Author Topic: How to make Source Water :O  (Read 507 times)

0 Members and 1 Guest are viewing this topic.

Offline coolzeldad

  • ******
  • OwnerDonatorOld Forum MemberrNd DeveloperLinux UserWindows UserDog LoverLeague PlayerDWO Player
    View More Badges!

  • Posts: 3333
  • I eat ddos for breakfast OMNOMONOM
  • Respect: +2711
    • .:`=-~rANdOm~`-=:. Game Servers
How to make Source Water :O
« on: September 18, 2010, 03:05:05 PM »
0
Use the block tool to make a block of what will be your water.

Place the block of water were you want and make sure it stays as a block, you cannot make it slanted, etc.

Use the texture tool and apply the nodraw texture to all sides but the top of your water block.

For the top texture choose a water texture of your choice and apply it to the top only.. The rest should still be the nodraw texture.

Now you need an entity called the water_lod. Just place it by the water or on top is fine. No changes are required for the entity as it just controls the way the water changes quality...

Next, place another entity called env_cubemap on top or by the water.

Open up the entity's properties and go to the second option and click the pick button and select the top of the water.

Now when you compile your map you should have working water ^^

If you need help on this just post here I'll help yeh :D
 ▲
▲▲Big thanks to Marie for this awesome sprite! :3

Spoiler: Moar Imagez (click to show/hide)
pingaz
Thanks Cryptokid!

Thanks gamefreak!


-- My youtube: http://www.youtube.com/coolzeldad
-- My deviantart: http://coolzeldad.deviantart.com
-- My soundcloud: http://www.soundcloud.com/coolzeldad
-- My ustream: http://www.ustream.tv/channel/coolzeldapingaz
-- My twitchtv: http://www.twitch.tv/coolzeldad

-- rNd Wiki: http://wiki.randomgs.com
-- rNd Youtube: http://www.youtube.com/RandomgsProductions
-- rNd Steam Group: http://steamcommunity.com/groups/r_A_N_d_O_m

Spoiler: rNd Typography (click to show/hide)





Every time you download Garry's Mod illegally, Garry makes a bug.

When people ask me "Plz" because its shorter than "Please" I feel perfectly justified to answer "No" because its shorter than "Yes".

derp herp lerp perp kerp serp zerp - say faiv timez fazt


Offline jimonions

  • the text below is true
  • *****
  • Old Forum MemberWindows User
    View More Badges!

  • Posts: 822
  • Gender: Female
  • the text above is not true
  • Respect: +589
Re: How to make Source Water :O
« Reply #1 on: September 18, 2010, 03:13:31 PM »
+2
I think I should also add this, You only need to apply the cubemap to THIS water texture> nature/water_movingplane.
This is a low quality texture that utilizes the cubemap to produce its reflections unlike the other high quality water textures.
e.g:
nature/water_coast1

You can tell which waters are high quality because the tool texture in the texture browser is light blue

(JBanned) .:RND`=- DJ myppl8: if i eva become supa admin id ban moo and make hima guest

Offline Monttumopo

  • **
  • Posts: 54
  • Gender: Male
  • Power armors are for pussies
  • Respect: +7
Re: How to make Source Water :O
« Reply #2 on: February 06, 2011, 08:31:31 AM »
0
What that cubemap thing really do? I tried with only water_lod_control and it worked.

Offline ursus

  • ***
  • Linux UserCat LoverWindows UserOld Forum Member
    View More Badges!

  • Posts: 4393
  • Gender: Male
  • drunkposting is the music of the soul
  • Respect: +1518
Re: How to make Source Water :O
« Reply #3 on: February 06, 2011, 09:01:03 AM »
0
What that cubemap thing really do? I tried with only water_lod_control and it worked.

It makes cubemapped props and entities reflect the world more accurately. Each cubemap is preloaded when the map runs. More cubemaps = better-looking shiny stuff.

Offline Monttumopo

  • **
  • Posts: 54
  • Gender: Male
  • Power armors are for pussies
  • Respect: +7
Re: How to make Source Water :O
« Reply #4 on: February 06, 2011, 11:26:51 AM »
0
More cubemaps = better-looking shiny stuff.


WOW im gonna make bling-bling map

Offline Peetah

  • ******
  • League PlayerWindows UserDog Lover
    View More Badges!

  • Posts: 3000
  • Gender: Male
  • Respect: +823
Re: How to make Source Water :O
« Reply #5 on: February 06, 2011, 05:35:36 PM »
0
But the more there is. The laggier it will be.
(Reg) Nezz45: peetah are you good with the weight tool?

Offline jimonions

  • the text below is true
  • *****
  • Old Forum MemberWindows User
    View More Badges!

  • Posts: 822
  • Gender: Female
  • the text above is not true
  • Respect: +589
Re: How to make Source Water :O
« Reply #6 on: February 06, 2011, 10:48:40 PM »
0
there would have to be a lot of cubemappe'd materials to cause a noticeable amount of lag.

(JBanned) .:RND`=- DJ myppl8: if i eva become supa admin id ban moo and make hima guest

Offline ursus

  • ***
  • Linux UserCat LoverWindows UserOld Forum Member
    View More Badges!

  • Posts: 4393
  • Gender: Male
  • drunkposting is the music of the soul
  • Respect: +1518
Re: How to make Source Water :O
« Reply #7 on: February 07, 2011, 09:39:00 PM »
+1
But the more there is. The laggier it will be.


...But it will be shiny as fuck, though.

Offline jimonions

  • the text below is true
  • *****
  • Old Forum MemberWindows User
    View More Badges!

  • Posts: 822
  • Gender: Female
  • the text above is not true
  • Respect: +589
Re: How to make Source Water :O
« Reply #8 on: February 07, 2011, 10:06:49 PM »
0
you can define the reflectivity of the cubemap on the texture through the vmt file with the $envmaptint cmd with the values < 1, 1, 1>

(JBanned) .:RND`=- DJ myppl8: if i eva become supa admin id ban moo and make hima guest

Offline Monttumopo

  • **
  • Posts: 54
  • Gender: Male
  • Power armors are for pussies
  • Respect: +7
Re: How to make Source Water :O
« Reply #9 on: February 26, 2011, 02:44:33 AM »
0
But the more there is. The laggier it will be.


 :'(

Offline Foofoojack

  • ******
  • Posts: 2604
  • Gender: Male
  • Ộ_Ộ
  • Respect: +546
Re: How to make Source Water :O
« Reply #10 on: February 26, 2011, 08:21:46 PM »
0

Offline ursus

  • ***
  • Linux UserCat LoverWindows UserOld Forum Member
    View More Badges!

  • Posts: 4393
  • Gender: Male
  • drunkposting is the music of the soul
  • Respect: +1518
Re: How to make Source Water :O
« Reply #11 on: February 26, 2011, 08:37:31 PM »
0

Offline Tezuni

  • *****
  • Posts: 618
  • Gender: Male
  • Respect: +162
Re: How to make Source Water :O
« Reply #12 on: December 07, 2011, 06:16:38 PM »
0
I look at the water from above it - and i'm looking right through the map.
I go in the inside the water, it looks fine from all angles.

yes i have the cubemap and lod
haalp :(

Compile Log
Spoiler (click to show/hide)

pics:


« Last Edit: December 07, 2011, 06:37:41 PM by Tezuni »

Offline Alkaline

  • *****
  • Windows User
    View More Badges!

  • Posts: 699
  • Gender: Male
  • Respect: +430
Re: How to make Source Water :O
« Reply #13 on: December 07, 2011, 06:29:09 PM »
0
I look at the water from above it - and i'm looking right through the map.
I go in the inside the water, it looks fine from all angles.

yes i have the cubemap and lod
haalp :(

pics:




Paste your compile log in a spoiler.
My best guess is that it could be a leak in your map.
A Man named William Reed's last living testament says that he is going to read his own will.

Will Reed's will will read "Will Reed will read Will Reed's will"

Offline jimonions

  • the text below is true
  • *****
  • Old Forum MemberWindows User
    View More Badges!

  • Posts: 822
  • Gender: Female
  • the text above is not true
  • Respect: +589
Re: How to make Source Water :O
« Reply #14 on: December 08, 2011, 12:06:01 AM »
0
-derp-
« Last Edit: September 19, 2012, 07:20:45 AM by jimonions »

(JBanned) .:RND`=- DJ myppl8: if i eva become supa admin id ban moo and make hima guest