Author Topic: Project Legends (Zelda Legends FPSMMORPG)  (Read 4025 times)

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Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #60 on: January 10, 2011, 07:44:29 AM »
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Guys on my way home from school I thought of the most greatest idea ever.

If we are going to make this MMORPG themed, we should make it so that your character is able to choose 3 paths. Power, Courage, or Wisdom, which are the three traits of the Triforce.
Kinda like classes in MMORPG's.

Power uses primarily the strength trait, and weapons are comprised of heavy weapons such as Maces, Hammers, Battle Axes, ect.

Courage uses Agility, and weapons are Sword and Shield, Bow and Arrow. (Kinda like Link)

Wisdom uses Inteligence, and weapons are staffs, and magical abilities. (Kinda like Zelda)

Also Magic, will the daylight version of Hyrule Field have enemies too?

SO WHAT DO YOU THINK? GOOD IDEA??? :DD

Daylight will not have enemies but it will have shops :)

GOOD IDEAS IS GOOD

Then once you beat the final boss of that way(earn the triforce piece) you go to the next path

? :)

Did you add me to SVN Repos yet?

Also, will the music be in the core gamemode files, or the map files?

Core

And I just got back so I'll do mah shit now

Also deathie is it too much to ask for rips?

I don't really want to rechange it, the point I got this idea was for nostalgia mixed with epicness :)

Offline Deathie

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Re: Project Legends (ZeldaLegendsGM)
« Reply #61 on: January 10, 2011, 11:49:20 AM »
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Daylight will not have enemies but it will have shops :)

GOOD IDEAS IS GOOD

Then once you beat the final boss of that way(earn the triforce piece) you go to the next path

? :)

Core

And I just got back so I'll do mah shit now

Also deathie is it too much to ask for rips?

I don't really want to rechange it, the point I got this idea was for nostalgia mixed with epicness :)

Not at all. Mind if I do a re-arrange though?

I'll give you an example once I'm finished with it (Just woke up ._.)


Check out my Soundcloud for some neat stuff!

Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #62 on: January 10, 2011, 12:36:16 PM »
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Not at all. Mind if I do a re-arrange though?

I'll give you an example once I'm finished with it (Just woke up ._.)

yeah go ahead and replace the sound files that are there with your own, make them as close to the original as possible though, and leave other/transform.wav as it is :)

@cake people who are contributors can commit also lol, just add it yerself

Low Health noise system = done, just gotta add team select to run it

Offline Shawn

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Re: Project Legends (ZeldaLegendsGM)
« Reply #63 on: January 10, 2011, 12:47:39 PM »
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I can be a voice Actor and a tester if you like... I'd love to help :) but i don't know mapping and all that Lol

Offline Deathie

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Re: Project Legends (ZeldaLegendsGM)
« Reply #64 on: January 10, 2011, 12:48:29 PM »
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yeah go ahead and replace the sound files that are there with your own, make them as close to the original as possible though, and leave other/transform.wav as it is :)

@cake people who are contributors can commit also lol, just add it yerself

Low Health noise system = done, just gotta add team select to run it
By a re-arrange, I meant the way they would play.

Like I said, I would provide an example.

Also, trying to get the songs to be loop-able is being a bitch, since most of them have the little intro part.


Check out my Soundcloud for some neat stuff!

Offline Cheesicle

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Re: Project Legends (ZeldaLegendsGM)
« Reply #65 on: January 10, 2011, 01:19:26 PM »
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I can be a voice Actor and a tester if you like... I'd love to help :) but i don't know mapping and all that Lol

Mapping is actually kinda easy. Just watch some of the tutorials and you're set

Offline Shawn

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Re: Project Legends (ZeldaLegendsGM)
« Reply #66 on: January 10, 2011, 01:52:42 PM »
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Mapping is actually kinda easy. Just watch some of the tutorials and you're set

I don't even have a mapping program Lol

Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #67 on: January 10, 2011, 02:01:36 PM »
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Voice actor for what? Tutorials?

We will make that toward the end

And Shawn you get source sdk with any source game..

Go into steam library - tools and install source sdk

Offline Cheesicle

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Re: Project Legends (ZeldaLegendsGM)
« Reply #68 on: January 10, 2011, 02:02:37 PM »
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I don't even have a mapping program Lol


OLOLOLOLOL

Steam>Library>Tools>Source SDK>Hammer Editor

Profit

Offline Shawn

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Re: Project Legends (ZeldaLegendsGM)
« Reply #69 on: January 10, 2011, 02:03:00 PM »
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Voice actor for what? Tutorials?

We will make that toward the end

And Shawn you get source sdk with any source game..

Go into steam library - tools and install source sdk

You now vicoe actors for the people in game Lol NPC's

And thanks when i have some free time I'lll look into it...

Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #70 on: January 10, 2011, 02:16:22 PM »
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You now vicoe actors for the people in game Lol NPC's

And thanks when i have some free time I'lll look into it...

Hmm I don't think we have people talking in zelda but we'll see lol

We still gotta code tonnes of NPC's, make the models and animate them =.=

//I found a useful thread in FP while searching for a modeller

http://www.facepunch.com/threads/1045895-How-sould-I-create-Ragdoll-Player-NPC-Character-model-for-Garry-s-Mod

If cake faic want's to give this a try, it couldn't hurt ?

But yes - We need reskins of the Citizens to be able to use them as player models, NPC etc

I'll take it up if nobody offers, but then I has alot of work

I don't mind though
« Last Edit: January 10, 2011, 02:29:07 PM by » Magic « »

Offline Deathie

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Re: Project Legends (ZeldaLegendsGM)
« Reply #71 on: January 10, 2011, 02:18:06 PM »
+1
Hmm I don't think we have people talking in zelda but we'll see lol

We still gotta code tonnes of NPC's, make the models and animate them =.=

First one you should do is the happy mask salesman.


Check out my Soundcloud for some neat stuff!

Offline Tomcat

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Re: Project Legends (ZeldaLegendsGM)
« Reply #72 on: January 10, 2011, 02:28:24 PM »
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lol

uhhhh

magic i have one question?

WHY IS THIS DERIVED FROM SANDBOX?

Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #73 on: January 10, 2011, 02:30:28 PM »
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lol

uhhhh

magic i have one question?

WHY IS THIS DERIVED FROM SANDBOX?


LOL that was there when I started work on it

Change it at will and mercy

(just not fretta, this is full fledge non-fretta gm)

and

FIX RUPEE SYSTEM

Offline Shawn

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Re: Project Legends (ZeldaLegendsGM)
« Reply #74 on: January 10, 2011, 02:38:34 PM »
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Hmm I don't think we have people talking in zelda but we'll see lol
 

well if its a MORPG then theres going to be quest and instead of having balh text to read from the NPC people can do voices Lol

but none the less if you don't go that way i want to be a beta tester LOL so i can play first LMAO