I'm looking for details on how the Shotguns on Stronghold functioned previously, I have determined the issue with ammo. I'm just curious as there are a couple of ways I can fix this...
Essentially I'm looking for details on how the number of clip's remaining was previously calculated (I personally can't recall)... For instance with the Pistol's or SMG's the number of clips (x3 etc) doesn't reduce until you reload.
The Shotguns reloading is handled much differently, essentially I'm curious if the number of clips remaining would decrease upon firing once you've used greater than half of the clip (5 shots), or would it decrease the clip count upon reloading, like Pistol's or SMG's?
Basically, would the clip count reduce while firing, or while reloading?
This issue seems to be due to a regression in Garry's Mod itself, and not related to the game mode.
(mfw shotguns have clips... wtf is this? lol)
Looking forward to an accurate response from someone who has a clear memory of the functionallity... If not I'll implement it one way or the other.
Edit: Well, Shotgun ammo is no longer infinite, I believe it's back to working how it was originally intended.
Also the voting at the end of the round is fixed too.
In Stronghold there is a problem with players being invisible on some of the maps.
I was unable to reproduce, Roach could you please clarify what maps specifically?