploads/1314253634.jpg)

 The round was designed specifically for the gun, which was designed to replace the mp5 as a good CQB weapon for personnel not directly in combat (helicopter crews, for example). It was designed to penetrate kevlar armor, so that is accurate. It is also meant to kill. It would not just go through someone. It does have a high capacity magazine. Lets go over this again:

FN P90
Armour penetration (yes)
High MAGAZINE capicity (yes)
Fast firing (yes, in comparison to something like an m16)
Low damage (false)
Low accuracy (false)
Title: Re: New weapons for TTT
Post by: MrGodlike on August 25, 2011, 12:08:01 AM
Lets include tha traita weapons too ya? I've played in other ttt servers. They had the jihad bomb and the suicide bomb
Title: Re: New weapons for TTT
Post by: Sabb on August 25, 2011, 12:08:34 AM
Lets include tha traita weapons too ya? I've played in other ttt servers. They had the jihad bomb and the suicide bomb
yano
Title: Re: New weapons for TTT
Post by: Deacon on August 25, 2011, 12:14:59 AM
I'm fucking telling you.

Detective weapon: Flashbang Grenade

Causes a bright white blinding flash to anyone in line-of-sight
Loud, debilitating noise.
Flashes anyone looking, not only traitors


One credit merits 2 grenades
Title: Re: New weapons for TTT
Post by: Сєşάя on August 25, 2011, 04:02:05 AM
I suggest:

AK-47
AK-74u
M14
Glock (new type)

I forgot the other guns...
Title: Re: New weapons for TTT
Post by: TehHank on August 25, 2011, 05:22:58 AM
I'm fucking telling you.

Detective weapon: Flashbang Grenade

Causes a bright white blinding flash to anyone in line-of-sight
Loud, debilitating noise.
Flashes anyone looking, not only traitors


One credit merits 2 grenades
i like this. Alot
Title: Re: New weapons for TTT
Post by: Сєşάя on August 25, 2011, 06:03:12 AM
Some types of weapons:

Siminov's Firearms Source Swep Pack Preview (http://www.youtube.com/watch?v=RKse33aAl9I&feature=channel_video_title#ws)
Firearms Source Weapons For Garrysmod (http://www.youtube.com/watch?v=cz3FrP0zfjc&feature=channel_video_title#ws)
Title: Re: New weapons for TTT
Post by: Deacon on August 25, 2011, 10:57:04 AM
i like the firearms source ones.
We should add the:
MP5
Pump Shotgun
FAMAS
Others can pick too.


I still think we should change the 9mm pistol to a beretta 92. (http://upload.wikimedia.org/wikipedia/commons/thumb/6/6c/Beretta_92_FS.gif/300px-Beretta_92_FS.gif)

Make the current 9mm pistol (known as the Five-seveN) use its correct round. (5.7)
Add the P90, the P90 uses the same round as mentioned above (the 5.7)

No, I'm not letting that go.
Title: Re: New weapons for TTT
Post by: Alkaline on August 25, 2011, 01:59:07 PM
I think we should use all of the css models before we start going into custom stuff.

Keeping download sizes low always promotes more new people to join.

MP5
Famas
Pump shotgun
etc
Title: Re: New weapons for TTT
Post by: Pilot on August 25, 2011, 02:00:17 PM
This thread is full of good ideas; I completely support the addition of new weapons.

Like many have mentioned before, balance is key. I'm sure many of these ideas could be implemented without messing up the balance.
Title: Re: New weapons for TTT
Post by: Сєşάя on August 25, 2011, 03:08:24 PM
Hey guys...
I tested the Fire arms Source pack, but is not the "awesome":

Realistic
Powerfull
Hard to manipulate
Its a entity (if this is important)
You can only select the gun when you have the ammo
Title: Re: New weapons for TTT
Post by: » Magic « on August 25, 2011, 03:09:09 PM
Sorry guys, but as stated below Coolz doesn't have the time to add such new items, however this *may* change in the future, and all corosponding threads will be unlocked again for further discussion.

Have truly nice day, sorry for any inconvenience.
//

11:49 PM - iMagic -=`rNd~:.: does my memory serve me bad, or did you say no items/weapons were to be added to ttt because of balancing issues or something? ;o
11:52 PM - .:~RND`=- coolzeldad -=: hm
11:52 PM - .:~RND`=- coolzeldad -=: yea
11:52 PM - .:~RND`=- coolzeldad -=: lotta things
11:52 PM - .:~RND`=- coolzeldad -=: just gamemode would have to be tweaked pretty severly
11:52 PM - .:~RND`=- coolzeldad -=: and would make every new commit harder to integrate
Title: Re: New weapons for TTT
Post by: coolzeldad on August 26, 2011, 03:15:16 PM
Hmm Okay I was convinced and I'm considering submissions for general point and shoot weapons, such as a pistol, rifle, etc. that both classes will be able to access.

It will be more likely to have weapons integrated if they are balanced relative to the current ttt weapons and carefully considered.

An example of this: If you are considering a new rifle, check the damage, velocity, delay, recoil, ammo clip to that of another rifle like the m16.

You can aim for realism, but it must be relative to TTT. Ex: If you know a rifle's power, velocity, etc, compare it to a real m16, see the difference and then apply it to TTT's relative in-game value.

Traitor weapons however are more difficult to consider.

An example of what might work
Detective weapon: Flashbang Grenade

Causes a bright white blinding flash to anyone in line-of-sight
Loud, debilitating noise.
Flashes anyone looking, not only traitors


One credit merits 2 grenades

However, I did not see any other suggestions that I would even partially consider adding at this point.

As always, if you think I'm missing something you can try to convince me your weapon is suitable etc.
Title: Re: New weapons for TTT
Post by: Mr. Franklin on August 26, 2011, 03:23:42 PM
Recently I talked with Coolzeldad and Deacon over TS3 about an idea to help balance TTT, while having new weapons. So the idea is, each month, the M249(SAW) will be switched out with a randomly suggested weapon that is accurate in description. Now it doesn't have to be the M249, it could be any other weapon currently in TTT.
Title: Re: New weapons for TTT
Post by: Foofoojack on August 26, 2011, 03:38:06 PM
Recently I talked with Coolzeldad and Deacon over TS3 about an idea to help balance TTT, while having new weapons. So the idea is, each month, the M249(SAW) will be switched out with a randomly suggested weapon that is accurate in description. Now it doesn't have to be the M249, it could be any other weapon currently in TTT.

SHARPSHOOTER
Title: Re: New weapons for TTT
Post by: ursus on August 26, 2011, 04:13:32 PM
Hmm Okay I was convinced and I'm considering submissions for general point and shoot weapons, such as a pistol, rifle, etc. that both classes will be able to access.

It will be more likely to have weapons integrated if they are balanced relative to the current ttt weapons and carefully considered.

An example of this: If you are considering a new rifle, check the damage, velocity, delay, recoil, ammo clip to that of another rifle like the m16.

You can aim for realism, but it must be relative to TTT. Ex: If you know a rifle's power, velocity, etc, compare it to a real m16, see the difference and then apply it to TTT's relative in-game value.

Traitor weapons however are more difficult to consider.

An example of what might work
However, I did not see any other suggestions that I would even partially consider adding at this point.

As always, if you think I'm missing something you can try to convince me your weapon is suitable etc.

quick thought, what if there was a S.L.A.M. like the HL2:DM one except deals not enough damage to kill and has no red laser
Title: Re: New weapons for TTT
Post by: Deacon on August 26, 2011, 04:36:11 PM
I need ideas for basic guns, please.

So far I have 4:

--MP5 (from CS:S)

--FAMAS (also CS:S)

--M14 (custom)

--AK-47 (CS:S)


I need ideas for basic weapons. I would like it if you could show me where the world/v_models are.
And please, nothing overly extravagant.
Title: Re: New weapons for TTT
Post by: Сєşάя on August 26, 2011, 05:29:16 PM
We can put some of that weapons of those pack

http://www.garrysmod.org/downloads/?a=view&id=80662 (http://www.garrysmod.org/downloads/?a=view&id=80662)
http://www.garrysmod.org/downloads/?a=view&id=120698 (http://www.garrysmod.org/downloads/?a=view&id=120698) (most cool)

But I suggest of other guns:

RC's MoH 2010 SWeps V2 Pack (second link):


AK-47
M14
M4
Berret
MP5

Some grenades: HE, Flash, Smoke (from CSS)

I hope that you guys like my suggestions
Title: Re: New weapons for TTT
Post by: aerobro on August 26, 2011, 06:13:35 PM
Recently I talked with Coolzeldad and Deacon over TS3 about an idea to help balance TTT, while having new weapons. So the idea is, each month, the M249(SAW) will be switched out with a randomly suggested weapon that is accurate in description. Now it doesn't have to be the M249, it could be any other weapon currently in TTT.
if you switch them out with shotgun every time that would be cool,  but overall I don't want to take out guns just add them.
Title: Re: New weapons for TTT
Post by: [Valor]iPounce on August 26, 2011, 06:45:09 PM
AY KAY FORTI SHEBEN PLIS
Title: Re: New weapons for TTT
Post by: Deacon on August 26, 2011, 08:44:59 PM
AK-47 is complete. CS:S model. High damage, low rate of fire, uses rifle ammo. Will be a rare find.

EDIT: The pump shotgun is not compatible with TTT
Title: Re: New weapons for TTT
Post by: TehHank on August 27, 2011, 02:12:57 AM
WHOAH RIFLE AMMO! now there is a normal use for rifle ammo lying around. 
Title: Re: New weapons for TTT
Post by: Hotgreensoldier on August 27, 2011, 03:33:01 PM
EDIT: The pump shotgun is not compatible with TTT

VAT.  VATT?!?!?!?!?!?!


I've seen so many servers with it...

Deacon, that's one of my favorite guns, DON'T FAIL MEEEEEEEEEEE
Title: Re: New weapons for TTT
Post by: Deacon on August 27, 2011, 03:35:15 PM
VAT.  VATT?!?!?!?!?!?!


I've seen so many servers with it...

Deacon, that's one of my favorite guns, DON'T FAIL MEEEEEEEEEEE

i'm new to all this...from what i did, it didn't work. let me try a few things. if not, i'm just gonna do a double-barrel shotgun
Title: Re: New weapons for TTT
Post by: Hotgreensoldier on August 27, 2011, 04:08:40 PM
i'm new to all this...from what i did, it didn't work. let me try a few things. if not, i'm just gonna do a double-barrel shotgun

Tis alright my friend.

I don't know about the double barrel shotgun...Seems cheap.
Title: Re: New weapons for TTT
Post by: Deacon on August 27, 2011, 04:09:41 PM
Tis alright my friend.

I don't know about the double barrel shotgun...Seems cheap.

>2 shots before reload
>cheap

At any rate, i got the pump shotty working. just need to figure out a good balance for it. I'm thinking less accuracy, more damage?
Title: Re: New weapons for TTT
Post by: Сєşάя on August 27, 2011, 04:21:29 PM
A question:

Wil we use same CS:S models or we will put new "non CS" guns?
Title: Re: New weapons for TTT
Post by: Hotgreensoldier on August 27, 2011, 04:44:30 PM
A question:

Wil we use same CS:S models or we will put new "non CS" guns?
Cs:s models.

We want people to join the server and get a quick download so they can play and keep coming back.
Title: Re: New weapons for TTT
Post by: Deacon on August 27, 2011, 05:08:03 PM
Thanks to Smasters, the pump shotgun works.

All weapons but the M14 are CS:S.
Coolz has told me that its ok to do a few custom models cause fastdl works great.
Title: Re: New weapons for TTT
Post by: Сєşάя on August 27, 2011, 05:14:09 PM
Thanks to Smasters, the pump shotgun works.

All weapons but the M14 are CS:S.
Coolz has told me that its ok to do a few custom models cause fastdl works great.

New guns different from CS:S could be good. Don't put all swep, but take 2 or 3 guns. The cool link for some guns is http://www.garrysmod.org/downloads/?a=view&id=120698 (http://www.garrysmod.org/downloads/?a=view&id=120698)
Title: Re: New weapons for TTT
Post by: Deacon on August 27, 2011, 05:25:33 PM
New guns different from CS:S could be good. Don't put all swep, but take 2 or 3 guns. The cool link for some guns is http://www.garrysmod.org/downloads/?a=view&id=120698 (http://www.garrysmod.org/downloads/?a=view&id=120698)

You keep posting this link but you don't tell me WHAT ONES YOU WANT lol. I am trying to keep the game balanced as I can so keep that in mind.

Also, speaking of balance;
(http://cloud.steampowered.com/ugc/558666021219994947/9C7464174F0D536E6201580810B3F7154A54D8A7/)

The spread difference and buckshot difference between the m3(pumpshotty) and the xm1014 ("shotgun")
The m3 does a bit more damage with a tradeoff of less headshot multiplier (should still be lethal), less accuracy, and slower firing time
Title: Re: New weapons for TTT
Post by: Сєşάя on August 27, 2011, 05:50:21 PM
The guns is a entity or weapon?
Title: Re: New weapons for TTT
Post by: Deacon on August 27, 2011, 06:29:32 PM
The guns is a entity or weapon?

weapons. simple scripts determine the models of the weapon, and ttt does the rest. so all i really need are the v_models and w_models of each gun to be used
Title: Re: New weapons for TTT
Post by: Сєşάя on August 27, 2011, 06:48:03 PM
I cant put the images, but find by the link http://www.garrysmod.org/downloads/?a=view&id=120698 (http://www.garrysmod.org/downloads/?a=view&id=120698) (again):

AK-47
Barret
M4
MP5

Only that  :)

Title: Re: New weapons for TTT
Post by: Deacon on August 27, 2011, 07:52:14 PM
I cant put the images, but find by the link http://www.garrysmod.org/downloads/?a=view&id=120698 (http://www.garrysmod.org/downloads/?a=view&id=120698) (again):

AK-47
Barret
M4
MP5

Only that  :)

I have an AK-47
The M4 is already in TTT
I will add the barret...IF i can make it work without complete bullshit. I'm thinking of using the .416 platform (single shot, incredibly accurate, high power)


Ok i like this pack.
Got all the models and no texture issues.
What guns would you all like to see? I have done the:

-AK47
-FAMAS
-M14
-MP5
-M3 (Pump Shotgun)
-(TBC) Barret ".416"
Title: Re: New weapons for TTT
Post by: Hotgreensoldier on August 27, 2011, 09:42:12 PM
These are the weapons that I think should be added for now...

Body bomb for traitors: 1 credit, single use. Can only be placed on identified bodies/using a defuser on a body (if a detective is cautious enough to use it) the body bomb will be defused and a message will appear telling you that you defused it.

Flashbang for detectives: 2 credits, 2 flash's. Blinds anyone who is looking in the direction of the flash/does not affect other detectives.

AK47, as presented by Deacon :>
Pump shotgun, as presented by Deacon :>
Title: Re: New weapons for TTT
Post by: Deacon on August 27, 2011, 10:00:40 PM
These are the weapons that I think should be added for now...

Body bomb for traitors: 1 credit, single use. Can only be placed on identified bodies/using a defuser on a body (if a detective is cautious enough to use it) the body bomb will be defused and a message will appear telling you that you defused it.

This would take a major coding overhaul. We'd have to add our own system to ttt (to track the entity, keep it from falling off the body, glitching into walls, etc. TTT just doesn't have that in it already, not to mention-), which, upon updating garrysmod, would cause it to become unstable and glitch. Considering how often gmod gets updated, we'd be pretty fucked.

Flashbang for detectives: 2 credits, 2 flash's. Blinds anyone who is looking in the direction of the flash/does not affect other detectives.


Close, but not quite. Too hard to code in teamflashing, and also unrealistic. Discombobs push everyone around, so the flash should do the same. You can only have an item cost 1 credit, per the ttt authors wishes. Can't be done.

AK47, as presented by Deacon :>
Pump shotgun, as presented by Deacon :>

These, and others, ready to go :>

Title: Re: New weapons for TTT
Post by: Сєşάя on August 28, 2011, 08:30:01 AM
Quote from: Deacon
I have an AK-47
The M4 is already in TTT
I will add the barret...IF i can make it work without complete bullshit. I'm thinking of using the .416 platform (single shot, incredibly accurate, high power)


Ok i like this pack.
Got all the models and no texture issues.
What guns would you all like to see? I have done the:

-AK47
-FAMAS
-M14
-MP5
-M3 (Pump Shotgun)
-(TBC) Barret ".416"

From wich pack?
Title: Re: New weapons for TTT
Post by: Don on August 28, 2011, 11:24:25 AM
I think your effort in this is great Deacon, and I love you

but I don't think there should be TOO many new weapons.
Maybe 2 or 3.
Title: Re: New weapons for TTT
Post by: Hotgreensoldier on August 28, 2011, 11:43:39 AM
I think your effort in this is great Deacon, and I love you

but I don't think there should be TOO many new weapons.
Maybe 2 or 3.

How about 2 new weapons for everyone, and 1 weapon for detective and traitor?
Title: Re: New weapons for TTT
Post by: Deacon on August 28, 2011, 11:46:28 AM
I think your effort in this is great Deacon, and I love you

but I don't think there should be TOO many new weapons.
Maybe 2 or 3.

I love you too.

here's the story about them; Each map only has a few spots where it spawns random weapons (chooses from a list, what can spawn.). The 6 new weapons would have to beat all the other weapons (pistols, deagles, shotguns, rifles, mac 10, m16, huge) in order to spawn. These weapons can be added to the map via ttt's spawning script thing (which we may or may not use, depends on coolz'z plan), or left to spawn in these "random" spawn points. This means that the weapons, while diverse, will be rare to spawn. its entirely likely that 2-3 rounds can go without finding a "new" weapon. And most maps only have one or 2 of these spawn points, so there will only be at most 2-3 of the new weapons at a time

 And since I've worked hard to balance all these new weapons vs. what is currently in ttt, they will not change the gameplay other than providing new tactical situations to work with.



Trust me guys; I didn't put all the work into these for them to be overpowered and bullshit. You will enjoy this.

You'll just have to wait and see :>
Title: Re: New weapons for TTT
Post by: TehHank on August 29, 2011, 05:26:46 AM
Report a problem!

The ak-47 uses rifle rounds yet you can only carry 20 max rifle rounds while the ak uses 35 rounds.
Title: Re: New weapons for TTT
Post by: Сєşάя on August 29, 2011, 05:47:41 AM
Report a problem!

The ak-47 uses rifle rounds yet you can only carry 20 max rifle rounds while the ak uses 35 rounds.

I still can not play for did not have time. Eventually they will fix.
Title: Re: New weapons for TTT
Post by: Deacon on August 29, 2011, 09:53:53 AM
Report a problem!

The ak-47 uses rifle rounds yet you can only carry 20 max rifle rounds while the ak uses 35 rounds.

Thank you for reporting this, its an easy fix. I think 70 rounds max would be acceptable? (thats 35 in your magazine and 35 to spare. 2 full magazines of rifle ammo should be enough, we don't want AKs to take all the ammo on the map)

EDIT: I just checked my version of the code; the AK should let you carry 40 extra rounds. Will have to ask coolz
Title: Re: New weapons for TTT
Post by: TehHank on August 29, 2011, 10:44:02 AM
also isnt 35 ammo a bit too much? i only know ak's that carry 25, 28 and 30 rounds but not 35. is it a balance reason?

SUGGESTION: for the barret can you script it so it can only fire when crouched? the barret is a big ass sniper that needs plenty of room to fire and only Chuck norris can shoot it while standing up (and dual welded)
Title: Re: New weapons for TTT
Post by: Deacon on August 29, 2011, 12:09:50 PM
also isnt 35 ammo a bit too much? i only know ak's that carry 25, 28 and 30 rounds but not 35. is it a balance reason?

SUGGESTION: for the barret can you script it so it can only fire when crouched? the barret is a big ass sniper that needs plenty of room to fire and only Chuck norris can shoot it while standing up (and dual welded)

we can lower it to 30. I chose 35 because that size magazine holds 40 IRL.
But I'd be glad to lower it :>

And that would be cool, but i have no idea how to implement it. Which is why I made it so you can't go COD:MW2 with the barret and made it shoot slow
Title: Re: New weapons for TTT
Post by: TehHank on August 30, 2011, 05:06:21 AM
40 in IRL? the standard issue is 30 rounds but you can get any rounds for it
Title: Re: New weapons for TTT
Post by: Deacon on August 31, 2011, 01:01:02 AM
the mag on the CS:S model looks large enough for 40. Although I don't have particular experience with AKs
Title: Re: New weapons for TTT
Post by: Сєşάя on September 01, 2011, 04:48:48 PM
Keep this post open.

The bad of the barret is that you need crouch... and need incrase more damage to the guns
Title: Re: New weapons for TTT
Post by: Deacon on September 01, 2011, 04:50:17 PM
Keep this post open.

The bad of the barret is that you need crouch... and need incrase more damage to the guns

no, they are great how they are. close this thread, I made a new one for editing the guns rather than adding them
Title: Re: New weapons for TTT
Post by: coolzeldad on September 01, 2011, 09:35:57 PM
Weapons have been added so this thread is closed.

To view the follow up thread and make suggestions about the weapons please visit topic,8216.0 (http://forum.randomgs.com/index.php/topic,8216.0.html)