Ok, guys, i got the idea. You know in HL2 that the Falldamage is according to the height (In that case, its the y-axis.) . So, If you fall from a height that would kill you in reality, you explode like a bombed Barrel. But if you jump down from a high fence that normally would kill you at the current settings, you will get away about 50 HP or something like that. I´ll see what the mp_falldamage settings in HL2 is, its how i said something with the y-axis.
BTW: I googled something about the mp_falldamage, according to the height, anything to read is here :
http://www.facepunch.com/threads/643321-Help-with-mp_falldamage-1-or-realistic-fall-damageTheres something about a Lua-Code, what Garry didnt add in Gmod as Valve did in HL2. (Build = Falldamage 10 no matter what height it is, so its in every Gamemode set 10, until its been changed in lua)
So ill suggest we have to add that code on the homepage into the lua, if it doesnt works we could still try the HL2 mp_falldamage settings.
Greets
Waldemar der SCHLITZER (earlier, v_vengeance)