Author Topic: zs_fear_maze *ACTIVE TESTING*  (Read 304 times)

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Offline ○ Μαρία ○

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Re: zs_fear_maze
« Reply #15 on: August 06, 2012, 09:27:15 AM »
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Ok everyone, Start giving ideas for things to scare people with.

Keep them simple. Don't suggest something like having slenderman follow you throughout the maze or shit like that. Just simple, easy to do things.
'I would suggest not making things too scary, since not all people would appreciate that. :\
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Re: zs_fear_maze
« Reply #16 on: August 06, 2012, 09:43:40 AM »
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Cable, I have this pretty scary model that if animated right and textured right could scare the living shit out of someone.
Could I join in making this fabulous map?
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Offline Ἆxule

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Re: zs_fear_maze
« Reply #17 on: August 06, 2012, 02:13:04 PM »
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Cable, I have this pretty scary model that if animated right and textured right could scare the living shit out of someone.
Could I join in making this fabulous map?

I think Cables more of a solo kind of guy

Offline Cable

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Re: zs_fear_maze
« Reply #18 on: August 06, 2012, 07:09:34 PM »
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'I would suggest not making things too scary, since not all people would appreciate that. :\
I will now implement little feet that crawl out of mouse holes and attack you.
They will also leave a trail of pus and filth.

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Re: zs_fear_maze
« Reply #19 on: August 06, 2012, 07:09:56 PM »
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I will now implement little feet that crawl out of mouse holes and attack you.

Now why would you do that. ;_;
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Offline Doctor Who

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Re: zs_fear_maze
« Reply #20 on: August 06, 2012, 07:24:03 PM »
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How about an obvious giant ass hammer model trap placed on the ground along with a trigger that activates when the player approaches it, right as the trap is activated it goes through the player like a ghost

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Offline Cable

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Re: zs_fear_maze *ACTIVE TESTING*
« Reply #21 on: August 06, 2012, 08:26:43 PM »
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bumping

Offline Juan_Ambriz

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Re: zs_fear_maze
« Reply #22 on: August 06, 2012, 08:47:30 PM »
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I will now implement little feet that crawl out of mouse holes and attack you.
They will also leave a trail of pus and filth.

Lol Mr Franklin actually told me to do something like this when I was working on Juans_House a long time ago, except he said to make it with a baby

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Re: zs_fear_maze *ACTIVE TESTING*
« Reply #23 on: August 07, 2012, 06:52:42 AM »
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bumping

I really like how you redubbed the first tower with planks and frames. It's going to look awesome with lighting.
The maze itself isn't too confusing as long as you run towards the first tower.

And the first ramps for the small tower are still the 1-inch thick brushes instead of planks unless you intended this. Disable showadows for your prop_dynamic_overrides for your windows because their dynamic shadow stretches over the walls of the tower.
« Last Edit: August 07, 2012, 07:49:10 AM by Alkaline »
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Re: zs_fear_maze *ACTIVE TESTING*
« Reply #24 on: August 07, 2012, 06:54:56 AM »
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I really like how you redubbed the first tower with planks and frames. It's going to look awesome with lighting.
The maze itself isn't too confusing as long as you run towards the first tower.

And the first ramps for the small tower are still the 1-inch thick brushes instead of planks unless you intended this. Disable showdows for your prop_dynamic_overrides for your windows because their dynamic shadow stretches over the walls of the tower.

Thanks for checking it out. I'll fix those windows.
Any ideas on the scary traps?

Offline Alkaline

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Re: zs_fear_maze *ACTIVE TESTING*
« Reply #25 on: August 07, 2012, 08:07:02 AM »
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I forgot to post this after I played the map but:



Make a brush like the one above textured with the tools/skip texture . Be sure that the bottom of the brush touches the top of the walls of the maze. Then texture the bottom of the brush with the tools/hint texture . By doing this, anyone inside of the maze below the hint plane will not be able to see anyone else that is below the hint plane if they are not in their visleaf.

And to disable it so you can work, open the Auto tab in visgroups and uncheck Skip. Just be sure to check it off again when done or it won't compile it.



Thanks for checking it out. I'll fix those windows.
Any ideas on the scary traps?

I'm not too sure what you could add for scares. I think the humans will be more focused on zombies trying to goomba stomp and finishing the maze.
A Man named William Reed's last living testament says that he is going to read his own will.

Will Reed's will will read "Will Reed will read Will Reed's will"

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Re: zs_fear_maze *ACTIVE TESTING*
« Reply #26 on: August 07, 2012, 11:17:36 AM »
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Atleast make the atmosphere creepy than just having jump scares or traps.

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Re: zs_fear_maze *ACTIVE TESTING*
« Reply #27 on: August 07, 2012, 06:28:30 PM »
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Atleast make the atmosphere creepy than just having jump scares or traps.
Well of course, that's been the plan all along. What kind of mapper do you think I am?

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Re: zs_fear_maze *ACTIVE TESTING*
« Reply #28 on: August 10, 2012, 03:09:26 AM »
+2

Offline Lazer Blade

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Re: zs_fear_maze *ACTIVE TESTING*
« Reply #29 on: August 10, 2012, 05:43:24 AM »
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Maze Time lapse

Wow this looks amazing can't wait to play it :o