Author Topic: Project Legends (Zelda Legends FPSMMORPG)  (Read 4011 times)

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Offline » Magic «

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Project Legends (Zelda Legends FPSMMORPG)
« on: January 08, 2011, 11:00:11 AM »
+5

After seeing potential in this gamemode(http://code.google.com/p/zeldalegends/) I decided to run it and fix up a small error in the lua

the thing is the gamemode has potential but the owner gave up on it a long time ago

So I was wondering if anybody would actually be interested to finish the GM off and have it run on rANdOm?

I need a modeler(was thinking of cake faic) to model player models
Also mapper etc, you get my point

Mapping is lowest priority, The GM comes first

Tomcat care to help with this?


====================================
                  << Team Members >>
====================================

>>>>Game Mode Leader
>>>Magic


>>>Coders(MainMen)
>>Tomcat
>>Magic
>>Coolzeldad


>>Mappers(Without them, All our base are enemies)
>Magic[HF][LLR]
>SMasters[GV]
>Cable330[KV]
>Cheesicle[HM]
>Coolzeldad[HC][TOT][KF][OT]


>>Audio Men(Beep de Boop)
>DeathMD


>>Materiallers Men(They will make you black)
>Magic


>>Modellers(Second most important)
>Cake Faic
>ItchyDani3l


>>Server hosters(Without them, we are NULL entities)
>PDAFreak14[2.6GHz Phenom 910, 6GB DDR3]
>Coolzeldad[Unix test server]
>Magic[Athlon 64 X2 3GHz, 4GB, 50Mbps[D]/5Mbps]


>>Script Hosting
>http://www.googlecode.com

Links
http://code.google.com/p/zelda-legends/

SVN: http://zelda-legends.googlecode.com/svn/trunk/


[PLEASE POST YOUR GOOGLE ACCOUNTS IF YOU WISH TO BE ADDED TO THE PROJECT]
Progress!
Paths: 60%
Weapons: 30%
Money: 90% -Money system is getting there, just need to add buying features now
Shops: 10% -Added NPC shop keepers
EXPSYS: 10% -Just started it
Free-Roaming: 10% -Haven't started
HUD: 25%
Maps: 10% -50% through hyrule field, need status update from mappers

---The GameMode itself: 20%---

Sigbars:

Coder:

Code: [Select]
[URL=http://bit.ly/eBLp9i][IMG]http://img5.imageshack.us/img5/6443/coderr.gif[/img][/URL]
Mapper:

Code: [Select]
[URL=http://bit.ly/eBLp9i][IMG]http://img214.imageshack.us/img214/3029/mapper.gif[/img][/URL]
Modeller:

Code: [Select]
[URL=http://bit.ly/eBLp9i][IMG]http://img403.imageshack.us/img403/8717/modeller.gif[/img][/URL]
Sound Man:

Code: [Select]
[URL=http://bit.ly/eBLp9i][IMG]http://img24.imageshack.us/img24/4697/soundman.gif[/img][/URL]

Mappers please use the textures in the content svn
TEST SERVER:  Not up  --PASS IS "rNd" --Add to favs for ease of access

Things done by the team so far

Magic:

Finished Beta v2 of Hyrule Field :)

http://www.multiupload.com/9B514Q44BC

WARNING: UNCOMPRESSED 1080P IMAGES
[/color]
Spoiler: screenies :cake: (click to show/hide)


Snivy:
Project Legends - Zora Domain
Project Legends - Zelda's Theme (Test)--Not final
bossbattlefinal.wmv

-Magic
« Last Edit: June 24, 2011, 07:36:55 AM by » Magic « »

Offline SMasters

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Re: Reviving an unfinished gamemode using rNd(ZeldaLegends)
« Reply #1 on: January 08, 2011, 11:06:19 AM »
0
I'll help map if you want but don't just ignore this project after a few weeks like the other ones:L

Offline » Magic «

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Re: Reviving an unfinished gamemode using rNd(ZeldaLegends)
« Reply #2 on: January 08, 2011, 11:11:31 AM »
0
I'll help map if you want but don't just ignore this project after a few weeks like the other ones:L

Yeah I don't want to do that to this one lol

And okay :)

Hyrule field a challenge enough for you? :p

GAccount pl0x

Test server: 94.5.39.88:27015 / magic1337.dyndns-server.com:27015

P/W IS "rNd"
« Last Edit: January 08, 2011, 11:19:04 AM by » Magic « »

Offline Deathie

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Re: Reviving an unfinished gamemode using rNd(ZeldaLegends)
« Reply #3 on: January 08, 2011, 11:13:43 AM »
0
Not sure if you want, but I might be able to find Ocarina of Time Sound Samples, and compose some 'custom' music.

That's really all I can do :c
Still want to be a project somehow.


Check out my Soundcloud for some neat stuff!

Offline » Magic «

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Re: Reviving an unfinished gamemode using rNd(ZeldaLegends)
« Reply #4 on: January 08, 2011, 11:19:29 AM »
0
Not sure if you want, but I might be able to find Ocarina of Time Sound Samples, and compose some 'custom' music.

That's really all I can do :c
Still want to be a project somehow.

Fuck yus

You're in

Offline Deathie

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Re: Reviving an unfinished gamemode using rNd(ZeldaLegends)
« Reply #5 on: January 08, 2011, 12:11:06 PM »
0
Fuck yus

You're in

I already have in Mind where I want to start (Gerudo Valley), but I'm having difficulty finding a actual sample pack.

I might end up just tearing apart the original songs for samples if I can't find one.




Which will take me a while, and that somewhat dissapoints me, because I have the tune in mind and everything ;-;


------

Also, I can grab all the sounds for weapons, and various other items.


After looking a little more at the project, it would be the first completely finished MMORPG For garrysmod.

The biggest factor I see, is trying to keep it a relatively small filesize, along with the fact you'd want to make it shitty-pc safe.

My suggestion?

Have multiple servers running, with different sections of the map.



Also, what direction do you want the music to go? Keep it in the traditional Zelda style, or give it another genre's feel (Rock, Techno, w/e). I'll try to put together some different variations so you might be able to get an idea.
« Last Edit: January 08, 2011, 12:20:54 PM by Death M.D. »


Check out my Soundcloud for some neat stuff!

Offline Minic

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Re: Reviving an unfinished gamemode using rNd(ZeldaLegends)
« Reply #6 on: January 08, 2011, 12:20:28 PM »
+3
Heyas, I checked out the SVN and looked over the code... Really not much to it so far lol. Although it seems like it could be pretty interesting.

At the moment though there appears to be no actual game play design, just a tiny base to work from. From a code perspective I believe it would be wise to start out with a solid game play design and work from there.

I would perhaps be interested in writing some Lua for it, IF and only IF the community will help come up with a solid game play design that will actually be fun and addictive. Like any Zelda should be. ;)

So let's hear some good ideas!

-Minic

Offline Deathie

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Re: Reviving an unfinished gamemode using rNd(ZeldaLegends)
« Reply #7 on: January 08, 2011, 12:24:44 PM »
0
Heyas, I checked out the SVN and looked over the code... Really not much to it so far lol. Although it seems like it could be pretty interesting.

At the moment though there appears to be no actual game play design, just a tiny base to work from. From a code perspective I believe it would be wise to start out with a solid game play design and work from there.

I would perhaps be interested in writing some Lua for it, IF and only IF the community will help come up with a solid game play design that will actually be fun and addictive. Like any Zelda should be. ;)

So let's hear some good ideas!

-Minic

So the first step would be to brainstorm different ideas for the project, right?

This is basically a MMORPG for the Zelda World.

My only concern is that every team that tried to do one of these is that they usually hit some sort of roadblock, or don't have enough time to devote to the project.



Check out my Soundcloud for some neat stuff!

Offline » Magic «

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Re: Reviving an unfinished gamemode using rNd(ZeldaLegends)
« Reply #8 on: January 08, 2011, 12:50:03 PM »
0
So the first step would be to brainstorm different ideas for the project, right?

This is basically a MMORPG for the Zelda World.

My only concern is that every team that tried to do one of these is that they usually hit some sort of roadblock, or don't have enough time to devote to the project.

I'm not at home right now but what about zeldarp?

Offline Cake Faice

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Re: Reviving an unfinished gamemode using rNd(ZeldaLegends)
« Reply #9 on: January 08, 2011, 12:57:07 PM »
+1
I can do some modeling. Not giant, complicated objects with over 9000 polygons, but some medium/minor stuff like knife's and swords and bombs and stuff. Good luck turning them into swep's :3

I pm'ed you my google account

Offline Don

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Re: Reviving an unfinished gamemode using rNd(ZeldaLegends)
« Reply #10 on: January 08, 2011, 01:01:33 PM »
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I don't really know anything I could help with here,
but for the base concept idea, it could be something similar to UnderDone or whatever it was called.

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Re: Reviving an unfinished gamemode using rNd(ZeldaLegends)
« Reply #11 on: January 08, 2011, 01:25:42 PM »
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I don't really know anything I could help with here,
but for the base concept idea, it could be something similar to UnderDone or whatever it was called.

Mat's?

And thanks minic I wasn't expecting you to cone here :D

You are welcome to checkout and make any changes

I have been looking at lua tuts while I'm away

I understand alot already lol!

Cake do you do player models ? And yah thanks bro I'll add when I get home

The player models currently have no anims and I can't find any tuts on conversions

I have an idea for the wolf attack/jump, will post it later

Offline Cable

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Re: Reviving an unfinished gamemode using rNd(ZeldaLegends)
« Reply #12 on: January 08, 2011, 01:52:44 PM »
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I would be more than grateful to help with the mapping part of it. Sorry that i dont know how to code or anything like that ):
In the future i'll teach my self how to code.

Offline » Magic «

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Re: Reviving an unfinished gamemode using rNd(ZeldaLegends)
« Reply #13 on: January 08, 2011, 01:58:12 PM »
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I would be more than grateful to help with the mapping part of it. Sorry that i dont know how to code or anything like that ):
In the future i'll teach my self how to code.

Ummm, if you have played the n64 OOC, does the starting map seem good as a starter? :)

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Offline Cable

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Re: Reviving an unfinished gamemode using rNd(ZeldaLegends)
« Reply #14 on: January 08, 2011, 02:06:26 PM »
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Ummm, if you have played the n64 OOC, does the starting map seem good as a starter? :)

PM me google account
Like Kokiri Village?