Because IDGAF on your tuts on how I should play the game.
NOTE: This thread contains content that was almost in another thread, but moved here as it's more of a guide than a suggestion. This is a WIP and info regarding these would be great.
UPDATE: I don't have the stats for the custom weapons, someone is asking coolz for that.
I recently did a test with some weapons and got the folowing:
Mosin Nagant = 45 M4 = 22 | SMG = 10 MP5 = 6 | FAMAS = 10 M14 =
## AK47 =
## The number is how much damage they deal to another player at close range (when shot in the balls). I preformed this test when I dealt full damage so these are correct.
Name [T weapon/Det weapon]
Deals ## [headshot multiplier] damage. ## rounds, ## reserve. (number of clips/magazines)
Delay is #, recoil is #. Auto/not auto, ammo type.
Unique feature!
M4
Deals 22 damage. 20 rounds, 20 reserve. (2)
Delay is #, recoil is #. Semiautomatic, uses sniper ammo.
Custom weapon!
Mosin Nagant [Headshots are instant kills]
Deals 45 damage. 5 rounds, 20 reserve. (5)
Delay is #, recoil is #. Semiautomatic, uses sniper ammo.
Custom weapon! Hands are of the Half-Life HEV suit.
MAC-10
Deals 15 damage. 30 rounds, 60 reserve. (3)
Delay is 0.065, recoil is 1.1. Automatic, uses SMG ammo.
MP5
Deals 6 damage. 25 rounds, 60 reserve. (3.4)
Delay is #, recoil is #. Automatic, uses SMG ammo. /Accuracy is better than any other SMG/
Custom weapon!
UMP 45 [DETECTIVE WEAPON]
Deals 7 damage. 30 rounds, 60 reserve. (3)
Delay is 0.1, recoil is 1.2. Automatic, uses SMG ammo.
Disorients target.
FAMAS
Deals 10 damage. 30 rounds, 60 reserve. (3)
Delay is #, recoil is #. Automatic, uses pistol ammo.
Custom weapon!
M16
Deals 23 damage. 20 rounds, 60 reserve. (4)
Delay is 0.19, recoil is 1.6. Automatic, uses pistol ammo.
AK47
Deals ## damage. 35 rounds, 20 reserve. (1.5714)
Delay is #, recoil is #. Automatic, uses sniper ammo.
Custom weapon!
Scout [Headshots are instant kills]
Deals 50 damage. 10 rounds, 20 reserve. (3)
Delay is 1.5, recoil is 7. Semiautomatic, uses sniper ammo.
Barret [Headshots are instant kills]
Deals ## damage. 4 rounds, 20 reserve. (6)
Delay is #, recoil is #. Semiautomatic, uses sniper ammo.
Custom weapon! Must crouch to fire.
Pistol
Deals 25 damage. 20 rounds, 60 reserve. (4)
Delay is 0.38, recoil is 1.5. Semiautomatic, uses pistol ammo.
Glock
Deals 10 damage. 20 rounds, 60 reserve. (4)
Delay is 0.1, recoil is 0.9. Automatic, uses pistol ammo.
Deagle [Headshots are instant kills]
Deals 37 damage. 8 rounds, 36 reserve. (5.5)
Delay is 0.6, recoil is 6. Semiautomatic, uses Deagle ammo.
Silenced Pistol [TRATIOR WEAPON]
Deals 28 damage. 20 rounds, 60/80 reserve. (4/5)
Delay is 0.38, recoil is 1.35. Semiautomatic, uses pistol ammo.
Quieter gunshot and silent death.
Flare Gun [TRATIOR WEAPON]
Deals 7 damage. 4 rounds, 0 reserve. (1)
Delay is 1.0, recoil is 4. Semiautomatic, no ammo available.
Lights players and flamable props on fire.
Shotgun
Deals 11 damage. 8 rounds, 24 reserve. (4)
Delay is 0.8, recoil is 7. Automatic, uses shotgun ammo.
The closer you are the more damage you deal.
M3
Deals ## damage. 6 rounds, 24 reserve. (5)
Delay is #, recoil is #. Semiautomatic, uses shotgun ammo.
Custom weapon! The closer you are the more damage you deal.
H.U.G.E-249 Deals
11 damage. 150 rounds, 0 reserve. (1)
Delay is 0.06, recoil is 1.9. Automatic, no ammo available.
Smoke Grenade
Makes a sphere of smoke appear, surrounding the grenade.
Discombobulator
Pushes players and props around.
Timer is 5.
Incendiary Grenade
Creates an explosion and fire will appear within a short radius.
Timer is 5.
NOTE: This may not be completed for quite some time, though you can get the stats of every non-custom weapon.
I also have made an image in paint to help prevent people for killing players over the inability to spell words backwards or read the description.
http://i.imgur.com/hSSxT.pnghttp://cloud.steampowered.com/ugc/918983253975882500/7D2981003263C0F7525082110BFE3A44B36DA2A3/