.:`=-~rANdOm~`-=:. Game Servers

Technology (Read Only) => Mapping => Topic started by: Juan_Ambriz on July 12, 2012, 09:30:14 PM

Title: zs_dead_Village_V2 COMPLETE
Post by: Juan_Ambriz on July 12, 2012, 09:30:14 PM
~Current Complete Versions~

ZS Version 2 - https://dl.dropbox.com/u/55151124/zs_Dead_Village_V2.bsp (https://dl.dropbox.com/u/55151124/zs_Dead_Village_V2.bsp)
TTT Version 1- https://dl.dropbox.com/u/55151124/TTT_Kakariko_Village.zip (https://dl.dropbox.com/u/55151124/TTT_Kakariko_Village.zip)

Alright with the comeback of Coolz, and his amazing servers. i was thinking about Juans_House and Doom and thinking if i should "try" to fix them.. But i decided i shouldnt lol at least not now.
So i was thinking, What map should i make for the comeback then? I thought of Mario nope, Pokemon? Nope.

Then i though Legend Of Zelda!!!

I found a REALLY well made map that was last edited 6 years ago, im not sure if the creator will reply but here is the original map
http://gamebanana.com/maps/14670 (http://gamebanana.com/maps/14670)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

COMPLETION STATUS

Version 1 ~Zombie Survival

Design Of Map= Complete 100%

Human Spawn= Complete 100%

Props= 100%

Music= 100%

Screenshots of V1
Spoiler (click to show/hide)
Download link Of V1

http://filesmelt.com/dl/ZS_Dead_Village.bsp (http://filesmelt.com/dl/ZS_Dead_Village.bsp)
------------------------------------------------------------
Version 1 ~TTT VERSION

Change if Mood/ambients/Skybox=100%
Weapons=100%%
Spawns=100%
Traitor Room (oh god it's gonna be fun)=100%

Screenshots
Spoiler (click to show/hide)

~Download Link~

https://dl.dropbox.com/u/55151124/TTT_Kakariko_Village.zip (https://dl.dropbox.com/u/55151124/TTT_Kakariko_Village.zip)
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Version 2 -ZOMBIE SURVIVAL

Change fog Color=100%

Remove unnecessary blocks/textures=100%

More variety of Props=90%

Change of Mood=90%
Ex. Making it darker, more blood, lights flickering. Lightning


Remove the many Human advantages=100% (Still debating whether or not to do this.)
Download Link
https://dl.dropbox.com/u/55151124/zs_Dead_Village_V2.bsp (https://dl.dropbox.com/u/55151124/zs_Dead_Village_V2.bsp)
------------------------------------------------------------------

Im hoping this wont be a failure like my other maps and at least decent...

Thanks, any Positive or negative feedback welcome :)

P.s. i might also make it a TTT map

ZOMBIE SURVIVAL DOWNLOAD LINK

http://filesmelt.com/dl/ZS_Dead_Village.bsp (http://filesmelt.com/dl/ZS_Dead_Village.bsp)

TTT DOWNLOAD LINK

~Coming Soon~
Title: Re: ZS_Dead_Village
Post by: Seb on July 12, 2012, 10:11:25 PM
What the fuck is it with all the LoZ lately?

looks nice?
Title: Re: ZS_Dead_Village
Post by: Alkaline on July 13, 2012, 07:42:16 AM
That looks like a great candidate for ZS and TTT, but could you use a different skybox texture? It has shown up in a lot of recent maps. May I suggest that you make a night version for ZS and change the fog color so it matches the skybox you will use. As for the TTT version, you should remove the fog completely (or change the fog density to 0.7) unless it causes framerate lag.
Title: Re: ZS_Dead_Village
Post by: Juan_Ambriz on July 13, 2012, 09:15:09 AM
That looks like a great candidate for ZS and TTT, but could you use a different skybox texture? It has shown up in a lot of recent maps. May I suggest that you make a night version for ZS and change the fog color so it matches the skybox you will use. As for the TTT version, you should remove the fog completely (or change the fog density to 0.7) unless it causes framerate lag.

XD I know someone would get tired of the skybox, yeah I was actually planning on looking for another, and alright I was going to make the TTT Version like late afternoon, and alright I'll see what I can do about the fog

Thanks :)
Title: Re: ZS_Dead_Village
Post by: Lavenchie on July 13, 2012, 09:17:50 AM
Everything looks nice in my opinion, can't wait to play on it.
Title: Re: ZS_Dead_Village
Post by: Juan_Ambriz on July 19, 2012, 10:18:43 PM
Tested the map with Deacon, requires a few more props and pakrat then it should be done.
Also will update with a download link soon :D
Title: Re: ZS_Dead_Village
Post by: Deacon on July 19, 2012, 10:44:37 PM
Tested the map with Deacon, requires a few more props and pakrat then it should be done.
Also will update with a download link soon :D


and our secret? has it been implemented?
Title: Re: ZS_Dead_Village
Post by: Ἆxule on July 19, 2012, 10:57:48 PM
All of my want and more
Title: Re: ZS_Dead_Village
Post by: The Ghost Of Anony Mouse on July 19, 2012, 10:59:11 PM
make the sky a black bluish color along with some white dots and a moon
Title: Re: ZS_Dead_Village
Post by: Juan_Ambriz on July 19, 2012, 11:10:37 PM

and our secret? has it been implemented?
Hahaha no I'm going to figure out tonight how to make it and tomorrow I'll do it, add props and release it :> then work on the TTT version
Title: Re: ZS_Dead_Village [V1 Released!]
Post by: Cake Faice on July 20, 2012, 08:51:10 PM
I actually don't have any criticism for the map so far. I like it. Just the only thing I could maybe use is to turn the cading spots a bit more...creeper.
Title: Re: ZS_Dead_Village [V1 Released!]
Post by: Alkaline on July 20, 2012, 10:23:11 PM
Please change the fog color to match the skybox. In this case it will be the deep blue/black.

And please remove all of the health stations, ammo crates, and weapons. Honestly.
Title: Re: ZS_Dead_Village [V1 Released!]
Post by: Deacon on July 20, 2012, 10:33:18 PM
Please change the fog color to match the skybox. In this case it will be the deep blue/black.

And please remove all of the health stations, ammo crates, and weapons. Honestly.

why
Title: Re: ZS_Dead_Village [V1 Released!]
Post by: Alkaline on July 20, 2012, 10:36:56 PM
why
Because the map is just as fun when the humans are at disadvantage and actually have a challenge.
Title: Re: ZS_Dead_Village [V1 Released!]
Post by: Deacon on July 20, 2012, 10:40:10 PM
Because the map is just as fun when the humans are at disadvantage and actually have a challenge.

like they won't all die anyway
Title: Re: ZS_Dead_Village [V1 Released!]
Post by: Alkaline on July 20, 2012, 10:51:52 PM
like they won't all die anyway
Of course people will die.

Instead of being cheap and adding guns and other excessive advantages, why not play the game as the creator intended?
And if the game gets so boring that you have to add advantages, why play?

Pretty ironic opinion since I put secrets in my maps, but I haven't released a map in about a year and I don't plan on adding any advantages.
Title: Re: ZS_Dead_Village [V1 Released!]
Post by: Ἆxule on July 20, 2012, 11:31:48 PM
I think it's pretty cool because it's from OoC
Title: Re: ZS_Dead_Village [V1 Released!]
Post by: The Ghost Of Anony Mouse on July 21, 2012, 12:34:52 AM
new skybox so the map doesnt look like it's on an asteroid drifting through space?
Title: Re: ZS_Dead_Village [V1 Released!]
Post by: kurtis_13_1994 on July 21, 2012, 06:04:56 AM
Make smaller doorways in some of the building and add more props but other then that it looks good.
Title: Re: ZS(TTT)_Dead_Village TTT COMPLETE!
Post by: Juan_Ambriz on July 22, 2012, 11:50:23 AM
Updated OP TTT Version is now complete and ready for the server.

TTT
https://dl.dropbox.com/u/55151124/TTT_Kakariko_Village.zip
Title: Re: ZS(TTT)_Dead_Village TTT COMPLETE!
Post by: coolzeldad on July 24, 2012, 11:57:57 PM
added to ttt and zs joo pingaz

zelda ftw! :3  :fire: :fighterssword: :fire:
Title: Re: zs_dead_Village_V2 COMPLETE
Post by: Juan_Ambriz on August 06, 2012, 01:50:03 PM
Version 2 is Now complete

https://dl.dropbox.com/u/55151124/zs_Dead_Village_V2.bsp