.:`=-~rANdOm~`-=:. Game Servers

Technology (Read Only) => Mapping => Topic started by: Cable on February 01, 2011, 06:42:46 PM

Title: zs_*name N/A atm* Progress thread!
Post by: Cable on February 01, 2011, 06:42:46 PM
So i started a new map for zombie survival. Its basically just a test with displacements. Tell me how it looks so far! Also, if you can think of a name for the map, let me know because i'm clueless right now. The map is originally thought out as to be an island in the middle of the ocean or something like that. The humans would have gotten there from a crashed ship. Still not sure about where the zombie spawn will be at... Also planning on adding an underground area to the map.

Screen shots
Spoiler (click to show/hide)
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Foofoojack on February 01, 2011, 06:49:13 PM
You should probably of gotten the screenshots before you made the thread.
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Cable on February 01, 2011, 08:02:53 PM
You should probably of gotten the screenshots before you made the thread.
I did but ehh... I accidentally fucked them up so yeah...
Sorry about that ):
Will be put up soon.
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Foofoojack on February 01, 2011, 08:09:53 PM
Sounds like a deal NIGGA
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Deathie on February 01, 2011, 08:10:22 PM
Maybe you should give a bit of a description of the map at least? What you're modeling it after, what kind of atmosphere you're going for, ect.
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Cable on February 01, 2011, 08:24:04 PM
Well i added the shit yall wanted NIGGA
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Deathie on February 01, 2011, 09:10:11 PM
NO

YOU KNOW WHAT YOU NEED TO DO?

MAKE A MAP AFTER LOST.

But yeah, zs_boatwreak good enough for ya? :L
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Cable on February 01, 2011, 09:15:13 PM
NO

YOU KNOW WHAT YOU NEED TO DO?

MAKE A MAP AFTER LOST.

But yeah, zs_boatwreak good enough for ya? :L
To be honest...
THATS EXACTLY WHAT I THOUGHT WHEN I POSTED THOSE PICTURES
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Deathie on February 01, 2011, 09:16:13 PM
To be honest...
THATS EXACTLY WHAT I THOUGHT WHEN I POSTED THOSE PICTURES

What, the lost map, or the name? :L
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Cable on February 01, 2011, 09:21:06 PM
What, the lost map, or the name? :L

EDIT: i was thinking maybe... zs_stranded?
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Deathie on February 01, 2011, 09:25:55 PM
EDIT: i was thinking maybe... zs_stranded?

Instead of making a map based off of lost, just work off the map you're on.

- Instead of a boatwreak, make it a planewreak
- Add a very thick forest
- Have cabins placed across it
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Cable on February 01, 2011, 09:27:14 PM
Instead of making a map based off of lost, just work off the map you're on.

- Instead of a boatwreak, make it a planewreak
- Add a very thick forest
- Have cabins placed across it
Island too small for dat brah.
besides, if i do eventually work on that, I'm going to need much more displacement experience. So far this map is the only real displacement shizz i've ever done.
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Cable on February 02, 2011, 03:00:05 PM
Added more pictures.

*edit* shit sorry double post
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Shawn on February 02, 2011, 03:17:11 PM
Instead of making a map based off of lost, just work off the map you're on.

- Instead of a boatwreak, make it a planewreak
- Add a very thick forest
- Have cabins placed across it

If he did that he would be stealing someone else's work, theres already 10 lost maps Lol i have them well had them and there awesome one of them is the complete island.


Anyways looking at the overview of the map it looks more like a  lighthouse then anything so add i gaint light to the top of the tower and call it ZS_Lighthouse
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Deathie on February 02, 2011, 03:19:26 PM
If he did that he would be still someone else's work, theres already 10 lost maps Lol i have them well had them and there awesome one of them is the complete island.


Anyways looking at the overview of the map it looks more like a  lighthouse then anything so add i gaint light to the top of the tower and call it ZS_Lighthouse

What.

I only found one.

And it's a shitty CSS map.
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Shawn on February 02, 2011, 03:24:04 PM
What.

I only found one.

And it's a shitty CSS map.

quick google search came out with this one Lol

plus fyi theres is a secret dharma outpost in hl2 ep 2




Garrys Mod: Lost (A mysterious Island) (http://www.youtube.com/watch?v=iVLlUOm1ESM#)
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Deathie on February 02, 2011, 03:28:03 PM
quick google search came out with this one Lol

plus fyi theres is a secret dharma outpost in hl2 ep 2




Garrys Mod: Lost (A mysterious Island) (http://www.youtube.com/watch?v=iVLlUOm1ESM#)

Exactly. ONE.

plus fyi GMAN is really Jacks father.
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Shawn on February 02, 2011, 03:50:04 PM
Exactly. ONE.

plus fyi GMAN is really Jacks father.

Thats not the only one thats the first one that came up when i googled searched Lol is it the one you already have?

"plus fyi GMAN is really Jacks father." Lol but I'm serious there is a Lost outpost in hl2 ep2

http://en.wikipedia.org/wiki/File:Dharma_logo_in_Half-Life_2-_Episode_2.jpg (http://en.wikipedia.org/wiki/File:Dharma_logo_in_Half-Life_2-_Episode_2.jpg)


Anyways lets get back on topic Lol

yup i say ZS_Lighthouse :P
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Mr. Franklin on February 02, 2011, 08:53:32 PM
you should add an underground fort, which leads to a canal.  :fire:
Title: Re: zs_*name N/A atm* Progress thread!
Post by: DarkRise on February 16, 2011, 11:40:18 AM
 I got a Idea for zs spawn make the Water go green because there was a experiment in ship or something like that and zombies(humans that drank some of the water) spawn in water then :D
Title: Re: zs_*name N/A atm* Progress thread!
Post by: memo3300 on February 16, 2011, 12:51:31 PM
The map is originally thought out as to be an island in the middle of the ocean or something like that.

zs_Alcatraz
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Jman on February 16, 2011, 01:00:03 PM
zs_shutter_island
Title: Re: zs_*name N/A atm* Progress thread!
Post by: » Magic « on February 16, 2011, 01:09:02 PM
Zs_c330_island
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Cable on February 16, 2011, 02:39:22 PM
Zs_c330_island
perfect
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Asuna Yuuki on February 18, 2011, 09:20:55 AM
call it zs_pwnhouse
Title: Re: zs_*name N/A atm* Progress thread!
Post by: » Magic « on February 18, 2011, 09:48:55 AM
perfect

:cake:
Title: Re: zs_*name N/A atm* Progress thread!
Post by: coolzeldad on February 18, 2011, 12:28:51 PM
perfect

zs_rundownasylum
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Jman on February 18, 2011, 12:52:29 PM
zs_coolztrollu
Title: Re: zs_*name N/A atm* Progress thread!
Post by: Rocket50 on February 18, 2011, 03:32:25 PM
You should add a middle column or railings to the spiral staircase; turning into a zombie just because you got fastie rushed sucks.