Support (Read Only) > Suggestions
TTT Bug fix/Dev thread
Deathie:
--- Quote from: Monorail Cat on October 04, 2015, 02:54:52 AM ---I have a request concerning the weapon noises. They are really loud. In maps like Clue, I could be all the way across the map from someone, but the gunshots sound very close to me. It's disorienting (to me, at least) because when you're walking around the middle of maps like that, or other maps, it's very hard to tell where something's happening. I think the range you can hear the sound needs to be reduced a bit.
--- End quote ---
Default FA:S is actually way louder.
Sound volume is already reduced by 1/3'rd.
Deathie:
Will be implementing a new glow/weapon identification method tonight, sometime after coolz comes online and is able to upload some materials to the server.
Modified this weapon and item highlighting workshop addon to work with our weapons.
Should be less intensive than the glow, and now you can also see the stats of a weapon before picking it up.
Cable:
--- Quote from: ホロ on October 04, 2015, 01:20:35 PM ---Will be implementing a new glow/weapon identification method tonight, sometime after coolz comes online and is able to upload some materials to the server.
Modified this weapon and item highlighting workshop addon to work with our weapons.
Should be less intensive than the glow, and now you can also see the stats of a weapon before picking it up.
--- End quote ---
niiice
Deathie:
Small update.
Added weapon highlighting from the above post as an alternative/additional method of weapon previewing.
New console variables are "ihl_enable" and "ihl_lod_max".
"ihl_enable" (0 or 1) enables or disables the weapon highlighting. Might be pretty intensive at high LOD's or on computers with really low VRAM.
"ihl_lod_max" controls the max range of the weapon highlighting. By default, this is 128. Weapons may appear as white for a moment before they load.
As always, you can either tweak them manually through the console, or through the F1 Menu under "Weapon Settings".
I also implemented a tweak to the karma system as discussed here.
If you don't want to read the entire thread, the general idea is that if you're innocent and another innocent shoots you, you can return fire and defend yourself with minimal karma loss. The grace window is 5 seconds, meaning if you do choose to defend yourself, you have to do it quick.
The grace window will extend if the attacker keeps attacking, but if they stop shooting, you might want to stop too. It's meant only as a safety net if you choose to defend yourself.
Seb:
--- Quote from: Deathie on October 05, 2015, 01:40:54 AM ---Small update.
Added weapon highlighting from the above post as an alternative/additional method of weapon previewing.
New console variables are "ihl_enable" and "ihl_lod_max".
"ihl_enable" (0 or 1) enables or disables the weapon highlighting. Might be pretty intensive at high LOD's or on computers with really low VRAM.
"ihl_lod_max" controls the max range of the weapon highlighting. By default, this is 128. Weapons may appear as white for a moment before they load.
As always, you can either tweak them manually through the console, or through the F1 Menu under "Weapon Settings".
I also implemented a tweak to the karma system as discussed here.
If you don't want to read the entire thread, the general idea is that if you're innocent and another innocent shoots you, you can return fire and defend yourself with minimal karma loss. The grace window is 5 seconds, meaning if you do choose to defend yourself, you have to do it quick.
The grace window will extend if the attacker keeps attacking, but if they stop shooting, you might want to stop too. It's meant only as a safety net if you choose to defend yourself.
--- End quote ---
neat
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version