.:`=-~rANdOm~`-=:. Game Servers
Support (Read Only) => Suggestions => Topic started by: whagman on October 07, 2012, 07:36:24 PM
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i was wondering if like the ttt server could have more rounds on a map, but less time, reduced to like an hour or something?
just a thought.
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...why do you want this?
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with the possibility of more rounds, but not making maps take forever jah feel
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No. It will reduce time for strategy and tactics. Setting traps with C4 is more entertaining than a gunfight (for T's at least)
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No. It will reduce time for strategy and tactics. Setting traps with C4 is more entertaining than a gunfight (for T's at least)
not reduced round time, but reduced map time. the rounds will all be the same, just more per map, and less total map time. so the map timer count down actually does something.
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I'd actually want less rounds... lol well on every map that isn't Clue, Lost Temple, and a few other of my favorites. Those maps should have like 10 rounds.
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I like the amount of rounds currently. Doesn't make a map too much of a drag.
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I'd actually want less rounds... lol well on every map that isn't Clue, Lost Temple, and a few other of my favorites. Those maps should have like 10 rounds.
>says all the bad overplayed maps
I give up on life.
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>says all the bad overplayed maps
I give up on life.
>someone likes maps you dont like
>you give up on life for the 234th time in your life
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>says all the bad overplayed maps
I give up on life.
drop all your classes and pursue your real dreams in dancing.
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drop all your classes and pursue your real dreams in dancing.
(http://img856.imageshack.us/img856/9929/1307839860865.png)
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What I think he is saying is this: The amount of map time, if every round dragged on ridiculously - is far longer than the total amount of time all the combined rounds before a map change occurs will ever reach, so reduce that, and allocate in enough additional rounds to round it out so the time before a forced change, the amount of rounds, is more proportionate to the average amount of time the rounds take.
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What I think he is saying is this: The amount of map time, if every round dragged on ridiculously - is far longer than the total amount of time all the combined rounds before a map change occurs will ever reach, so reduce that, and allocate in enough additional rounds to round it out so the time before a forced change, the amount of rounds, is more proportionate to the average amount of time the rounds take.
exactly what i mean
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exactly what i mean
Ok. But what do you propose shortening it too?
It doesn't even address the greater issue of the one or two rounds that end up dragging the time limit to its end.
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Ok. But what do you propose shortnening it too?
It doesn't even adress the greater issue of the one or two rounds that end up dragging the time limit to its end.
I'm not sure, maybe an hour? ive seen some servers have it at an hour with 8 rounds, and it only goes over the time limit when either T's are time wasting, camping, or they just strait up don't know what they are doing.