You guys don't get it.
Okay, theorhetical situation, guise.
There are 5 players, faggot A, faggot B, faggot C, faggot D, and faggot E
Round 1:
All 5 faggots start with 1000 karma.
faggot A kills everyone (INCLUDING ONE TRAITOR) and is knocked down to 200 karma (or whatever)
INNOCENTS WIN! :3
Round 2:
faggot A is detective this time.
faggots B, C, D, and E are all pissed off.
faggot C is traitor, and he is plotting to kill faggot A.
faggot A starts killing people, and noone shoots back... except faggot C.
faggot A kills faggots B and C, after faggots D and E escaped.
INNOCENTS WIN
Round 3:
faggot A is a traitor this time, but he starts with only 150 karma.
At this point, everyone is pissed, including Console
faggot A manages to knife faggot D.
faggots B, C, and E rape faggot A and then teabag him.
Because faggot A didn't team kill anyone, he gains 50 karma. Also, since he killed an innocent, he manages to gain another 100 karma.
faggot A has 300 karma.
INNOCENTS WIN
Round 4:
faggot A only finds a pistol.
faggot A gets butteraped by faggot B, who loses 250 karma because he was innocent xD.
faggot D was traitor, and he buttrapes everyone by claiming that faggot B is a traitor.
TRAITORS WIN.
Oh yeah, and faggot A gets 50 more karma.
Round 5:
faggot A gets lucky!
faggot A accidentally kills the traitor (with his 350 karma, 75% reduced damage combined with 2 sniper headshots).
faggots B, D, and E are pissed off.
INNOCENTS WIN!
TL;DR?
RDMers will gain karma very fast using this system.
They will basically kill at least one traitor if they randomly RDM people with high enough karma.
They will not be attacked while detective unless it's by a traitor... who they'll kill anyway.
They will gain karma for each innocent they kill??? I don't think they should.
--> Basically, if we do this, it will help RDMers kill MORE innocents (and possibly traitors) when they are innocent <--