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No. It will reduce time for strategy and tactics. Setting traps with C4 is more entertaining than a gunfight (for T's at least)
I'd actually want less rounds... lol well on every map that isn't Clue, Lost Temple, and a few other of my favorites. Those maps should have like 10 rounds.
>says all the bad overplayed mapsI give up on life.
drop all your classes and pursue your real dreams in dancing.
What I think he is saying is this: The amount of map time, if every round dragged on ridiculously - is far longer than the total amount of time all the combined rounds before a map change occurs will ever reach, so reduce that, and allocate in enough additional rounds to round it out so the time before a forced change, the amount of rounds, is more proportionate to the average amount of time the rounds take.
exactly what i mean
Ok. But what do you propose shortnening it too? It doesn't even adress the greater issue of the one or two rounds that end up dragging the time limit to its end.