I'm making a large sandbox map called gm_internationalairport and along the way, I am currently experiencing a problem that is not allowing me to continue to finish the map. The error that is avoiding me to continue to finish my map is called: "Bad leaf ambient for leaf #". With the error I have, this is the result of my map:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\yellowkiller333\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\yellowkiller333\garrysmod\garrysmod\maps\vmf\gm_internationalairport.vmf"
Valve Software - vbsp.exe (Oct 31 2012)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\steamapps\yellowkiller333\garrysmod\garrysmod\maps\vmf\gm_internationalairport.vmf
Can't find surfaceprop asphalt for material FISH/GTAIVTEX/DC_ROADSMOOTH02, using default
Can't find surfaceprop asphalt for material FISH/GTAIVTEX/DC_ROADSMOOTH06, using default
Can't find surfaceprop cloth for material WALLPAPER/TANPANEL01, using default
Can't find surfaceprop sheetrock for material WALLPAPER/BLUE08, using default
Can't find surfaceprop asphalt for material FISH/GTAIVTEX/DC_ROADSMOOTH02B, using default
Can't find surfaceprop asphalt for material FISH/GTAIVTEX/NJ01_FREEWAYBASE, using default
Could not locate gameinfo.txt for Instance Remapping at gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1208 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\yellowkiller333\garrysmod\garrysmod\maps\vmf\gm_internationalairport.prt...Building visibility clusters...
done (0)
Can't load skybox file skybox/painted to build the default cubemap!
Can't load skybox file skybox/painted to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1519329 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 5232 texinfos to 3797
Reduced 151 texdatas to 141 (3962 bytes to 3427)
Writing C:\Program Files (x86)\Steam\steamapps\yellowkiller333\garrysmod\garrysmod\maps\vmf\gm_internationalairport.bsp
7 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\yellowkiller333\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike" -fast "C:\Program Files (x86)\Steam\steamapps\yellowkiller333\garrysmod\garrysmod\maps\vmf\gm_internationalairport"
Valve Software - vvis.exe (Oct 31 2012)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\yellowkiller333\garrysmod\garrysmod\maps\vmf\gm_internationalairport.bsp
reading c:\program files (x86)\steam\steamapps\yellowkiller333\garrysmod\garrysmod\maps\vmf\gm_internationalairport.prt
2499 portalclusters
6849 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
Optimized: 259472 visible clusters (4.95%)
Total clusters visible: 5243895
Average clusters visible: 2098
Building PAS...
Average clusters audible: 2498
visdatasize:1537739 compressed from 1599360
writing c:\program files (x86)\steam\steamapps\yellowkiller333\garrysmod\garrysmod\maps\vmf\gm_internationalairport.bsp
4 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\yellowkiller333\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\yellowkiller333\garrysmod\garrysmod\maps\vmf\gm_internationalairport"
Valve Software - vrad.exe SSE (Oct 31 2012)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\yellowkiller333\garrysmod\garrysmod\maps\vmf\gm_internationalairport.bsp
Setting up ray-trace acceleration structure... Done (4.99 seconds)
18835 faces
8694867 square feet [1252060800.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
18835 patches before subdivision
408107 patches after subdivision
289 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (325)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (557)
transfers 135629120, max 7487
transfer lists: 1034.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(721990, 684273, 609397)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(142188, 125854, 102357)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #3 added RGB(36405, 29883, 22733)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(10720, 8058, 5672)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(3478, 2406, 1575)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #6 added RGB(1212, 776, 472)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(445, 267, 151)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(170, 96, 51)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(67, 36, 18)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(27, 14, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
Bounce #11 added RGB(11, 5, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
Bounce #12 added RGB(5, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #13 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (4)
Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.2665 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...Bad leaf ambient for leaf 6
Bad leaf ambient for leaf 11
Bad leaf ambient for leaf 15
Bad leaf ambient for leaf 20
Bad leaf ambient for leaf 24
Bad leaf ambient for leaf 25
Bad leaf ambient for leaf 26
Bad leaf ambient for leaf 28
Bad leaf ambient for leaf 30
Bad leaf ambient for leaf 31
Bad leaf ambient for leaf 34
Bad leaf ambient for leaf 35
Bad leaf ambient for leaf 37
Bad leaf ambient for leaf 39
Bad leaf ambient for leaf 43
Bad leaf ambient for leaf 46
Bad leaf ambient for leaf 49
Bad leaf ambient for leaf 52
Bad leaf ambient for leaf 54
Bad leaf ambient for leaf 55
Bad leaf ambient for leaf 60
Bad leaf ambient for leaf 62
Bad leaf ambient for leaf 66
Bad leaf ambient for leaf 68
Bad leaf ambient for leaf 69
Bad leaf ambient for leaf 73
Bad leaf ambient for leaf 76
Bad leaf ambient for leaf 79
Bad leaf ambient for leaf 80
*The list goes on and on. - Yellow Killer*
done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 114/1024 5472/49152 (11.1%)
brushes 4294/8192 51528/98304 (52.4%)
brushsides 29570/65536 236560/524288 (45.1%)
planes 8472/65536 169440/1310720 (12.9%)
vertexes 29101/65536 349212/786432 (44.4%)
nodes 6649/65536 212768/2097152 (10.1%)
texinfos 3797/12288 273384/884736 (30.9%)
texdata 141/2048 4512/65536 ( 6.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 18835/65536 1054760/3670016 (28.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 10387/65536 581672/3670016 (15.8%)
leaves 6764/65536 216448/2097152 (10.3%)
leaffaces 22020/65536 44040/131072 (33.6%)
leafbrushes 8790/65536 17580/131072 (13.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 129399/512000 517596/2048000 (25.3%)
edges 79696/256000 318784/1024000 (31.1%)
LDR worldlights 289/8192 25432/720896 ( 3.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 1749/32768 17490/327680 ( 5.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 31371/65536 62742/131072 (47.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 354/512 124608/180224 (69.1%)
LDR lightdata [variable] 19691940/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1537739/16777216 ( 9.2%)
entdata [variable] 167719/393216 (42.7%)
LDR ambient table 6764/65536 27056/262144 (10.3%)
HDR ambient table 6764/65536 27056/262144 (10.3%)
LDR leaf ambient 0/65536 0/1835008 ( 0.0%)
HDR leaf ambient 6764/65536 189392/1835008 (10.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/66266 ( 0.0%)
pakfile [variable] 2919/0 ( 0.0%)
physics [variable] 1519329/4194304 (36.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 50419
Writing c:\program files (x86)\steam\steamapps\yellowkiller333\garrysmod\garrysmod\maps\vmf\gm_internationalairport.bsp
15 minutes, 16 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\yellowkiller333\garrysmod\garrysmod\maps\vmf\gm_internationalairport.bsp" "c:\program files (x86)\steam\steamapps\yellowkiller333\garrysmod\garrysmod\maps\gm_internationalairport.bsp"
I don't know if there is an invisible limit that I'm aware of, but I want to get rid of this error. I tried using Interlopers.net but it didn't help that much. If you want to check out the .vmf to find the issue in the map, send me a message on Steam and I'll send you the .vmf.(There will be some missing materials, and models since I'm using custom content in map.)