UPDATED 07/13/13Since coolz is busy at improving the servers and shits, Let's put this aside as our future reference as they finish their projects but I'm still going to continue updating this mainly for discussions. Also since I'm busy at school, You guys suggest more so we can organize themLike what the title says, How about we modify the ZS 3.0 to like 2.0. Let's begin with on what they implemented in 3.0
Implemented Stuff inn 3.0, If you haven't played the New ZS: ( What I noticed, if I missed something please do tell )
- You can rotate a prop without having a hard time smashing your prop in the wall just to rotate it.( By Pressing ALT and rotate it with your mouse )
- You can Phase/Ghost through Nailed props, So no more cading someone out. ( By pressing Z or your Suit Zoom button )
- You can freeze your prop ( By pressing Shift )
- You can Unnail using your Carp Hammer
- You can't nail closely to another nail
- Multiple Nails in one prop doesn't increase the HP of the prop or the toughness of the prop.
- You can't nail almost destroy props but you can still use them as cade or something like that.
- You cannot skycade anymore ( Since if the prop is really close to the ceiling or the upper part of skybox, It'll damage 3 HP/s )
- Aegis Barricade Kit needs a flat wall to deploy the plank, also the plank HP is nerfed for some reason in the new ZS. ( It would be good if this thing gets buffed )
- You can choose your startout gun and melee and shits.
- The Hitboxes for Zombie, Headcrabs and Humans isn't that shitty anymore
- You can choose perks worth of points. ( Like Surgeon, etc )
- Has Healing Kits ( The weapon one )
- Arsenal Crate ( You can buy guns and shits if you have enough points killing or Hitting zombies )
- Resupply Crate ( The Portable version of Resupply crate which gives you 1 clip of what gun you're holding, and has cooldown of 1 minute each person I think )
- Portable Turrets ( Instead of gunning down zombies in his sight, it has red laser as his detector or w/e )
- You can choose Negative Perks in exchange of Starting Points.
- Zombies can hit one or more person without locking your crosshair directly to the Humans.
- Headcrabs can fit in through little holes.
- Boss Zombies ( Nightmare - A Powerful Zombie that damages more than Poison Zombie, Pukepuss - Throws Flesh like a Poison Zombie but more range and more flesh, Tickle Monster - Can hit you in long distance and slow you, Shade - Can throw props at you, and Bonemesh - throws Flesh Bombs )
- Fast Zombies can't turn while pouncing/flying
- Fast zombies can't move for a short time when he's about to pounce or w/e you call it
- Fast Zombies can move slowly while attacking. ( Should be nerfed since Fast zombie can still chase human and hit them like bitch )
- You gain 2 points if you haven't got damaged by zombies.
- Objective/Survival map works better
- If you buy or use someone's Arsenal or Resupply Crate, they gain 1 point.
- A lot of Guns
- Your speed decreases as you get damaged or low HP
- You can spawn in a zombie with a reasonable distance to the human
- As a redeemer, You can spawn with Dual Elites ( Which is pretty powerful but takes long to reload ) and a knife
- You can give ammo, nails and other shits to other ( By Pressing Alt while facing on someone )
- Starting Zombie is based on how close are you on the Zombie Spawn
- Zombie Resistance: The more zombie you're with, The less damage you get. Zombie Boss gives up to Orange Resistance Level
and many more
The New Complete ZS 3.0 Weapons:
Pistol Tier:
'Owens' Handun = Low damage from afar but High damage in close combat
'Battleaxe' Handgun = High damage but low accuracy
'Peashooter' Handgun = has fairly damage and high accuracy
'Zombie Drill' Desert Eagle = Strong Knockback
'Crossfire' Glock = Still the same
'Riccochet' Magnum = Bullets will bounce off the wall then deals extra damage
[NEW] 'Eraser' Tactical Pistol = Damage increases while current ammo deacresing
Submachine Gun Tier:
'Tosser' SMG = The Starter SMG
'Sprayer' Uzi 9mm = No special description
'Shredder' SMG = Has average Damage, Firing Speed, Accuracy and Recoil
'Bullet Storm' SMG = Fastest Firing rate among the SMGs but low damage and high recoil
'Silencer' SMG = No Special description
'Reaper' UMP = Highest Damage among the SMGs but high recoil, low firing rate
Shotgun Tier:
'Blaster' Shotgun = The Starter Shotgun, which is shitty
'Ender' Automatic Shotgun = As the name said, it's an auto shotgun with fair damage and medium-fast firing speed.
Boom Stick = Can barrel up to 4 bullets, the more bullets, the more the damage and Knockback.
'Sweeper' Shotgun = Still the same
Assault Rifle Tier:
'Crackler' Assault Rifle = The Starter AR
[NEW] 'Akbar' Assault Rifle = Can be bought with 75 points, has fair damage, firing speed, recoil and accuracy
'Stalker' Assault Rifle = Can lower your presence and Zombies can't see your "presence" far away from them.
'Inferno' Assault Rifle = Has Zoom attachment
'Adonis' Pulse Rifle = The powerful gun in the game. Has High Damge, Medium-High Firing Speed ( Haven't tried this gun yet lol )
Sniper Rifle Tier:
'Stubber' Rifle = The Starter Sniper Rifle
'Annable' Rifle = Bullet spreads when it touches the surface ( Only once ), it doesn't spread when it hits a zombie.
'Impaler' Crossbow = Let's consider this as a Sniper Rifle
'Tiny' Slug Rifle = Can Headshot 1 hit any zombies ( Haven't tried on Zombie Boss yet )
Melee Weapons:
Axe
Crowbar = Can 1 hit headcrabs
Stun Baton = Can slow?/blind? Zombies on hit
Knife
Shovel = Does high damage on resting zombies
Sledge Hammer
Cooking Pot
Lamp
Keyboard
Saw Axe / Axe Saw = A secret Melee weapon that can be made with Axe and a Saw
Mega Smasher = A secret melee weapon that can be made with Sledge Hammer and ? / Solemn Vow prop thingy
Tools:
Arsenal Crate = Where you can buy weapons in exchange of points
Ressupply Crate = Where you can get 1 Clip of the current weapon you're holding and has Cooldown
Infrared Gun Turret = A laser pointer turret that uses SMG ammo, can be commandeer/Manual mode
'Aegis' Barricade Kit = A barricade kit where you can put planks on FLAT surfaces
Medkit
Other:
Grenade
Detonation Pack = Also known as Remote Bomb or something like that, you can use this to kill yourself and the zombies.
After spending my last days of summer on ZS I've seen zombies always win because:
- Some retards going outside the cade and try to get more points, then get stuck on the cade while Phasing through because zombies is hitting them
- Stacking of Nightmare and other Bosses
- Pile of shit cade
- No one bought an Arsenal crate
- No one bought Carpenter's Hammer
- Retarded map
- Can't shoot through the cade
and other reasons that I haven't encountered
Since some of you doesn't want the New ZS and the Old ZS. Let's try to make a modified 3.0
Suggestion Number 1:
Let's start with the point/kill system, but I guess we'll use Point system instead of Kill since everyone wants to have assist point because someone just stole your kill. The Point system depends on how much damage you dealt in the zombie, it is also sometimes glitchy and gives you 1 point because someone assisted.
Normal Zombies gives you 5 points without someone's help or getting up again, and a Normal Headcrab gives you 2 points, if the old ZS Tier 1 upgrades needs 5 kills on it, lets say you need to earn 25 points for Tier 1 Upgrade, 50 Points for Tier 2 Upgrade and so on. ( This is only an Example )
Suggestion Number 2:
Let's make the Starting Zombies as random since Starting Zombies are picked on how close are you on the Zombie Spawn
Suggestion Number 3:
Edit the Arsenal crate, Let's remove all the guns and the ammo on the Arsenal crate and keep the Other stuff like Nails, Infrared Turret, Medical Kit Power, etc.
Problem 1 on ZS that can be solve:
Players doesn't join if the server doesn't have any or low number of players.
=Solution: If you want to populate zs, Join the server and wait for players ( As coolz said to me if I want players to join ZS, just go afk until someone joins. )
Problem 2 on New ZS that can be solve:
Since there's a 100% of zombie winning by STACKING OF ZOMBIE BOSSES.
=Solution: Let's say there's a specific wave for a Zombie Boss to spawn. Example, Wave 2 spawn a zombie boss, Wave 3 can spawn a boss but cannot spawn another boss if there is a current boss living and just waiting for a stack and so on. ( Maybe Zombies can stack a boss in Wave 5 ONLY )
(If we're removing the zombie boss, ignore this )
To be Continued next week