Author Topic: Axule's first map [ttt_trenches]  (Read 257 times)

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Offline Ἆxule

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Re: Axule's first map [ttt_trenches]
« Reply #15 on: July 22, 2011, 09:45:06 PM »
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Looks cool.
Do you plan to keep it that texture though?
Maybe something that looks more like dirt or sand would be cool. Maybe even stone or something.
Adding some small displacements and stuff would make it look awesome too.

For right now I'm only using the textures to remind me what they'll be and such, though I plan on keeping the mud/dirt texture for the floor.
Once I finish making the walls, I'm gonna start making them look like actual rocks with displacement.

Offline Sabb

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Re: Axule's first map [ttt_trenches]
« Reply #16 on: July 22, 2011, 09:47:35 PM »
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For right now I'm only using the textures to remind me what they'll be and such, though I plan on keeping the mud/dirt texture for the floor.
Once I finish making the walls, I'm gonna start making them look like actual rocks with displacement.
Ah alright cool.


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Offline Mehis

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Re: Axule's first map [ttt_trenches]
« Reply #17 on: July 23, 2011, 02:36:09 AM »
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Is this going to be realistic map? You should totally make those ugly boxes more like circle, atleast make the edges little bit more round like. If understood what your actually mapping...

Like this:

Spoiler (click to show/hide)

Offline Ἆxule

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Re: Axule's first map [ttt_trenches]
« Reply #18 on: July 23, 2011, 02:38:43 AM »
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Is this going to be realistic map? You should totally make those ugly boxes more like circle, atleast make the edges little bit more round like. If understood what your actually mapping...

Like this:

Spoiler (click to show/hide)

I know what you're saying. I don't know if I can make them super curvy like that, but after I find the reight textures for these, I'm going to use displacement to make it all look realistic.
Could I make displacement do that for me?

Also, should I start using displacement at the end or does it matter?

Offline Mehis

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Re: Axule's first map [ttt_trenches]
« Reply #19 on: July 23, 2011, 02:42:18 AM »
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I know what you're saying. I don't know if I can make them super curvy like that, but after I find the reight textures for these, I'm going to use displacement to make it all look realistic.
Could I make displacement do that for me?

Also, should I start using displacement at the end or does it matter?

Well, if the displacements are the ground then yes, but if you are going to make like floating island kinda thing, which i meant with my picture, then you can't really use displacements. Displacements can be really only simple square brushes

Offline Ἆxule

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Re: Axule's first map [ttt_trenches]
« Reply #20 on: July 23, 2011, 02:45:33 AM »
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Well, if the displacements are the ground then yes, but if you are going to make like floating island kinda thing, which i meant with my picture, then you can't really use displacements. Displacements can be really only simple square brushes

I'll be using it on the ground, yes.
I'll just be using it really to make everything look more real.
and it'll be brush by brush, so it'll take up a lot of my time, but it'll look better imo in the end.

Offline Cable

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Re: Axule's first map [ttt_trenches]
« Reply #21 on: July 23, 2011, 03:09:39 AM »
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I understand what Mehis is saying, And I also believe I know how to do something in that fashion.
Ask me if you need help.

Offline jimonions

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Re: Axule's first map [ttt_trenches]
« Reply #22 on: July 23, 2011, 03:50:59 AM »
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Well, if the displacements are the ground then yes, but if you are going to make like floating island kinda thing, which i meant with my picture, then you can't really use displacements. Displacements can be really only simple square brushes

fFloating / Islands / Displacements
http://www.garrysmod.org/downloads/?a=view&id=123434

?

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Offline Mehis

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Re: Axule's first map [ttt_trenches]
« Reply #23 on: July 23, 2011, 05:52:54 AM »
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