Author Topic: Halp with zs mapping  (Read 104 times)

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Offline hypextreme

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Halp with zs mapping
« on: February 04, 2011, 04:26:26 PM »
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How do i get human and zombie spawns? I know the names however, but when I type them in they just change to info_player_start.
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Offline jimonions

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Re: Halp with zs mapping
« Reply #1 on: February 04, 2011, 04:29:58 PM »
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download the zs fgd and load it into hammer http://www.noxiousnet.com/forums/index.php?topic=6754.0

The entity for humans can be info_player_start/humans
zombies: info_player_zombie

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Offline hypextreme

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Re: Halp with zs mapping
« Reply #2 on: February 04, 2011, 04:57:58 PM »
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Offline » Magic «

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Re: Halp with zs mapping
« Reply #3 on: February 05, 2011, 02:15:41 AM »
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http://www.filefront.com/error.php?errno=ERROR_CONTENT_QUICKKEY_INVALID
ummmm wut

What the hell are you on?

Create an info_player_start entitie, go into it's properties and rename it to info_player_undead or info_player_human respectively

Offline hypextreme

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Re: Halp with zs mapping
« Reply #4 on: February 05, 2011, 08:40:34 AM »
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Oh yeah. Knew at one point then forgot :P. Thanks
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Offline StartedBullet

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Re: Halp with zs mapping
« Reply #5 on: February 05, 2011, 10:03:19 AM »
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I think there's an info_zombie_fog to help prevent camping.
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Offline Monttumopo

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Re: Halp with zs mapping
« Reply #6 on: February 07, 2011, 09:46:34 PM »
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Is there TTT fgd too?

Offline jimonions

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Re: Halp with zs mapping
« Reply #7 on: February 07, 2011, 10:10:27 PM »
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(JBanned) .:RND`=- DJ myppl8: if i eva become supa admin id ban moo and make hima guest