Author Topic: How to make Source Water :O  (Read 495 times)

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Offline Tezuni

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Re: How to make Source Water :O
« Reply #15 on: December 08, 2011, 01:05:05 AM »
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Its probably something to do with having no light_enivronment
I do have that already....

Offline jimonions

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Re: How to make Source Water :O
« Reply #16 on: December 08, 2011, 01:08:04 AM »
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oh you're right just couldn't see the entity in the hammer shot. What material are you using

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Offline memo3300

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Re: How to make Source Water :O
« Reply #17 on: December 08, 2011, 05:12:50 AM »
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oh you're right just couldn't see the entity in the hammer shot. What material are you using

This has happened when i have moved a little part of the cube where the water should be


idk why... but i had to do a pool all over again







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Offline Alkaline

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Re: How to make Source Water :O
« Reply #18 on: December 08, 2011, 10:45:44 PM »
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Quote
Compile Log Here
***leaked***

There is a leak in your map which prevents the rendering of the reflection for your water.
Just beneath your leak error is displayed the coordinates of the prop_dynamic that is "leaked".
If the prop_dynamic is located outside of the boundaries of your map, move it so that it's origin is within the boundaries.
Next, go to Map > Load Pointfile. Click yes on the pop up box that appears.
You should notice a distinct, red line in your 2D views.
Follow this line around to find gaps / openings / leaks in your map.
(By leak I mean an opening where light can go through / connects map to void)
Once you fix all of the leaks in your map, the water should work as you want.

Applying a cubemap is optional but may not look good if not used correctly.
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Offline Tezuni

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Re: How to make Source Water :O
« Reply #19 on: December 08, 2011, 11:05:56 PM »
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Thank you everyone!
I found out my whole skybox was one unit above the ground so i didn't even notice on the large grid, which is why there was a leak.
100% working now! :D

Offline Boncey

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Re: How to make Source Water :O
« Reply #20 on: August 06, 2012, 04:03:46 AM »
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I've done this before and I've never needed a cubemap or a water_lod_control

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Offline jimonions

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Re: How to make Source Water :O
« Reply #21 on: August 06, 2012, 06:45:32 AM »
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cubemaps are for the moving_water texture since it does not use the real time refract shader.
water lod has default settings. they can be tweaked with the entity but it is not required.

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