Author Topic: SERVER COMMUNITY TESTING - POST ISSUES  (Read 1104 times)

0 Members and 1 Guest are viewing this topic.

Offline Pilgrim

  • **
  • Posts: 96
  • Gender: Male
  • Respect: +8
Re: SERVER COMMUNITY TESTING - POST ISSUES
« Reply #15 on: July 08, 2012, 04:06:05 AM »
0
on stronghold, the xm1014 has unlimited ammo.

Offline semy32

  • ****
  • Posts: 454
  • Gender: Male
  • Respect: +72
Re: SERVER COMMUNITY TESTING - POST ISSUES
« Reply #16 on: July 08, 2012, 04:14:13 AM »
0
on stronghold, the xm1014 has unlimited ammo.


APIE YOU BASTARD!

Offline » Magic «

  • i play pc computer
  • ***
  • Windows UserLinux UserLeague PlayerOld Forum MemberCat LoverDedicated Summoner
    View More Badges!

  • Posts: 5075
  • Gender: Male
  • ↑ ↑ ↓ ↓ ← → ← → B A
  • Respect: +782
    • MagiCorp
Re: SERVER COMMUNITY TESTING - POST ISSUES
« Reply #17 on: July 08, 2012, 04:44:54 AM »
0
hello i use darksteam (cracked steam) and i entered in gmod to pay on rnd servers but when is geetting at downloading materials is crashing and is giving me engine error: steam app is null plz help me :(

Try restarting Steam

Steam > restart



if that doesn't work, log out and back in of Steam

Steam > Change User

Offline Samo

  • N3RDSLAYA2003
  • *****
  • Windows User
    View More Badges!

  • Posts: 967
  • Gender: Male
  • So smug. So sly.
  • Respect: +158
Re: SERVER COMMUNITY TESTING - POST ISSUES
« Reply #18 on: July 08, 2012, 05:34:32 AM »
0
on stronghold, the xm1014 has unlimited ammo.
I sniped a lot of people with it...

Offline ryuzaky7

  • *
  • Posts: 23
  • Respect: +1
Re: SERVER COMMUNITY TESTING - POST ISSUES
« Reply #19 on: July 08, 2012, 07:34:09 AM »
0
Try restarting Steam

Steam > restart



if that doesn't work, log out and back in of Steam

Steam > Change User
is working now ty
Respect me and i Respect YOU!

Offline Cryptokid

  • ***
  • Windows UserLinux UserOld Forum Member
    View More Badges!

  • Posts: 122
  • Gender: Male
  • So I heard you like userbars
  • Respect: +211
Re: SERVER COMMUNITY TESTING - POST ISSUES
« Reply #20 on: July 08, 2012, 09:11:21 AM »
0
Not enough Floodmod

Also, will post any issues I find with zs.

Alright, first issue found so far, can't change zombie class.

Edit: Unsure of this yet, it didn't work for either DK or me, but on the next map it was fine for Yellow.
« Last Edit: July 08, 2012, 09:38:46 AM by Cryptokid »

Offline Roach :3

  • ****
  • Windows UserLinux UserApple User
    View More Badges!

  • Posts: 333
  • Gender: Male
  • Kids on drugs are really fun
  • Respect: +68
Re: SERVER COMMUNITY TESTING - POST ISSUES
« Reply #21 on: July 08, 2012, 11:14:32 AM »
0
In Stronghold there is a problem with players being invisible on some of the maps.

You can fix it by typing record into console but every time you turn it off and you die they will be invisible again.

Offline Minic

  • *
  • Windows UserLinux UserApple UserOld Forum MemberrNd Developer
    View More Badges!

  • Posts: 42
  • Respect: +84
Re: SERVER COMMUNITY TESTING - POST ISSUES
« Reply #22 on: July 08, 2012, 04:39:47 PM »
0
I'm looking for details on how the Shotguns on Stronghold functioned previously, I have determined the issue with ammo. I'm just curious as there are a couple of ways I can fix this...

Essentially I'm looking for details on how the number of clip's remaining was previously calculated (I personally can't recall)... For instance with the Pistol's or SMG's the number of clips (x3 etc) doesn't reduce until you reload.

The Shotguns reloading is handled much differently, essentially I'm curious if the number of clips remaining would decrease upon firing once you've used greater than half of the clip (5 shots), or would it decrease the clip count upon reloading, like Pistol's or SMG's?

Basically, would the clip count reduce while firing, or while reloading?

This issue seems to be due to a regression in Garry's Mod itself, and not related to the game mode.

(mfw shotguns have clips... wtf is this? lol)


Looking forward to an accurate response from someone who has a clear memory of the functionallity... If not I'll implement it one way or the other.



Edit: Well, Shotgun ammo is no longer infinite, I believe it's back to working how it was originally intended.
Also the voting at the end of the round is fixed too.

In Stronghold there is a problem with players being invisible on some of the maps.
I was unable to reproduce, Roach could you please clarify what maps specifically?
« Last Edit: July 08, 2012, 07:46:04 PM by Minic »

Offline Samo

  • N3RDSLAYA2003
  • *****
  • Windows User
    View More Badges!

  • Posts: 967
  • Gender: Male
  • So smug. So sly.
  • Respect: +158
Re: SERVER COMMUNITY TESTING - POST ISSUES
« Reply #23 on: July 08, 2012, 05:56:25 PM »
0
I believe it may be at the 3/4 mark of the reload. When fired, ammo is depleted as usual but when reloading there is a jitter of the ammunition bar.
Or most likely the problem is at the entire reload process, and nothing is taken from the reserve.

Offline Deacon

  • The righteous rise, with burning eyes
  • ***
  • DonatorDWO Player
    View More Badges!

  • Posts: 4482
  • Gender: Male
  • of hatred and ill-will
  • Respect: +1788
Re: SERVER COMMUNITY TESTING - POST ISSUES
« Reply #24 on: July 08, 2012, 07:34:01 PM »
0
Since this
(mfw shotguns have clips... wtf is this? lol)
is true 100x over, would it not make more sense to implement it so that your magazine count decreased based on the amount of remaining shells?

Ex: X|YY

Where x is loaded, and YY is extra ammo

Then have the YY values recalculate during reload



If thats even possible, I may have understood the question wrong.

Offline Dale Feles

  • Hoersface
  • ******
  • Posts: 2938
  • Gender: Male
  • Respect: +622
Re: SERVER COMMUNITY TESTING - POST ISSUES
« Reply #25 on: July 09, 2012, 04:53:47 AM »
0
There's this issues that I noticed on the Temp (not testing) servers yesterday. I had to kick 2 T hackers.

I'm not sure if it's just me, but could we see if there's any newer anti-hacking things for the servers?




Thank you Marie for the sprite.

Offline Roach :3

  • ****
  • Windows UserLinux UserApple User
    View More Badges!

  • Posts: 333
  • Gender: Male
  • Kids on drugs are really fun
  • Respect: +68
Re: SERVER COMMUNITY TESTING - POST ISSUES
« Reply #26 on: July 09, 2012, 05:59:28 AM »
0
Can we have the spectator command back on Stronghold please, it would be so useful.

Offline Dale Feles

  • Hoersface
  • ******
  • Posts: 2938
  • Gender: Male
  • Respect: +622
Re: SERVER COMMUNITY TESTING - POST ISSUES
« Reply #27 on: July 09, 2012, 06:04:26 AM »
0
I was playing Stronghold today and you can do the glitch where you head sticks out of door, so basically you can shoot through them. Found that out by accident, could we fix this?




Thank you Marie for the sprite.

Offline » Magic «

  • i play pc computer
  • ***
  • Windows UserLinux UserLeague PlayerOld Forum MemberCat LoverDedicated Summoner
    View More Badges!

  • Posts: 5075
  • Gender: Male
  • ↑ ↑ ↓ ↓ ← → ← → B A
  • Respect: +782
    • MagiCorp
Re: SERVER COMMUNITY TESTING - POST ISSUES
« Reply #28 on: July 09, 2012, 07:55:44 AM »
0
There's this issues that I noticed on the Temp (not testing) servers yesterday. I had to kick 2 T hackers.

I'm not sure if it's just me, but could we see if there's any newer anti-hacking things for the servers?

Ruben's rANdOm AntiHax

need that shit back


Loading screen doesn't load



oh and too much minic in wirebuild



nids fix kthx
« Last Edit: July 09, 2012, 08:34:05 AM by » Magic « »

Offline YomoFox

  • *****
  • Windows UserLinux UserOld Forum MemberCat Lover
    View More Badges!

  • Posts: 583
  • Gender: Female
  • Respect: +700
Re: SERVER COMMUNITY TESTING - POST ISSUES
« Reply #29 on: July 09, 2012, 08:55:24 AM »
0
In Fretta server, we can vote TTT.
I think needs to be disabled.
Because there the TTT Server...

also,

Loading screen doesn't load


Its valve / garry problem.
http://facepunch.com/showthread.php?t=1195871
http://facepunch.com/showthread.php?t=1195824&p=36646217&viewfull=1#post36646217
« Last Edit: July 09, 2012, 09:22:05 AM by YomoFox »