Author Topic: UPDATE THREAD for deathrun_rnd_throbbing  (Read 261 times)

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Offline Monorail Cat

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UPDATE THREAD for deathrun_rnd_throbbing
« on: September 18, 2014, 10:51:38 PM »
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This thread will be dedicated to updates and questions about the W.I.P.


Offline Monorail Cat

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Re: UPDATE THREAD for deathrun_rnd_throbbing
« Reply #1 on: September 18, 2014, 10:52:18 PM »
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Offline Prox

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Re: UPDATE THREAD for deathrun_rnd_throbbing
« Reply #2 on: September 19, 2014, 04:40:02 AM »
+1
I'm assuming that it's not final and you're going to place the trap buttons in a more convenient place, if not then you should definitely do that.
I really don't know how is the first trap going to be like in actual gameplay so I'll be looking forward to testing it before it gets added to the server (assuming you're planning on testing it which I would recommend)
Another suggestion I have is not to make the whole map course to be completely indoors, you should make some places with open sky areas as well, I think it would make the map much more appealing.
Either way, keep up the good work, man.


Offline Monorail Cat

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Re: UPDATE THREAD for deathrun_rnd_throbbing
« Reply #3 on: September 19, 2014, 07:41:27 AM »
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I'm assuming that it's not final and you're going to place the trap buttons in a more convenient place, if not then you should definitely do that.
I really don't know how is the first trap going to be like in actual gameplay so I'll be looking forward to testing it before it gets added to the server (assuming you're planning on testing it which I would recommend)
Another suggestion I have is not to make the whole map course to be completely indoors, you should make some places with open sky areas as well, I think it would make the map much more appealing.
Either way, keep up the good work, man.

Thanks.  And yeah, I forgot to add that the button is also a placeholder.  I am going to get every single mechanic built ready before I go in and texture everything and make it all pretty. 
I also do plan on having at least several rounds of testing.  Deathrun maps are difficult because the traps need to be balanced enough so that the runners have an equal chance of making it through and of dying.  So yes, whenever I get to points that need testing, I'll be sure to ask people for help.
Now, with the skybox, I have also planned on putting that in somewhere.  Not completely sure where, but it will be in, maybe more than once.


Offline Monorail Cat

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Re: UPDATE THREAD for deathrun_rnd_throbbing
« Reply #4 on: September 24, 2014, 03:15:34 PM »
+7


Offline blαh2355

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Re: UPDATE THREAD for deathrun_rnd_throbbing
« Reply #5 on: September 24, 2014, 04:07:18 PM »
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Holy shit that GLaDOS trap is hilarious. Keep it up :D :thumbsup:



Offline coolzeldad

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Re: UPDATE THREAD for deathrun_rnd_throbbing
« Reply #6 on: September 24, 2014, 08:15:01 PM »
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lewkin kewl :)
 ▲
▲▲Big thanks to Marie for this awesome sprite! :3

Spoiler: Moar Imagez (click to show/hide)
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Offline Monorail Cat

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Re: UPDATE THREAD for deathrun_rnd_throbbing
« Reply #7 on: October 01, 2014, 11:11:00 PM »
+4
This sample previews the biggest update I've done content-wise (so far).  5 new traps, a whole new room design, and plans for future development :D

Please give me suggestions and criticism.  It really does help in mapmaking.


deathrun_rnd_throbbing sample 3


Offline coolzeldad

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Re: UPDATE THREAD for deathrun_rnd_throbbing
« Reply #8 on: October 01, 2014, 11:48:12 PM »
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Wow I really like how it's coming along, seems very interesting to play through.

The stairway split is pretty interesting and I think a good idea.
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▲▲Big thanks to Marie for this awesome sprite! :3

Spoiler: Moar Imagez (click to show/hide)
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Thanks Cryptokid!

Thanks gamefreak!


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Every time you download Garry's Mod illegally, Garry makes a bug.

When people ask me "Plz" because its shorter than "Please" I feel perfectly justified to answer "No" because its shorter than "Yes".

derp herp lerp perp kerp serp zerp - say faiv timez fazt


Offline Yellow Killer

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Re: UPDATE THREAD for deathrun_rnd_throbbing
« Reply #9 on: October 02, 2014, 04:09:27 AM »
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Looking good so far.  :thumbsup: Loving the trap as well. My Y Logo would be the perfect decal for my trap.

You can use this:
Spoiler (click to show/hide)

or this for reference:
Spoiler (click to show/hide)
Remember to yellow when I kill you.


Offline Monorail Cat

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Re: UPDATE THREAD for deathrun_rnd_throbbing
« Reply #10 on: October 02, 2014, 02:30:18 PM »
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Looking good so far.  :thumbsup: Loving the trap as well. My Y Logo would be the perfect decal for my trap.

You can use this:
Spoiler (click to show/hide)

or this for reference:
Spoiler (click to show/hide)

I was actually thinking of using your sprite Marie made you, but I can do this instead.  Do you prefer one over the other?


Offline Yellow Killer

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Re: UPDATE THREAD for deathrun_rnd_throbbing
« Reply #11 on: October 02, 2014, 04:47:59 PM »
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I was actually thinking of using your sprite Marie made you, but I can do this instead.  Do you prefer one over the other?
You can use the sprite if you'd like. Actually, give me screenshots of the Y Logo solo, the sprite solo, and the sprite and logo combined, and I'll see what works best.
Remember to yellow when I kill you.


Offline Monorail Cat

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Re: UPDATE THREAD for deathrun_rnd_throbbing
« Reply #12 on: November 11, 2014, 09:05:24 PM »
+1
Hey, sorry that I've not update this recently.  After my graphics card broke, I kinda stopped working on it for a bit, because
1) i did an emergency backup of my critical documents and files onto a removable drive   
2) said drive was my friend's, and we both kept forgetting to let me have the drive back to import the files
3) after the card broke, there was about a week and a half that I did not use a computer at all, because I did not yet know it was the graphics card that broke, not the computer   ::)
4) kinda fell out of making my ksp movie and deathrun map because of that absence 
5) school got insane for the past two weeks   :abuse:
 
Well, I finally got the files imported, and I hope to work on the map again.  However, with finals approaching quickly, it may be a while until the next actual update.  But expect it to have something fun :)


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Re: UPDATE THREAD for deathrun_rnd_throbbing
« Reply #13 on: October 04, 2015, 05:06:47 PM »
+1
I'm back to it, and I hope to completely finish the map within the next week or two, depending on my classes.

https://youtu.be/cS01A7zLVDE
« Last Edit: October 04, 2015, 05:22:54 PM by Monorail Cat »


Offline Tiger Guy

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Re: UPDATE THREAD for deathrun_rnd_throbbing
« Reply #14 on: October 04, 2015, 05:52:16 PM »
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Looking nice. Can't wait to playtest it.
Youtube

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