Author Topic: zs_dead_Village_V2 COMPLETE  (Read 308 times)

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Offline Alkaline

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Re: ZS_Dead_Village [V1 Released!]
« Reply #15 on: July 20, 2012, 10:51:52 PM »
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like they won't all die anyway
Of course people will die.

Instead of being cheap and adding guns and other excessive advantages, why not play the game as the creator intended?
And if the game gets so boring that you have to add advantages, why play?

Pretty ironic opinion since I put secrets in my maps, but I haven't released a map in about a year and I don't plan on adding any advantages.
A Man named William Reed's last living testament says that he is going to read his own will.

Will Reed's will will read "Will Reed will read Will Reed's will"

Offline Ἆxule

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Re: ZS_Dead_Village [V1 Released!]
« Reply #16 on: July 20, 2012, 11:31:48 PM »
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I think it's pretty cool because it's from OoC

Offline The Ghost Of Anony Mouse

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Re: ZS_Dead_Village [V1 Released!]
« Reply #17 on: July 21, 2012, 12:34:52 AM »
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new skybox so the map doesnt look like it's on an asteroid drifting through space?

Offline kurtis_13_1994

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Re: ZS_Dead_Village [V1 Released!]
« Reply #18 on: July 21, 2012, 06:04:56 AM »
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Make smaller doorways in some of the building and add more props but other then that it looks good.


Offline Juan_Ambriz

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Re: ZS(TTT)_Dead_Village TTT COMPLETE!
« Reply #19 on: July 22, 2012, 11:50:23 AM »
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Updated OP TTT Version is now complete and ready for the server.

TTT
https://dl.dropbox.com/u/55151124/TTT_Kakariko_Village.zip

THANKS CRYPTO BB



Offline coolzeldad

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Re: ZS(TTT)_Dead_Village TTT COMPLETE!
« Reply #20 on: July 24, 2012, 11:57:57 PM »
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added to ttt and zs joo pingaz

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Offline Juan_Ambriz

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Re: zs_dead_Village_V2 COMPLETE
« Reply #21 on: August 06, 2012, 01:50:03 PM »
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THANKS CRYPTO BB