.:`=-~rANdOm~`-=:. Game Servers

.:`=-~rANdOm~`-=:. Game Servers (Read Only) => Projects => Topic started by: » Magic « on February 27, 2011, 11:12:42 AM

Title: ZSCSS - CS for ZS
Post by: » Magic « on February 27, 2011, 11:12:42 AM
As a side-project from PL, I am taking the time to convert CS:S maps to ZS, and even them out for surviving hordes of zombies!

Day 1:
Got access to the VMF's of all CS_ maps

Day 2:
Started work on ZS_CSS_OFFICE

Day 3:
Finished ZS_CSS_OFFICE
Uploaded ZS_CSS_OFFICE

Screenshots:
(http://oi53.tinypic.com/m7b2o0.jpg)
Black - Zombie Spawns
Green - Human Spawns
Red - Suggested Camping Spots
Blue - ?????????????

Day 4:
Nothing

Day 5:
Nothing

Day 6:
ZS_CSS_ITALY STARTED

Day 7:
ZS_CSS ITALY FINISHED
(http://oi55.tinypic.com/2qbhi0n.jpg)
Black - Human Spawns
Green - Zombie Spawns
Red - Suggested Camping Spots
Blue - ?????????????
Title: Re: ZSCSS - CS for ZS
Post by: SMasters on February 27, 2011, 12:47:47 PM
cs maps would already work for zs because zs just converts t/ct's spawns to zombies/human spawns
but good job anyways lol
Title: Re: ZSCSS - CS for ZS
Post by: » Magic « on February 27, 2011, 01:28:03 PM
cs maps would already work for zs because zs just converts t/ct's spawns to zombies/human spawns
but good job anyways lol

FFFFFFFFFFF
Title: Re: ZSCSS - CS for ZS
Post by: coolzeldad on February 27, 2011, 01:33:02 PM
FFFFFFFFFFF
I think it's better that you put custom spawns more distributed ya noe?

standard t and ct zonez are pingas
Title: Re: ZSCSS - CS for ZS
Post by: » Magic « on February 27, 2011, 01:34:43 PM
I think it's better that you put custom spawns more distributed ya noe?

standard t and ct zonez are pingas

yarly


nid ammobox and hp station too
Title: Re: ZSCSS - CS for ZS
Post by: ursus on February 27, 2011, 03:25:52 PM
yarly


nid ammobox and hp station too


>mfw over 9000 health stations and ammo boxes
>god damnit magic
Title: Re: ZSCSS - CS for ZS
Post by: Don on February 27, 2011, 03:28:39 PM
Pl0x don't put in too many health stations/ammo boxes ... They already ruined too many potentially great maps.

Anyway, I hope there aren't too many spots advantageous for humans, I do remember quite a few possible places for that.

Good to see you're doing it though and good luck.
Title: Re: ZSCSS - CS for ZS
Post by: Seb on February 27, 2011, 06:23:11 PM
yarly


nid ammobox and hp station too

Just one, and make the ammo box a pistol box in a rather risky area...
Title: Re: ZSCSS - CS for ZS
Post by: » Magic « on February 27, 2011, 11:18:02 PM
Just one, and make the ammo box a pistol box in a rather risky area...

Put it this way you can't camp there
Title: Re: ZSCSS - CS for ZS
Post by: Yellow Killer on February 28, 2011, 04:26:18 PM
yeah i don't want minges taking over 9000 ammo
Title: Re: ZSCSS - CS for ZS
Post by: » Magic « on March 01, 2011, 02:21:57 PM
2 ammo boxes - 1 hp station - risky ish spot near both spawns, hp too

I tried as much as I could, hence the outside is zombie only spawn to prevent spawn camping
Title: Re: ZSCSS - CS for ZS
Post by: ursus on March 02, 2011, 06:00:36 PM
Just don't make it like zs_chambers. Everyone gets fucking OP HL2 weapons with nearly infinite ammo that lasts the entire game... it's nearly impossible for humans to lose in that map.
Title: Re: ZSCSS - CS for ZS
Post by: » Magic « on March 03, 2011, 10:04:35 AM
Just don't make it like zs_chambers. Everyone gets fucking OP HL2 weapons with nearly infinite ammo that lasts the entire game... it's nearly impossible for humans to lose in that map.

thar is no weapons in it

italy done, not sure about hp station though, it's RIGHT in the zombie spawn, along with the ammo boxes

Zombie spawns are spread about also to prevent spawn camping
Title: Re: ZSCSS - CS for ZS
Post by: Myppl9 on March 04, 2011, 08:11:16 AM
nice   magic :D  :thumbsup:
Title: Re: ZSCSS - CS for ZS
Post by: Travelsonic on March 19, 2011, 12:14:40 PM
Just don't make it like zs_chambers. Everyone gets fucking OP HL2 weapons with nearly infinite ammo that lasts the entire game... it's nearly impossible for humans to lose in that map.

I still find it funny that I could / can go in [until the next map revision comes out that is] with a crowbar, pistol, shotgun, SMG, and the default weapons [I think a frying pan for me more often than not].
Title: Re: ZSCSS - CS for ZS
Post by: » Magic « on March 19, 2011, 12:53:58 PM
oya nid work on other mappa
Title: Re: ZSCSS - CS for ZS
Post by: Juppie on April 13, 2011, 09:30:53 AM
Do you need help with the converting ? also, i dont need to change anything, just move spawns, add 9999 health stationz and spam troll decals, yah ?
i know basic stuff for mapping (just if u wondered that if am yet another troll kid who thinks hes a mapping king - NO!! :ninja: )
Title: Re: ZSCSS - CS for ZS
Post by: Seb on April 13, 2011, 02:30:05 PM
Do you need help with the converting ? also, i dont need to change anything, just move spawns, add 9999 health stationz and spam troll decals, yah ?
i know basic stuff for mapping (just if u wondered that if am yet another troll kid who thinks hes a mapping king - NO!! :ninja: )

>add 9999 health stations
Title: Re: ZSCSS - CS for ZS
Post by: » Magic « on April 13, 2011, 02:35:29 PM
Do you need help with the converting ? also, i dont need to change anything, just move spawns, add 9999 health stationz and spam troll decals, yah ?
i know basic stuff for mapping (just if u wondered that if am yet another troll kid who thinks hes a mapping king - NO!! :ninja: )

you can do the rest

I've been too busy / ill recently to be able to do anything
Title: Re: ZSCSS - CS for ZS
Post by: Juppie on April 14, 2011, 02:26:04 AM
Ill be glad to  ;D
also, do you want me to change the map looks ? e.g. change some walls, add some rooms here and there, add props to places where humans can camp ?
and one last thing; light changes needed ? (i got an idea to make it into a night-map with some flashing lights, etc.)
add me on steam ... muhahah
Title: Re: ZSCSS - CS for ZS
Post by: » Magic « on April 14, 2011, 04:33:51 AM
Ill be glad to  ;D
also, do you want me to change the map looks ? e.g. change some walls, add some rooms here and there, add props to places where humans can camp ?
and one last thing; light changes needed ? (i got an idea to make it into a night-map with some flashing lights, etc.)
add me on steam ... muhahah

Nop basically default with the odd (2) ammo box, and a hp station

along with zombo spawns etc