Poll

I only have one server box right now, and I'm not getting more soon, so what should we do?

Run both Fretta and TTT sharing resources
8 (42.1%)
Replace Fretta with TTT
11 (57.9%)

Total Members Voted: 19

Author Topic: Snivys [slightly] modified TTT  (Read 624 times)

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Offline blαh2355

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Re: Snivys [slightly] modified TTT
« Reply #15 on: September 13, 2015, 12:54:04 AM »
+2
EVERYONE. You have to download the weapon mod cuz the server download thing isn't up so here's what you have to download.

http://steamcommunity.com/sharedfiles/filedetails/?id=180507408
http://steamcommunity.com/sharedfiles/filedetails/?id=181283903
http://steamcommunity.com/sharedfiles/filedetails/?id=181656972
http://steamcommunity.com/sharedfiles/filedetails/?id=183139624
http://steamcommunity.com/sharedfiles/filedetails/?id=183140076
http://steamcommunity.com/sharedfiles/filedetails/?id=201027186
http://steamcommunity.com/sharedfiles/filedetails/?id=201027715

Bugs so far:
Gun firerate
Weapon switching (have to double select the weapon to change sometimes)
F1 menu broken, difficult to exit
Traitor weapon menu broken (empty)
Weapon view models dissapearing
No ragdolls
« Last Edit: September 13, 2015, 01:20:21 AM by blαh2355 »



Offline ๖Ϝцzsioᴎ

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Re: Snivys [slightly] modified TTT
« Reply #16 on: September 13, 2015, 01:16:10 AM »
+1
IT'S FUCKING HAPPENINGGGG

Here are some issues and feedback on the server, I'm aware this is a test server and I'm aware this will have issues. Not sure if you know any of these.

- Selecting weapons take 2 tries sometimes

- F1 menu completely broken

- Unable to use T menu

- Viewmodels sometimes break

- Can't one shot headshot :(

- Killing after round isn't a thing :(

- Game thinks that some weapons are pistols and as result guns fire every 2 seconds (i.e M4A1)

- Players disappear after killed

- Harsh Karma systems needs to come back

- Don't know if you plan on adding attachments as drops or you spawn with them.

Thats it.
« Last Edit: September 13, 2015, 01:26:09 AM by ๖Ϝцzsioᴎ »

Offline TehHank

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Re: Snivys [slightly] modified TTT
« Reply #17 on: September 13, 2015, 06:27:24 AM »
0
Looks like we have to Iron some bugs out boissss.


Offline Deathie

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Re: Snivys [slightly] modified TTT
« Reply #18 on: September 13, 2015, 09:42:32 AM »
0
Tested some stuff out with Hank, Fuzion and a couple others on my own server.

Aside from an F1 bug that showed up, everything works like it should.

I'd have to see what errors are showing up server-side on coolz's server before being able to figure out what's causing them on his environment specifically.







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Offline coolzeldad

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Re: Snivys [slightly] modified TTT
« Reply #19 on: September 13, 2015, 12:19:33 PM »
0
updated, won't be on for a few hours, try that out, will be on later to bugfix, logs, etc.
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Offline coolzeldad

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Re: Snivys [slightly] modified TTT
« Reply #20 on: September 13, 2015, 04:33:16 PM »
+1
For everyone watching this thread, I added a poll, please check it out, thanks!

In the mean time, the TTT test server reportedly seems to be operating normally now.
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Spoiler: Moar Imagez (click to show/hide)
pingaz
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Thanks gamefreak!


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Every time you download Garry's Mod illegally, Garry makes a bug.

When people ask me "Plz" because its shorter than "Please" I feel perfectly justified to answer "No" because its shorter than "Yes".

derp herp lerp perp kerp serp zerp - say faiv timez fazt


Offline Deathie

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Re: Snivys [slightly] modified TTT
« Reply #21 on: September 13, 2015, 04:44:03 PM »
0
Just as an added input, the main drawback to running both servers together is that TTT can cause really huge spikes in CPU consumption during round loads when it's trying to spawn all the world entities. This punt is also moderately stronger than standard TTT due to the RNG generation for weapons calculating on the same frame they spawn and having those values assigned to each weapon.

Giving the TTT server exclusivity would be optimal, but running both will probably only be an issue if both Fretta and TTT are populated at the same time.


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Offline Monorail Cat

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Re: Snivys [slightly] modified TTT
« Reply #22 on: September 13, 2015, 06:25:16 PM »
0
I think it would not be good to remove Fretta.  It's been relatively busy, and it's definitely a fun server.  I would hate to see it go after we've put the effort into the deathrun, sniper wars, gamemaster, dodgeball, and stalker maps.


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Re: Snivys [slightly] modified TTT
« Reply #23 on: September 13, 2015, 09:21:03 PM »
0
I think it would not be good to remove Fretta.  It's been relatively busy, and it's definitely a fun server.  I would hate to see it go after we've put the effort into the deathrun, sniper wars, gamemaster, dodgeball, and stalker maps.

If we were to replace fretta, it would probably be only down for a few months, and ttt with these additions would benefit rnds player base no doubt.

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Offline ๖Ϝцzsioᴎ

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Re: Snivys [slightly] modified TTT
« Reply #24 on: September 13, 2015, 10:22:02 PM »
0
I am highly against removing fretta, more servers means more players, more players mean more activity.

Edit: I am highly against keeping the fretta server, sure more servers means more players, but no one wants to play on a server that crashes every day.
« Last Edit: September 23, 2015, 07:44:26 PM by ๖Ϝцzsioᴎ »

Offline Deathie

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Re: Snivys [slightly] modified TTT
« Reply #25 on: September 13, 2015, 10:24:10 PM »
+1
I am highly against removing fretta, more servers means more players, more players mean more activity.

If Coolz is willing to run both of them together, I'd say go for that.

If stability issues arise, THEN maybe it'd be worth revisiting whether or not it's a good idea to run both.

You won't know until you try, you know?


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Offline Tezuni

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Re: Snivys [slightly] modified TTT
« Reply #26 on: September 13, 2015, 11:03:54 PM »
0
I'm back guys.  Tested the new TTT a bit with Hank and company, very nostalgic lol.

Offline Cable

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Re: Snivys [slightly] modified TTT
« Reply #27 on: September 14, 2015, 12:42:42 AM »
0
I'm against removing fretta only because of the maps I made for the various fretta gamemodes. It'd be a shame for them not to get played.
Adding the gamemode to the fretta vote list would be good, possibly allowing players to vote for the same mode twice in a row so people who only want to play ttt for example can have a longer play time before being forced to play a different mode.

also i'd like to say that the custom weapons are very nice.
« Last Edit: September 14, 2015, 12:46:37 AM by Cable »

Offline HideoKojima

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Re: Snivys [slightly] modified TTT
« Reply #28 on: September 14, 2015, 01:52:28 AM »
0
We had 9 people at one point. Was pretty great. It was at midnight too.

It's good to be back. Hope it gets bigger! :D
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Offline TehHank

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Re: Snivys [slightly] modified TTT
« Reply #29 on: September 14, 2015, 03:38:39 AM »
0
I'm pretty sure Coolz said he only had enough Resources to run 1 server at the current moment.

Edit:
Just as an added input, the main drawback to running both servers together is that TTT can cause really huge spikes in CPU consumption during round loads when it's trying to spawn all the world entities. This punt is also moderately stronger than standard TTT due to the RNG generation for weapons calculating on the same frame they spawn and having those values assigned to each weapon.

Giving the TTT server exclusivity would be optimal, but running both will probably only be an issue if both Fretta and TTT are populated at the same time.
« Last Edit: September 14, 2015, 07:23:30 AM by TehHank »