Author Topic: zs_fear_maze *ACTIVE TESTING*  (Read 304 times)

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Offline Cable

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zs_fear_maze *ACTIVE TESTING*
« on: August 06, 2012, 12:15:03 AM »
+6
Here is a dl of the map. I nowhere near complete, but I want people to test the maze. I honestly think its wayyy to hard.
When you load the map, just noclip to one of the corners and start there.
http://www.mediafire.com/?ii7z0jv1oplzf21

Some of you are going to love me for making this, others will hate me.

zs_fear_maze is zs_fear_tower mixed with zs_maze_v2.

I've made new and improved versions of both towers, and the maze is now bigger and more difficult.
and as the name suggests, this maze will actually be scary. This includes jump scares, sounds, etc etc. You will probably need to change your pants eventually.
The objective is to make the map fun, yet fair.

I'm still working on the map, and its going to be a few days before I can get it finished.

Maze Time lapse

Here is a little teaser:


So in the meantime, tell me things that you would like to see improved/included in the finished product.
« Last Edit: August 10, 2012, 03:09:13 AM by Cable »

Offline The Ghost Of Anony Mouse

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Re: zs_fear_maze
« Reply #1 on: August 06, 2012, 12:17:23 AM »
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nop, no cheap scares

Offline Lavenchie

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Re: zs_fear_maze
« Reply #2 on: August 06, 2012, 12:17:53 AM »
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Instead of posting the old fear tower, why not make another one with different obstacle making it unfamiliar to players and making a challenge.
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Offline Cable

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Re: zs_fear_maze
« Reply #3 on: August 06, 2012, 12:19:29 AM »
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Instead of posting the old fear tower, why not make another one with different obstacle making it unfamiliar to players and making a challenge.
The tower is a little different, but the main parts of it are the same. It is completely remade, but the obstacles on it are pretty much the same.

Offline Juan_Ambriz

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Re: zs_fear_maze
« Reply #4 on: August 06, 2012, 01:14:55 AM »
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I'm interested on to how you are going to make the jump scares, I wanna make a Scary mansion or something with popups and stuff being thrown at you.

THANKS CRYPTO BB



Offline The Ghost Of Anony Mouse

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Re: zs_fear_maze
« Reply #5 on: August 06, 2012, 01:22:32 AM »
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I'm interested on to how you are going to make the jump scares, I wanna make a Scary mansion or something with popups and stuff being thrown at you.

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Offline Ἆxule

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Re: zs_fear_maze
« Reply #6 on: August 06, 2012, 01:24:05 AM »
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Put a slenderman around a corner.

Also, Lost Woods theme again please

Offline Lavenchie

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Re: zs_fear_maze
« Reply #7 on: August 06, 2012, 01:46:41 AM »
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Put a slenderman around a corner.


Ohgodthis, make it a death trap where his tentacles stab you.
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Offline The Ghost Of Anony Mouse

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Re: zs_fear_maze
« Reply #8 on: August 06, 2012, 01:51:19 AM »
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Ohgodthis, make it a death trap where his tentacles stab you.

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Offline Cable

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Re: zs_fear_maze
« Reply #9 on: August 06, 2012, 03:30:57 AM »
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I'm almost afraid that I'm making the maze too hard...

Offline jimonions

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Re: zs_fear_maze
« Reply #10 on: August 06, 2012, 03:45:55 AM »
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zs_mear_faze

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Offline This Toast

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Re: zs_fear_maze
« Reply #11 on: August 06, 2012, 04:13:50 AM »
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I like it. I love pissing myself. 100% support here, Cable.
MY NAME IS THIS TOAST. I KICK ASS.


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Offline Alkaline

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Re: zs_fear_maze
« Reply #12 on: August 06, 2012, 05:30:51 AM »
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This may require you to tweak the layout a bit but you should add some random gates that block the survivors and force them to go a different path.

The gates could be textured the exact same as the walls of the maze or something else. Make them as func_doors and make their spawn position to start as closed so that they start off blocking everything. By doing this, the func_doors will have the correct lighting on them rather than being pitch black.

THEN, put a logic_auto somewhere on your map and make it fire the output ( OnMapSpawn -> door_* -> Open ). This will open all of the func_doors on your map if their prefix is "door_". Now all your doors are open and ready for you to start randomly picking.

THEN, make a logic_case for a group of 2 or 4 doors as it will pick only ONE of them. In the logic_case, set the outputs of case01, case02, case03, etc. to open a single door.
For example, in the logic_case outputs, ( OnCase02 -> door_02 -> Open ). Now go back to the logic_auto you made and for its outputs, make it fire to each of the logic cases. So for the outputs of the logic_auto, ( OnMapSpawn -> logicauto_01 -> PickRandom ) and then for the rest of the logic_cases you made.

Sorry if this appears confusing but it could really help take out the linear aspect of the map. Contact me on Skype if you want help with this.

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Offline Cable

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Re: zs_fear_maze
« Reply #13 on: August 06, 2012, 05:56:50 AM »
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Ok everyone, Start giving ideas for things to scare people with.

Keep them simple. Don't suggest something like having slenderman follow you throughout the maze or shit like that. Just simple, easy to do things.

Offline JIGSAW

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Re: zs_fear_maze
« Reply #14 on: August 06, 2012, 07:27:48 AM »
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how about having a rag-doll just fly out while walking down a hall at a certain part of the maze with a certain noise using the "triggeronce" and the "phys explosion" then set the rag-doll at a certain position so when the player walks through the trigger the rag-doll will fly out in front of him. (Simple)