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Technology (Read Only) => Mapping => Topic started by: hypextreme on February 04, 2011, 04:26:26 PM

Title: Halp with zs mapping
Post by: hypextreme on February 04, 2011, 04:26:26 PM
How do i get human and zombie spawns? I know the names however, but when I type them in they just change to info_player_start.
Title: Re: Halp with zs mapping
Post by: jimonions on February 04, 2011, 04:29:58 PM
download the zs fgd and load it into hammer http://www.noxiousnet.com/forums/index.php?topic=6754.0 (http://www.noxiousnet.com/forums/index.php?topic=6754.0)

The entity for humans can be info_player_start/humans
zombies: info_player_zombie
Title: Re: Halp with zs mapping
Post by: hypextreme on February 04, 2011, 04:57:58 PM
http://www.filefront.com/error.php?errno=ERROR_CONTENT_QUICKKEY_INVALID (http://www.filefront.com/error.php?errno=ERROR_CONTENT_QUICKKEY_INVALID)
ummmm wut
Title: Re: Halp with zs mapping
Post by: » Magic « on February 05, 2011, 02:15:41 AM
http://www.filefront.com/error.php?errno=ERROR_CONTENT_QUICKKEY_INVALID (http://www.filefront.com/error.php?errno=ERROR_CONTENT_QUICKKEY_INVALID)
ummmm wut

What the hell are you on?

Create an info_player_start entitie, go into it's properties and rename it to info_player_undead or info_player_human respectively
Title: Re: Halp with zs mapping
Post by: hypextreme on February 05, 2011, 08:40:34 AM
Oh yeah. Knew at one point then forgot :P. Thanks
Title: Re: Halp with zs mapping
Post by: StartedBullet on February 05, 2011, 10:03:19 AM
I think there's an info_zombie_fog to help prevent camping.
Title: Re: Halp with zs mapping
Post by: Monttumopo on February 07, 2011, 09:46:34 PM
Is there TTT fgd too?
Title: Re: Halp with zs mapping
Post by: jimonions on February 07, 2011, 10:10:27 PM
yes
http://ttt.badking.net/mapping-guide (http://ttt.badking.net/mapping-guide)