Author Topic: Trouble in Terrorist Town Rules  (Read 1659 times)

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Offline Bovicide

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Trouble in Terrorist Town Rules
« on: August 13, 2010, 10:03:43 AM »
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[NOTE: THIS THREAD IS NOT OFFICIAL, AND IS ALSO AN OUTDATED UNOFFICIAL RULE THREAD: PLEASE VISIT http://wiki.randomgs.com/index.php?title=Server_Rules]

What is allowed and what is not allowed?


NOT ALLOWED

1. Malice RDM (aka target RDM, single RDM) (kick/ban if committed more than once)

2. Pre round prop kill (It takes away the opportunity to get guns and a spot)(kick if committed more than once)

3. Traitors must get first blood. Killing as an innocent before any body is found is bad.(idk yell at them or something)

4. Killing a detective as innocent UNPROVOKED.(kick/ban if committed more than once)

5. Intentionally killing or giving away the identity of a fellow traitor.(kick/ban if committed more than once)

6. Map glitching (ie going somewhere textures are missing or nobody can possibly get to you)(kick if committed more than once)

7. NO RDM ROUNDS Ex. Last round before map change. If caught you will be banned for a day or further action will be taken.

8. Killing more than 4 innocents as an innocent or detective, OR, killing a single traitor as a traitor is kickable.



REMINDERS:
WARN PERSON BEFORE YOU VOTEKICK OR VOTEBAN THEM.
DON'T BAN FOR REASONS YOU MAKE UP.
SUGGESTIONS ARE ALWAYS WELCOME.
KNOW THE RULES! REPORT RULE BREAKERS SO I CAN PWN THEM!


And for the love of god somebody pm me if there is an urgent change that is necessary(ie new bug or something)

Last update (09/30/2010)(MM/DD/YYYY): Added RDM Rule

« Last Edit: January 14, 2012, 11:59:25 AM by coolzeldad »

Offline Don

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Re: Trouble in Terrorist Town Rules
« Reply #1 on: August 13, 2010, 10:08:16 AM »
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PLEASE change the colour of the blue text. It's a serious pain in the ass to read.

Offline Mr. Franklin

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Re: Trouble in Terrorist Town Rules
« Reply #2 on: August 13, 2010, 11:01:55 AM »
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good guide.  :sleep:
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Offline Shawn

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Re: Trouble in Terrorist Town Rules
« Reply #3 on: August 13, 2010, 12:28:15 PM »
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5. Killing or giving away the identity of a fellow traitor.(kick/ban if committed more than once)


I'd suggest don't kick if you just see it happen sometimes people do accidentally kill the fellow T by mistake (Lost temple i closed the spike room because an innocent went in but a fellow T followed him but i didn't noticed when i click the button.)

Quote
6. Map glitching (ie going somewhere textures are missing or nobody can possibly get to you)(kick if committed more than once)[/color]


Make sure he didn't spawn in the glitch. on some maps I spawned into the glitch when the round starts (which sucks)


Also a good rule should be:

No RDMing as a detective since if you take out the detective you lose tons of karma

Offline Pryvisee

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Re: Trouble in Terrorist Town Rules
« Reply #4 on: August 14, 2010, 03:46:57 AM »
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Meh, good good

Sabb: oh when'd you get there!?
...
Sabb: That was embarrassing.

Offline Seb

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Re: Trouble in Terrorist Town Rules
« Reply #5 on: August 14, 2010, 07:20:31 AM »
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The legit thread... I never felt right letting Frank own the topic, seemed like he was just trying to rack up posts.

Jim's sig comes to mind.
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Offline Jman

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Re: Trouble in Terrorist Town Rules
« Reply #6 on: August 16, 2010, 10:31:21 AM »
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good guide

Offline Bovicide

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Re: Trouble in Terrorist Town Rules
« Reply #7 on: August 16, 2010, 02:18:27 PM »
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I'd suggest don't kick if you just see it happen sometimes people do accidentally kill the fellow T by mistake (Lost temple i closed the spike room because an innocent went in but a fellow T followed him but i didn't noticed when i click the button.)


Make sure he didn't spawn in the glitch. on some maps I spawned into the glitch when the round starts (which sucks)


Also a good rule should be:

No RDMing as a detective since if you take out the detective you lose tons of karma

Alright I'll address these things.

Ill add an "intentional" requirement for fellow traitor killing.

Give me example of map where you spawn in the glitch, and we will fix the map.

As for the rdm as detective goes, I'd like to deal with that on a case by case basis. Frankly I don't like the idea of RDM since anyone can define "rdm" however they want to, especially for detectives who have the added pressure of being known innocent. If they make a wrong judgment, they shouldn't get banned for it.
« Last Edit: August 16, 2010, 02:35:49 PM by Sanders »

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Re: Trouble in Terrorist Town Rules
« Reply #8 on: August 16, 2010, 03:09:55 PM »
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As for the rdm as detective goes, I'd like to deal with that on a case by case basis. Frankly I don't like the idea of RDM since anyone can define "rdm" however they want to, especially for detectives who have the added pressure of being known innocent. If they make a wrong judgment, they shouldn't get banned for it.


umad

Just because your basically "Invincible" without getting the killer to lose over 9000 karma, Doesn't mean you should go around with a shotgun/ump and shoot everybody, They can't exactly shoot back, That's for a ban ;o

Offline Jman

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Re: Trouble in Terrorist Town Rules
« Reply #9 on: August 16, 2010, 03:49:18 PM »
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umad

Just because your basically "Invincible" without getting the killer to lose over 9000 karma, Doesn't mean you should go around with a shotgun/ump and shoot everybody, They can't exactly shoot back, That's for a ban ;o

this

Offline Cake Faice

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Re: Trouble in Terrorist Town Rules
« Reply #10 on: August 16, 2010, 06:28:02 PM »
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If a detective starts shooting me for no apparent reason, I'll shoot back. It was a provoked kill. The detective prolly fails or is an idiot.

Offline Jman

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Re: Trouble in Terrorist Town Rules
« Reply #11 on: August 16, 2010, 06:44:26 PM »
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If a detective starts shooting me for no apparent reason, I'll shoot back. It was a provoked kill. The detective prolly fails or is an idiot.


i know... BUT, the bad part is that u cannot do anything about it since it is provoked and if you choose to you lose a hell of a lot of karma :(

Offline Rocket50

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Re: Trouble in Terrorist Town Rules
« Reply #12 on: August 26, 2010, 10:03:08 PM »
+1
There should be rdm as innocent limit and an RDM as detective limit too.

Offline Waffle

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Re: Trouble in Terrorist Town Rules
« Reply #13 on: August 26, 2010, 10:05:12 PM »
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There should be rdm as innocent limit and an RDM as detective limit too.
There already IS one, herpaderp.
6 for innocent before kick, Probably around 3 for detective, depending on the circumstances, for detec.

Offline Devie

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Re: Trouble in Terrorist Town Rules
« Reply #14 on: August 27, 2010, 02:22:01 PM »
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Sooo...I can prop kill right..?


LOL JK.