Author Topic: ZSCSS - CS for ZS  (Read 370 times)

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Offline » Magic «

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    • MagiCorp
ZSCSS - CS for ZS
« on: February 27, 2011, 11:12:42 AM »
+2
As a side-project from PL, I am taking the time to convert CS:S maps to ZS, and even them out for surviving hordes of zombies!

Day 1:
Got access to the VMF's of all CS_ maps

Day 2:
Started work on ZS_CSS_OFFICE

Day 3:
Finished ZS_CSS_OFFICE
Uploaded ZS_CSS_OFFICE

Screenshots:

Black - Zombie Spawns
Green - Human Spawns
Red - Suggested Camping Spots
Blue - ?????????????

Day 4:
Nothing

Day 5:
Nothing

Day 6:
ZS_CSS_ITALY STARTED

Day 7:
ZS_CSS ITALY FINISHED

Black - Human Spawns
Green - Zombie Spawns
Red - Suggested Camping Spots
Blue - ?????????????
« Last Edit: March 03, 2011, 10:38:54 AM by » Magic « »

Offline SMasters

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Re: ZSCSS - CS for ZS
« Reply #1 on: February 27, 2011, 12:47:47 PM »
+2
cs maps would already work for zs because zs just converts t/ct's spawns to zombies/human spawns
but good job anyways lol

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Re: ZSCSS - CS for ZS
« Reply #2 on: February 27, 2011, 01:28:03 PM »
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cs maps would already work for zs because zs just converts t/ct's spawns to zombies/human spawns
but good job anyways lol

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Offline coolzeldad

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Re: ZSCSS - CS for ZS
« Reply #3 on: February 27, 2011, 01:33:02 PM »
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I think it's better that you put custom spawns more distributed ya noe?

standard t and ct zonez are pingas
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Offline » Magic «

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Re: ZSCSS - CS for ZS
« Reply #4 on: February 27, 2011, 01:34:43 PM »
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I think it's better that you put custom spawns more distributed ya noe?

standard t and ct zonez are pingas

yarly


nid ammobox and hp station too

Offline ursus

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Re: ZSCSS - CS for ZS
« Reply #5 on: February 27, 2011, 03:25:52 PM »
+1
yarly


nid ammobox and hp station too


>mfw over 9000 health stations and ammo boxes
>god damnit magic

Offline Don

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Re: ZSCSS - CS for ZS
« Reply #6 on: February 27, 2011, 03:28:39 PM »
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Pl0x don't put in too many health stations/ammo boxes ... They already ruined too many potentially great maps.

Anyway, I hope there aren't too many spots advantageous for humans, I do remember quite a few possible places for that.

Good to see you're doing it though and good luck.

Offline Seb

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Re: ZSCSS - CS for ZS
« Reply #7 on: February 27, 2011, 06:23:11 PM »
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yarly


nid ammobox and hp station too

Just one, and make the ammo box a pistol box in a rather risky area...
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Re: ZSCSS - CS for ZS
« Reply #8 on: February 27, 2011, 11:18:02 PM »
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Just one, and make the ammo box a pistol box in a rather risky area...

Put it this way you can't camp there

Offline Yellow Killer

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Re: ZSCSS - CS for ZS
« Reply #9 on: February 28, 2011, 04:26:18 PM »
+1
yeah i don't want minges taking over 9000 ammo
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Re: ZSCSS - CS for ZS
« Reply #10 on: March 01, 2011, 02:21:57 PM »
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2 ammo boxes - 1 hp station - risky ish spot near both spawns, hp too

I tried as much as I could, hence the outside is zombie only spawn to prevent spawn camping

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Re: ZSCSS - CS for ZS
« Reply #11 on: March 02, 2011, 06:00:36 PM »
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Just don't make it like zs_chambers. Everyone gets fucking OP HL2 weapons with nearly infinite ammo that lasts the entire game... it's nearly impossible for humans to lose in that map.

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Re: ZSCSS - CS for ZS
« Reply #12 on: March 03, 2011, 10:04:35 AM »
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Just don't make it like zs_chambers. Everyone gets fucking OP HL2 weapons with nearly infinite ammo that lasts the entire game... it's nearly impossible for humans to lose in that map.

thar is no weapons in it

italy done, not sure about hp station though, it's RIGHT in the zombie spawn, along with the ammo boxes

Zombie spawns are spread about also to prevent spawn camping
« Last Edit: March 03, 2011, 10:39:22 AM by » Magic « »

Offline Myppl9

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Re: ZSCSS - CS for ZS
« Reply #13 on: March 04, 2011, 08:11:16 AM »
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nice   magic :D  :thumbsup:

Offline Travelsonic

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Re: ZSCSS - CS for ZS
« Reply #14 on: March 19, 2011, 12:14:40 PM »
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Just don't make it like zs_chambers. Everyone gets fucking OP HL2 weapons with nearly infinite ammo that lasts the entire game... it's nearly impossible for humans to lose in that map.

I still find it funny that I could / can go in [until the next map revision comes out that is] with a crowbar, pistol, shotgun, SMG, and the default weapons [I think a frying pan for me more often than not].
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