Author Topic: Project Legends (Zelda Legends FPSMMORPG)  (Read 4021 times)

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Offline Deathie

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Re: Project Legends (Zelda Legends FPSMMORPG)
« Reply #420 on: July 10, 2011, 01:50:14 PM »
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It feels more hiphop-ish now

We do want to keep the OOT style of things lol

I actually used Hip-Hop strings, only because those sounded the best.

I'll see if I can make a new drum loop that's a bit more South American (Maracas, that sort of thing). If not, I'll see how a loop made from acoustic South-African samples sound (Bongos, ect).


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Offline » Magic «

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Re: Project Legends (Zelda Legends FPSMMORPG)
« Reply #421 on: July 10, 2011, 02:15:01 PM »
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I'm in need of kakariko village, kokiri forest, market and hyrule lake

Offline Deathie

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Re: Project Legends (Zelda Legends FPSMMORPG)
« Reply #422 on: September 06, 2011, 10:33:33 PM »
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dead?


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Offline Hotgreensoldier

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Re: Project Legends (Zelda Legends FPSMMORPG)
« Reply #423 on: September 06, 2011, 10:35:57 PM »
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dead?

Appears so due to the fact Magic is so busy nowadays....:<
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Offline Dale Feles

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Re: Project Legends (Zelda Legends FPSMMORPG)
« Reply #424 on: September 07, 2011, 04:09:40 AM »
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Appears so due to the fact Magic is so busy nowadays....:<

I doubt he'd abandon all the hard work that he and his team put on this.

I'm sure he'll keep working on it when he has more free time.




Thank you Marie for the sprite.

Offline » Magic «

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Re: Project Legends (Zelda Legends FPSMMORPG)
« Reply #425 on: September 07, 2011, 09:30:00 AM »
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Anybody wanna take place while I'm gone? All source code is in the respority, I'm way too busy for this right now

All free time I have, I spend with friends while I still can... if I get free time

Offline blαh2355

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Re: Project Legends (Zelda Legends FPSMMORPG)
« Reply #426 on: September 07, 2011, 02:55:56 PM »
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Okay noob question, no hate please.

What is this project about? I read on the first page that it's about a game mode. What is it?



Offline » Magic «

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Re: Project Legends (Zelda Legends FPSMMORPG)
« Reply #427 on: September 07, 2011, 03:52:10 PM »
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A Zelda based game mode, for a large amount of players.

Mmo style, with quests etc...

Offline Deathie

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Re: Project Legends (Zelda Legends FPSMMORPG)
« Reply #428 on: October 22, 2011, 04:55:37 AM »
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is this died


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Offline Dale Feles

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Re: Project Legends (Zelda Legends FPSMMORPG)
« Reply #429 on: October 22, 2011, 06:30:09 AM »
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is this died

Sadly, no one wants to take over the code :(




Thank you Marie for the sprite.

Offline » Magic «

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Re: Project Legends (Zelda Legends FPSMMORPG)
« Reply #430 on: October 22, 2011, 06:36:08 AM »
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I'll be reviving it when edumacation dies

Education hasn't fully died, but because it's getting near XMas season work is calming down a lot :)

I've started work on some of the audio tracks, and I'll be looking for any help possible
« Last Edit: November 08, 2011, 12:00:24 PM by » Magic « »

Offline Dale Feles

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Re: Project Legends (Zelda Legends FPSMMORPG)
« Reply #431 on: December 18, 2011, 04:06:59 PM »
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I'll be reviving it when edumacation dies

Education hasn't fully died, but because it's getting near XMas season work is calming down a lot :)

I've started work on some of the audio tracks, and I'll be looking for any help possible

Bump

So, any plans on when you MIGHT start coding again? I really want to see this gamemode  :(




Thank you Marie for the sprite.

Offline Deathie

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Re: Project Legends (Zelda Legends FPSMMORPG)
« Reply #432 on: December 18, 2011, 05:48:36 PM »
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Bump

So, any plans on when you MIGHT start coding again? I really want to see this gamemode  :(

I'm still down to compose music, as long as we actually make progress.

And I guess I can map now too.

Spoiler (click to show/hide)


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Offline Cheesicle

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Re: Project Legends (Zelda Legends FPSMMORPG)
« Reply #433 on: December 20, 2011, 08:48:16 AM »
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I have a question. In Ocarina of Time, there is a path that leads from Hyrule Market to Hyrule Castle in one seamless path. However Magic, you told me that you wanted Hyrule Market and Hyrule castle to be two completely separate maps. How should I put Hyrule Castle into my Hyrule Market map without making it too big or too unrealistic? Also do you want the Temple of Time included in the Hyrule Market map?

And one more thing, (You don't have to do this if you don't want to.) The Project Legends textures for map making are mixed in with default HL2 textures.. Plus they don't have any specific names. Most of them are just named "zelda_000numberhere" or something like that. This makes finding appropriate textures a gigantic pain in the ass. So, if you have the time, could you organize these textures and send them to me?

Offline Ἆxule

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Re: Project Legends (Zelda Legends FPSMMORPG)
« Reply #434 on: December 20, 2011, 11:40:50 AM »
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I have a question. In Ocarina of Time, there is a path that leads from Hyrule Market to Hyrule Castle in one seamless path. However Magic, you told me that you wanted Hyrule Market and Hyrule castle to be two completely separate maps. How should I put Hyrule Castle into my Hyrule Market map without making it too big or too unrealistic? Also do you want the Temple of Time included in the Hyrule Market map?

And one more thing, (You don't have to do this if you don't want to.) The Project Legends textures for map making are mixed in with default HL2 textures.. Plus they don't have any specific names. Most of them are just named "zelda_000numberhere" or something like that. This makes finding appropriate textures a gigantic pain in the ass. So, if you have the time, could you organize these textures and send them to me?

Could you make the market all trashed like? You know, as if it were in the future (when you're adult link) and all the zombies were out (Zombies, L4D).