As the title states, I suggest that a human weapon damage modifier should be implemented to balance out the gameplay. It will only take effect after Wave 3 so humans can spawn in on time. It basically works by reducing the amount of damage a human does anywhere from 0%(humans deal full damage) to 40%(humans deal 60% damage). The server checks to see how many humans are alive and compares it to the number of zombies.
Criterion:
When there are 4 or less zombies, humans deal 100% damage.
With every additional zombie, the amount of damage humans can deal decreases in increments of <discuss> until half-life.
At half-life where humans==zombies, humans deal 80% damage (inbetween 100% and 60%).
When humans reach 4 or less members, they deal the minimal amount of only 60% damage.
Pros:
-gives zombies an advantage when humans start getting picked off
-pressures humans into rallying together, protect afks, create a barricade, <list teamwork traits here>, etc.
-becomes very difficult for humans when only 4 or less are left
-since sky cades are against the law, this will force humans to be more strategic and cade properly
-if people swim in large bodies of water when no VIPS are around, this could help out a lot
-nerfs the last human if he does not run around like a baboon
-(?) reduces knockback (should be tested if damage dealt affects knockback)
Cons:
-people on the human team can suicide and become zombie, leaving the humans at a disadvantage (could lead a whole mass of people into committing suicide to get a map over with)
-maps with ammocrates will be unaffected
-tking will take a hard hit on the humans
I'm uncertain of the mechanics of how this can be coded and how long it may take but this could be a good start to re-vamping the old zs. Sorry for the redundant vocabulary but please, post suggestions, opinions, pros/cons, about this. Winning as human is easy and I think this idea could change that completely.