Author Topic: zs_dead_Village_V2 COMPLETE  (Read 312 times)

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Offline Juan_Ambriz

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zs_dead_Village_V2 COMPLETE
« on: July 12, 2012, 09:30:14 PM »
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~Current Complete Versions~

ZS Version 2 - https://dl.dropbox.com/u/55151124/zs_Dead_Village_V2.bsp
TTT Version 1- https://dl.dropbox.com/u/55151124/TTT_Kakariko_Village.zip

Alright with the comeback of Coolz, and his amazing servers. i was thinking about Juans_House and Doom and thinking if i should "try" to fix them.. But i decided i shouldnt lol at least not now.
So i was thinking, What map should i make for the comeback then? I thought of Mario nope, Pokemon? Nope.

Then i though Legend Of Zelda!!!

I found a REALLY well made map that was last edited 6 years ago, im not sure if the creator will reply but here is the original map
http://gamebanana.com/maps/14670
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

COMPLETION STATUS

Version 1 ~Zombie Survival

Design Of Map= Complete 100%

Human Spawn= Complete 100%

Props= 100%

Music= 100%

Screenshots of V1
Spoiler (click to show/hide)
Download link Of V1

http://filesmelt.com/dl/ZS_Dead_Village.bsp
------------------------------------------------------------
Version 1 ~TTT VERSION

Change if Mood/ambients/Skybox=100%
Weapons=100%%
Spawns=100%
Traitor Room (oh god it's gonna be fun)=100%

Screenshots

~Download Link~

https://dl.dropbox.com/u/55151124/TTT_Kakariko_Village.zip
-------------------------------------------------------------------
Version 2 -ZOMBIE SURVIVAL

Change fog Color=100%

Remove unnecessary blocks/textures=100%

More variety of Props=90%

Change of Mood=90%
Ex. Making it darker, more blood, lights flickering. Lightning


Remove the many Human advantages=100% (Still debating whether or not to do this.)
Download Link
https://dl.dropbox.com/u/55151124/zs_Dead_Village_V2.bsp
------------------------------------------------------------------

Im hoping this wont be a failure like my other maps and at least decent...

Thanks, any Positive or negative feedback welcome :)

P.s. i might also make it a TTT map

ZOMBIE SURVIVAL DOWNLOAD LINK

http://filesmelt.com/dl/ZS_Dead_Village.bsp

TTT DOWNLOAD LINK

~Coming Soon~
« Last Edit: August 06, 2012, 01:49:46 PM by Juan_Ambriz »

THANKS CRYPTO BB



Offline Seb

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Re: ZS_Dead_Village
« Reply #1 on: July 12, 2012, 10:11:25 PM »
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What the fuck is it with all the LoZ lately?

looks nice?
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Offline Alkaline

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Re: ZS_Dead_Village
« Reply #2 on: July 13, 2012, 07:42:16 AM »
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That looks like a great candidate for ZS and TTT, but could you use a different skybox texture? It has shown up in a lot of recent maps. May I suggest that you make a night version for ZS and change the fog color so it matches the skybox you will use. As for the TTT version, you should remove the fog completely (or change the fog density to 0.7) unless it causes framerate lag.
A Man named William Reed's last living testament says that he is going to read his own will.

Will Reed's will will read "Will Reed will read Will Reed's will"

Offline Juan_Ambriz

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Re: ZS_Dead_Village
« Reply #3 on: July 13, 2012, 09:15:09 AM »
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That looks like a great candidate for ZS and TTT, but could you use a different skybox texture? It has shown up in a lot of recent maps. May I suggest that you make a night version for ZS and change the fog color so it matches the skybox you will use. As for the TTT version, you should remove the fog completely (or change the fog density to 0.7) unless it causes framerate lag.

XD I know someone would get tired of the skybox, yeah I was actually planning on looking for another, and alright I was going to make the TTT Version like late afternoon, and alright I'll see what I can do about the fog

Thanks :)

THANKS CRYPTO BB



Offline Lavenchie

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Re: ZS_Dead_Village
« Reply #4 on: July 13, 2012, 09:17:50 AM »
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Everything looks nice in my opinion, can't wait to play on it.
Thanks Marie
Thanks Crypto!

Offline Juan_Ambriz

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Re: ZS_Dead_Village
« Reply #5 on: July 19, 2012, 10:18:43 PM »
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Tested the map with Deacon, requires a few more props and pakrat then it should be done.
Also will update with a download link soon :D

THANKS CRYPTO BB



Offline Deacon

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Re: ZS_Dead_Village
« Reply #6 on: July 19, 2012, 10:44:37 PM »
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Tested the map with Deacon, requires a few more props and pakrat then it should be done.
Also will update with a download link soon :D


and our secret? has it been implemented?

Offline Ἆxule

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Re: ZS_Dead_Village
« Reply #7 on: July 19, 2012, 10:57:48 PM »
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All of my want and more

Offline The Ghost Of Anony Mouse

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Re: ZS_Dead_Village
« Reply #8 on: July 19, 2012, 10:59:11 PM »
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make the sky a black bluish color along with some white dots and a moon

Offline Juan_Ambriz

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Re: ZS_Dead_Village
« Reply #9 on: July 19, 2012, 11:10:37 PM »
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and our secret? has it been implemented?
Hahaha no I'm going to figure out tonight how to make it and tomorrow I'll do it, add props and release it :> then work on the TTT version

THANKS CRYPTO BB



Offline Cake Faice

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Re: ZS_Dead_Village [V1 Released!]
« Reply #10 on: July 20, 2012, 08:51:10 PM »
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I actually don't have any criticism for the map so far. I like it. Just the only thing I could maybe use is to turn the cading spots a bit more...creeper.

Offline Alkaline

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Re: ZS_Dead_Village [V1 Released!]
« Reply #11 on: July 20, 2012, 10:23:11 PM »
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Please change the fog color to match the skybox. In this case it will be the deep blue/black.

And please remove all of the health stations, ammo crates, and weapons. Honestly.
A Man named William Reed's last living testament says that he is going to read his own will.

Will Reed's will will read "Will Reed will read Will Reed's will"

Offline Deacon

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Re: ZS_Dead_Village [V1 Released!]
« Reply #12 on: July 20, 2012, 10:33:18 PM »
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Please change the fog color to match the skybox. In this case it will be the deep blue/black.

And please remove all of the health stations, ammo crates, and weapons. Honestly.

why

Offline Alkaline

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Re: ZS_Dead_Village [V1 Released!]
« Reply #13 on: July 20, 2012, 10:36:56 PM »
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why
Because the map is just as fun when the humans are at disadvantage and actually have a challenge.
A Man named William Reed's last living testament says that he is going to read his own will.

Will Reed's will will read "Will Reed will read Will Reed's will"

Offline Deacon

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Re: ZS_Dead_Village [V1 Released!]
« Reply #14 on: July 20, 2012, 10:40:10 PM »
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Because the map is just as fun when the humans are at disadvantage and actually have a challenge.

like they won't all die anyway