Author Topic: zs_*name N/A atm* Progress thread!  (Read 256 times)

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Offline Shawn

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Re: zs_*name N/A atm* Progress thread!
« Reply #15 on: February 02, 2011, 03:24:04 PM »
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What.

I only found one.

And it's a shitty CSS map.

quick google search came out with this one Lol

plus fyi theres is a secret dharma outpost in hl2 ep 2




Garrys Mod: Lost (A mysterious Island)

Offline Deathie

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Re: zs_*name N/A atm* Progress thread!
« Reply #16 on: February 02, 2011, 03:28:03 PM »
+1
quick google search came out with this one Lol

plus fyi theres is a secret dharma outpost in hl2 ep 2




Garrys Mod: Lost (A mysterious Island)

Exactly. ONE.

plus fyi GMAN is really Jacks father.


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Offline Shawn

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Re: zs_*name N/A atm* Progress thread!
« Reply #17 on: February 02, 2011, 03:50:04 PM »
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Exactly. ONE.

plus fyi GMAN is really Jacks father.

Thats not the only one thats the first one that came up when i googled searched Lol is it the one you already have?

"plus fyi GMAN is really Jacks father." Lol but I'm serious there is a Lost outpost in hl2 ep2

http://en.wikipedia.org/wiki/File:Dharma_logo_in_Half-Life_2-_Episode_2.jpg


Anyways lets get back on topic Lol

yup i say ZS_Lighthouse :P
« Last Edit: February 02, 2011, 03:55:56 PM by Shawn »

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Re: zs_*name N/A atm* Progress thread!
« Reply #18 on: February 02, 2011, 08:53:32 PM »
+1
you should add an underground fort, which leads to a canal.  :fire:
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Re: zs_*name N/A atm* Progress thread!
« Reply #19 on: February 16, 2011, 11:40:18 AM »
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 I got a Idea for zs spawn make the Water go green because there was a experiment in ship or something like that and zombies(humans that drank some of the water) spawn in water then :D
You can -1 me rage at me and Spam in Threads where i Posts i dont give a fuck about that :D

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Re: zs_*name N/A atm* Progress thread!
« Reply #20 on: February 16, 2011, 12:51:31 PM »
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The map is originally thought out as to be an island in the middle of the ocean or something like that.

zs_Alcatraz







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Re: zs_*name N/A atm* Progress thread!
« Reply #21 on: February 16, 2011, 01:00:03 PM »
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zs_shutter_island

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Re: zs_*name N/A atm* Progress thread!
« Reply #22 on: February 16, 2011, 01:09:02 PM »
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Zs_c330_island

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Re: zs_*name N/A atm* Progress thread!
« Reply #23 on: February 16, 2011, 02:39:22 PM »
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Offline Asuna Yuuki

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Re: zs_*name N/A atm* Progress thread!
« Reply #24 on: February 18, 2011, 09:20:55 AM »
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call it zs_pwnhouse
I miss the annoying little mic-spam kid I was a few years ago.

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Re: zs_*name N/A atm* Progress thread!
« Reply #25 on: February 18, 2011, 09:48:55 AM »
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Re: zs_*name N/A atm* Progress thread!
« Reply #26 on: February 18, 2011, 12:28:51 PM »
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Re: zs_*name N/A atm* Progress thread!
« Reply #27 on: February 18, 2011, 12:52:29 PM »
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zs_coolztrollu

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Re: zs_*name N/A atm* Progress thread!
« Reply #28 on: February 18, 2011, 03:32:25 PM »
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You should add a middle column or railings to the spiral staircase; turning into a zombie just because you got fastie rushed sucks.